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Delicated


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magkes 8a paragkilw delicated twra..alla den 3erw poio na parw
HDD skliro i SSD [40]giga


  • CPU: 2x Intel Xeon E3 1225v2
  • RAM: 8 GB
  • HDD: 300 GB ( SATA )
  • Virtualization: VMWare
  • VDS Managment System: Include
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magkes 8a paragkilw delicated twra..alla den 3erw poio na parw

HDD skliro i SSD [40]giga

  • CPU: 2x Intel Xeon E3 1225v2
  • RAM: 8 GB
  • HDD: 300 GB ( SATA )
  • Virtualization: VMWare
  • VDS Managment System: Include

 

 

kalo einai kai afto analogos omws ti tha sikosis kai posa..

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more to 3erw oti einai kalo kai afto..apla den mporw na katalabw gt ton ssd ton idia timi alla me mikrotero xwro...
an pari kapoios ssd gia poio logo 8a ton pari? ti mporeis na sikwsis me ton ssd??

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more to 3erw oti einai kalo kai afto..apla den mporw na katalabw gt ton ssd ton idia timi alla me mikrotero xwro...

an pari kapoios ssd gia poio logo 8a ton pari? ti mporeis na sikwsis me ton ssd??

 

den gnwrizw gia to ssd polla alla kalitera na rwtisis stin eteria pou to agorazeis.. afti sigoura tha se eksigisoune :D

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o ssd einai polu pio grigoros apo ton hdd

 

dedicated me 8gb ram den iparxei.

 

 

a re mpetovlakes 9elete kai server

Ta VDS tou Sakretsou tha leei episeis den leei dedicated delicated tha parei to paidi..

Edited by VeteransOfficial
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den kserw an itheles na grapseis dedicated kai egrapses

Delicated

alla auto to mixanima pou dixneis einai virtual machine xrisimopiise to google an  den ksereis ti einai

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    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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