Jump to content

Experimental Event Engine


Recommended Posts

Hey everyone.

 

This is the basic structure of an event engine i have made, that uses Thread.sleep() method for delays(to avoid multiple threads). It supports scheduling of events FIXED or TIMES(check description in EventSchedule class).

 

There is also a TvT event installed in the engine.

 

HOWEVER, it is experimental, as the title says, which means it needs to be extended in order to be fully functional. I just shared it cause it might help someone.

 

Coded for interlude.

 

(Check Event.java for the currently available methods.)

 

Here: http://pastebin.com/ipmH8VhV

Edited by An4rchy
Link to comment
Share on other sites

Hey everyone.

 

This is the basic structure of an event engine i have made, that uses Thread.sleep() method for delays(to avoid multiple threads). It supports scheduling of events FIXED or TIMES(check description in EventSchedule class).

 

There is also a TvT event installed in the engine.

 

HOWEVER, it is experimental, as the title says, which means it needs to be extended in order to be fully functional. I just shared it cause it might help someone.

 

Coded for interlude.

 

(Check Event.java for the currently available methods.)

 

Here: http://pastebin.com/ipmH8VhV

thanks for the share 

Link to comment
Share on other sites

btw for anarchy:

 

Remove these abstract classes, they are not needed, just make all the booleans return false and all voids empty

 

Imo the class should be abstract and implement Runnable meaning that the only abstract method is run(), run will be the main part of the event

+       public abstract void runEvent();
+       public abstract boolean proceed();
+       public abstract EventSchedule getScheduleMethod();
+       public abstract String getScheduleTimes();
+       public abstract String getName();
+       public abstract boolean allowFight();
+       public abstract boolean allowTargetting();
+       public abstract boolean allowFriendlyFire();
+       public abstract boolean allowEscape();
+       public abstract boolean allowToVillage();
+       public abstract void onPlayerRegister(L2PcInstance p);
+       public abstract void onDie(L2PcInstance p, L2PcInstance killer);
Link to comment
Share on other sites

Well all those abstract methods are necessary for an event, since they define players' actions in it. I actually wanted to simplify the creation of an event  without leaving possibilities for mistakes that's why i made them abstract.

Link to comment
Share on other sites

Well all those abstract methods are necessary for an event, since they define players' actions in it. I actually wanted to simplify the creation of an event  without leaving possibilities for mistakes that's why i made them abstract.

 

you define something abstract when theres really no way to implement it on the abstract class.

 

for example you have onDie abstract, thats wrong since you can handle player death from the abstract class

 

like:

 

TvT:

 

@Override

public void onDie(...)

{

     Announce(killer has killed victim);

     super.onDie(...);

}

 

parent:

public void onDie()

{

     //handle the death code

     //that is common for all other events

}

 

 

 

//////////////////////////////////////////

 

example 2

 

abstract public boolean areSameTeam(player1, player2);

 

thats wrong, cause you CAN

 

public boolean areSameTeam(player1, player2)

{

     return false;

}

 

TvT:

 

@Override

public boolean areSameTeam(player1, player2)

{

       return getTeam(player1) == getTeam(player);

}

 

Deathmatch

 

//no need to override anything, areSameTeam returns from its parent

 

 

 

 

 

I really hope you get my point

Link to comment
Share on other sites

About the voids you're right, i get your point.

 

The booleans it's not wrong the way i have it, it's just necessary even when it shouldn't be.

Link to comment
Share on other sites

well, the idea isn't bad.

first of all you should convert few methods to static

than few other methods (as I said in the other topic) should be wrapper to avoid code duping

than... why do you hardcode events to the core? TvT could be outside in DP as a script

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Well, sorry not sorry for resurrecting old topic, but I believe it's ultimately stupid to implement license checks like Vilmis did 🙂   private static String url = "jdbc:mysql://185.80.128.233/" + getData("Zm9ydW1fZGI="); private static String username = getData("bXJjb3B5cmlnaHQ="); private static String password = getData("Y29weXJpZ2h0XzEyMw=="); con = GlobalDB.getInstance().getConnection(); PreparedStatement statement; statement = con.prepareStatement("SELECT field_6 from core_pfields_content WHERE member_id = ?"); statement.setInt(1, Config.FORUM_USER_ID); ResultSet rset = statement.executeQuery();   This awesome way of coding things leaves us with base64-encoded credentials and DB exposed and accessible globally 😉 Btw he checks his licensing data from some plugin generated table his forum uses. Vilmis took action and ensured that mrcopyright user would have only needed accesses and rights for this operation. But he forgot to ensure that his INFORMATION_SCHEMA database would not be exposed and readable... That leads us to fully readable server variables like version used (10.1.26-MariaDB-0+deb9u1 - pretty ancient DB and OS, I'd assume). From here you can go south and do some kinky stuff, if you want and have knowledge for that. But who cares, right?   Ooh, table core_pfields_content field_6 is IP address which is checked by FORUM_USER_ID. Yep, you can query all IP addresses there (124 of them right now) and also do whatever you want with them! 🙂  The most fun part? Files source has been shared what, more than 2 years ago?  Vilmis still uses very same credentials and never changed it after sources exposure - who cares. Although, "sources" may be way too strong word here. If anyone still use paid Orion versions, I'd suggest packing your shit and leaving immediately, or at least fix this incompetent fool caused problems. It's obvious Vilmis don't care or maybe doesn't even know from the first place how to solve this problem (hint hint - tiny PHP Rest API microservice which would do absolutely the same but without exposing sensitive data?). By doing that, he exposes his infrastructure and YOUR data, and he does that for more than 2 years now 🙂 Developer of century!    
    • rename the l2.bin into l2.exe
    • L2LIVE.PRO- Dynamic Mid-rates Essence Seven Signs GRAND OPENING - July 5, 20:00 GMT+3 (EEST) TEST SERVER IS OPEN - COME AND CHECK IT OUT TODAY! Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu   Server description * EXP/SP: Dynamic (x1- x100 based on your level, *before* Sayha and EXP buffs * Adena: x50 / Item Drop: x10 / Fishing EXP increased / Attribute EXP increased * Simplified gameplay to stay in the loop while not spending hours and hours farming * Starter Pack containing very useful items for beginners * MP replenishing potions with auto-consumption * No overpowered donations L2LIVE shop * All spellbook coupons, pet spellbook coupons and master books are sold via Game Assistant * Additionally you can buy SP pouches, enchanted talismans, pet training guides and various other consumables for Adena and L-Coin * More items such as cloaks, more talismans, agathions, belts, pendants, enchantment scrolls of various grades, evolution stones, etc will be added! Shop server as a shortcut, and all retail-like ways of earning items are still here! L-Coins * Drops with small change and in random amounts from Lv60+ monsters  * All raidbosses drop random amount of L-Coin Pouches generating up to 420 Lcoin per unit. **Grand Olympiad and Events** * Grand Olympiad is held week day * Format is 1v1, unlimited weekly fights  * Heroes are declared weekly at Sunday * There are three automated events - TvT, CTF and Deathmatch, running at evenings * Orc Fortress, Battle with Balok, Keber Hunter, Archievements Box, Daily Gift Calendar provisional events are active too Custom user commands * .offlineplay command, your character will keep playing till death or server restart * .offlineshop command, keeps your shop sitting until all items are purchased * .apon / .apoff - enable/disable HP/MP autoconsume And lots of other small improvements are waiting for you!   Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu
  • Topics

×
×
  • Create New...