Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.SquashEvent;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;
/**
* @author Rzeszut
* @version 1.0
* @see Warning! Mostly that event is custom!
*/
public class SquashEvent extends Quest
{
private static final int MANAGER = 13135;
private static final int NECTAR_SKILL = 2005;
private static final int[] CHRONO_LIST = {
4202,5133,5817,7058,8350
};
private static final int[] SQUASH_LIST = {
12774,12775,12776,
12777,12778,12779,
13016,13017
};
private static final String[] _NOCHRONO_TEXT = {
"You cannot kill me without Chrono",
"Hehe...keep trying...",
"Nice try...",
"Tired ?",
"Go go ! haha..."
};
private static final String[] _CHRONO_TEXT = {
"Arghh... Chrono weapon...",
"My end is coming...",
"Please leave me !",
"Heeellpppp...",
"Somebody help me please..."
};
private static final String[] _NECTAR_TEXT = {
"Yummy... Nectar...",
"Plase give me more...",
"Hmmm.. More.. I need more...",
"I will like you more if you give me more...",
"Hmmmmmmm...",
"My favourite..."
};
private static final int[][] DROPLIST =
{
// must be sorted by npcId !
// npcId, itemId, chance
// Young Squash
{ 12774, 1060, 100 }, // Lesser Healing potion
{ 12774, 1062, 50 }, // Haste potion
// High Quality Squash
{ 12775, 1539, 100 }, // Greater Healing potion
{ 12775, 1375, 70 }, // Greater Swift Attack Potion
{ 12775, 1459, 50 }, // Crystal c-grade
// Low Quality Squash
{ 12776, 1061, 100 }, // Healing potion
{ 12776, 1062, 70 }, // Haste potion
{ 12776, 1458, 50 }, // Crystal d-grade
// Large Young Squash
{ 12777, 1061, 100 }, // Healing potion
{ 12777, 1374, 50 }, // Greater Haste potion
// High Quality Large
{ 12778, 1539, 100 }, // Greater Healing potion
{ 12778, 6036, 70 }, // Greater Magic Haste Potion
{ 12778, 1459, 40 }, // Crystal c-grade
// Low Quality Large
{ 12779, 6035, 70 }, // Magic Haste Potion
{ 12779, 1458, 50 }, // Crystal d-grade
// King
{ 13016, 1540, 100 }, // Quick Healing Potion
{ 13016, 1460, 40 }, // Crystal b-grade
{ 13016, 5234, 20 }, // Mystery Potion
// Emperor
{ 13017, 1540, 100 }, // Quick Healing Potion
{ 13017, 20004, 40 }, // Energy Ginseng
{ 13017, 1461, 20 }, // Crystal a-grade
{ 13017, 5234, 10 } // Mystery Potion
};
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
if (contains(SQUASH_LIST,npc.getNpcId()))
{
if(isPet)
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))
{
ChronoText(npc);
npc.setIsInvul(false);
npc.getStatus().reduceHp(10, attacker);
return null;
}
else
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
}
return super.onAttack(npc, attacker, damage, isPet);
}
public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))
{
switch(npc.getNpcId())
{
case 12774:
randomSpawn(12775, 12776, npc, true);
break;
case 12777:
randomSpawn(12778, 12779, npc, true);
break;
case 12775:
randomSpawn(13016, npc, true);
break;
case 12778:
randomSpawn(13017, npc, true);
break;
}
}
return super.onSkillSee(npc,caster,skill,targets,isPet);
}
public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)
{
dropItem(npc, killer);
return super.onKill(npc, killer, isPet);
}
public String onSpawn(L2Npc npc)
{
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
return null;
// return super.onSpawn(npc);
}
private static final void dropItem(L2Npc mob, L2PcInstance player)
{
final int npcId = mob.getNpcId();
final int chance = Rnd.get(100);
for (int i = 0; i < DROPLIST.length; i++)
{
int[] drop = DROPLIST[i];
if (npcId == drop[0])
{
if (chance < drop[2])
{
if(drop[1] > 20000)
((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
else
((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
continue;
}
}
if (npcId < drop[0])
return; // not found
}
}
private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)
{
int _random = Rnd.get(100);
if (_random < 10)
spawnNext(lower, npc);
else if(_random < 30)
spawnNext(higher, npc);
else
nectarText(npc);
}
private void randomSpawn(int npcId, L2Npc npc, boolean delete)
{
if(Rnd.get(100) < 10)
spawnNext(npcId, npc);
else
nectarText(npc);
}
private void ChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));
}
private void noChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));
}
private void nectarText(L2Npc npc)
{
if(Rnd.get(100) < 30)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));
}
private void spawnNext(int npcId, L2Npc npc)
{
addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);
npc.deleteMe();
}
public static <T> boolean contains(T[] array, T obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public static boolean contains(int[] array, int obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public SquashEvent(int questId, String name, String descr)
{
super(questId, name, descr);
for (int mob : SQUASH_LIST)
{
addAttackId(mob);
addKillId(mob);
addSpawnId(mob);
addSkillSeeId(mob);
}
addStartNpc(MANAGER);
addFirstTalkId(MANAGER);
addTalkId(MANAGER);
addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
htmltext = npc.getNpcId() + ".htm";
return htmltext;
}
public static void main(String[] args)
{
new SquashEvent(-1,"SquashEvent","events");
}
}
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
paparas21
Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
3 answers to this question
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