Jump to content

Question

Posted

Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package events.SquashEvent;

import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;

/**
 * @author Rzeszut
 * @version 1.0
 * @see Warning! Mostly that event is custom!
 */
public class SquashEvent extends Quest
{
	private static final int MANAGER = 13135;
	
	private static final int NECTAR_SKILL = 2005;
	
	private static final int[] CHRONO_LIST = {
		4202,5133,5817,7058,8350
	};
	
	private static final int[] SQUASH_LIST = {
		12774,12775,12776,
		12777,12778,12779,
		13016,13017
	};
	
	private static final String[] _NOCHRONO_TEXT = {
		"You cannot kill me without Chrono",
		"Hehe...keep trying...",
		"Nice try...",
		"Tired ?",
		"Go go ! haha..."
	};
	
	private static final String[] _CHRONO_TEXT = {
		"Arghh... Chrono weapon...",
		"My end is coming...",
		"Please leave me !",
		"Heeellpppp...",
		"Somebody help me please..."
	};
	private static final String[] _NECTAR_TEXT = {
		"Yummy... Nectar...",
		"Plase give me more...",
		"Hmmm.. More.. I need more...",
		"I will like you more if you give me more...",
		"Hmmmmmmm...",
		"My favourite..."
	};
	
	private static final int[][] DROPLIST =
	{
		// must be sorted by npcId !
		// npcId, itemId, chance
		// Young Squash
		{ 12774,  1060, 100 },	// Lesser Healing potion
		{ 12774,  1062,  50 },	// Haste potion
		// High Quality Squash
		{ 12775,  1539, 100 },	// Greater Healing potion
		{ 12775,  1375,  70 },	// Greater Swift Attack Potion
		{ 12775,  1459,  50 },	// Crystal c-grade
		// Low Quality Squash
		{ 12776,  1061, 100 },	// Healing potion
		{ 12776,  1062,  70 },	// Haste potion
		{ 12776,  1458,  50 },	// Crystal d-grade
		
		// Large Young Squash
		{ 12777,  1061, 100 },	// Healing potion
		{ 12777,  1374,  50 },	// Greater Haste potion
		// High Quality Large
		{ 12778,  1539, 100 },	// Greater Healing potion		
		{ 12778,  6036,  70 },	// Greater Magic Haste Potion
		{ 12778,  1459,  40 },	// Crystal c-grade
		// Low Quality Large
		{ 12779,  6035,  70 },	// Magic Haste Potion
		{ 12779,  1458,  50 },	// Crystal d-grade
		
		// King
		{ 13016,  1540, 100 },	// Quick Healing Potion
		{ 13016,  1460,  40 },	// Crystal b-grade
		{ 13016,  5234,  20 },	// Mystery Potion
		// Emperor
		{ 13017,  1540, 100 },	// Quick Healing Potion
		{ 13017, 20004,  40 },	// Energy Ginseng
		{ 13017,  1461,  20 },	// Crystal a-grade
		{ 13017,  5234,  10 }	// Mystery Potion
	};
	
	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
	{		
		if (contains(SQUASH_LIST,npc.getNpcId()))
		{
			if(isPet)
			{
				noChronoText(npc);
				npc.setIsInvul(true);				
				return null;
			}
			if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))
			{
				ChronoText(npc);
				npc.setIsInvul(false);
				npc.getStatus().reduceHp(10, attacker);
				return null;
			}
			else
			{
				noChronoText(npc);
				npc.setIsInvul(true);
				return null;
			}
		}
		return super.onAttack(npc, attacker, damage, isPet);
	}
	
	public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
	{
        if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))
        {
        	switch(npc.getNpcId())
        	{
        		case 12774:
                	randomSpawn(12775, 12776, npc, true);
        			break;
        		case 12777:
                	randomSpawn(12778, 12779, npc, true);
        			break;
        		case 12775:
       				randomSpawn(13016, npc, true);
        			break;
        		case 12778:
       				randomSpawn(13017, npc, true);
        			break;
        	}        	
        }
        return super.onSkillSee(npc,caster,skill,targets,isPet);
	}

    public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet) 
    { 
    	dropItem(npc, killer);
    	
    	return super.onKill(npc, killer, isPet);
    }

    public String onSpawn(L2Npc npc) 
    {
    	npc.setIsImmobilized(true);
    	npc.disableCoreAI(true);
    	return null;
    	// return super.onSpawn(npc);
    }
    
	private static final void dropItem(L2Npc mob, L2PcInstance player)
	{
		final int npcId = mob.getNpcId();
		final int chance = Rnd.get(100);
		for (int i = 0; i < DROPLIST.length; i++)
		{
			int[] drop = DROPLIST[i];
			if (npcId == drop[0])
			{
				if (chance < drop[2])
				{
					if(drop[1] > 20000)
						((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
					else
						((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
					continue;
				}
			}
			if (npcId < drop[0])
				return; // not found
		}
	}
	
	private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)
	{
		int _random = Rnd.get(100);
		if (_random < 10)
			spawnNext(lower, npc);
		else if(_random < 30)
			spawnNext(higher, npc);
		else
			nectarText(npc);
	}
	
	private void randomSpawn(int npcId, L2Npc npc, boolean delete)
	{
		if(Rnd.get(100) < 10)
			spawnNext(npcId, npc);
		else
			nectarText(npc);
	}
	
	private void ChronoText(L2Npc npc)
	{
		if(Rnd.get(100) < 20)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));		
	}
	private void noChronoText(L2Npc npc)
	{
		if(Rnd.get(100) < 20)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));		
	}
	private void nectarText(L2Npc npc)
	{
		if(Rnd.get(100) < 30)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));
	}
	
    private void spawnNext(int npcId, L2Npc npc)
    {
    	addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);		
    	npc.deleteMe();
    }

	public static <T> boolean contains(T[] array, T obj)
	{
		for (int i = 0; i < array.length; i++)
		{
			if (array[i] == obj)
			{
				return true;
			}
		}
		return false;
	}
	
	public static boolean contains(int[] array, int obj)
	{
		for (int i = 0; i < array.length; i++)
		{
			if (array[i] == obj)
			{
				return true;
			}
		}
		return false;
	}
	
	public SquashEvent(int questId, String name, String descr)
	{
		super(questId, name, descr);
		
		for (int mob : SQUASH_LIST)
		{
			addAttackId(mob);
			addKillId(mob);
			addSpawnId(mob);
			addSkillSeeId(mob);
		}

		addStartNpc(MANAGER);
		addFirstTalkId(MANAGER);
		addTalkId(MANAGER);
		
		addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0);
	}
	
	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		String htmltext = "";
		QuestState st = player.getQuestState(getName());
		if (st == null)
		{
			Quest q = QuestManager.getInstance().getQuest(getName());
			st = q.newQuestState(player);
		}
		htmltext = npc.getNpcId() + ".htm";
		return htmltext;
	}
	
    public static void main(String[] args)
    {
		new SquashEvent(-1,"SquashEvent","events");
    }
}

3 answers to this question

Recommended Posts

  • 0
Guest Elfocrash
Posted

This is a custom squash event btw not the retail one

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..