Jump to content

Question

11 answers to this question

Recommended Posts

  • 0
Posted

give more info about your project. mate 
Based?

 

^^

 

 

 

$$?

i can fix you the one you have or a new one pm me if you are intrested

 

Die.

  • 0
Posted

kala toso xamiloi eiste kala gia ton xdem to kserw alla an prosvlithikate ti na pw apla agnoiste to minima

kai dinger afou einai shared kai den kses na ftiakseis ena code giafto prosferthika me kali diathesi na sou ftiaksw ena alla apo oti vlepw oute kan aksizeis gia na xaramisw xrono gia sena...

katse vres i perimene na sou vrei o xdem to code kai na sto perasei kai otan avrio methavrio alaksei to link i hopzone ela pali edw kai zita voitheia tha perimenw pws kai pws.

  • 0
Posted

kala toso xamiloi eiste kala gia ton xdem to kserw alla an prosvlithikate ti na pw apla agnoiste to minima

kai dinger afou einai shared kai den kses na ftiakseis ena code giafto prosferthika me kali diathesi na sou ftiaksw ena alla apo oti vlepw oute kan aksizeis gia na xaramisw xrono gia sena...

katse vres i perimene na sou vrei o xdem to code kai na sto perasei kai otan avrio methavrio alaksei to link i hopzone ela pali edw kai zita voitheia tha perimenw pws kai pws.

1on o xdem pou kolaei? :S

2on eipa oti dokimasa to shared code apo ton anarchy alla eixa arketa errors kai auto pou zitisa einai an exei kapoios to code na doulevei kanonika na to postarei edw..

that's all.den zitisa na to agorasw giauto kiolas eipa oti protimw na min to valw apo to na to plirwsw..

anyway den eimai kai pro sta codes kai oute eipa pote oti eimai pro kserw na pernaw codes (shared, etsi kai alliws den einai kati diskolo) alla den kserw na ftiaxnw dika mou p.x. i na kanw fixes se ena code wste na doulevei komple an exei kapoio provlima giauto kiolas zitisa voithia!

  • 0
Posted

kala toso xamiloi eiste kala gia ton xdem to kserw alla an prosvlithikate ti na pw apla agnoiste to minima

kai dinger afou einai shared kai den kses na ftiakseis ena code giafto prosferthika me kali diathesi na sou ftiaksw ena alla apo oti vlepw oute kan aksizeis gia na xaramisw xrono gia sena...

katse vres i perimene na sou vrei o xdem to code kai na sto perasei kai otan avrio methavrio alaksei to link i hopzone ela pali edw kai zita voitheia tha perimenw pws kai pws.

 

se anti9esi me sena egw den vriskw trele mou, grafw

  • 0
Posted

Dinger, μια ερώτηση. Εσύ πρόσφατα πουλούσες l2j services, και τώρα δεν μπορείς να βάλεις έναν κώδικα επειδή σου δίνει πολλά errors?

  • 0
Posted

Dinger, μια ερώτηση. Εσύ πρόσφατα πουλούσες l2j services, και τώρα δεν μπορείς να βάλεις έναν κώδικα επειδή σου δίνει πολλά errors?

 δεν ημουν μονος μου στο l2jservices ειμασταν 3 ατομα.

οποιον customer και να ρωτησεις το ηξερε αυτο οτι ο καθενας εχει διαφορετικο "ποστο" ..

  • 0
Posted

 δεν ημουν μονος μου στο l2jservices ειμασταν 3 ατομα.

οποιον customer και να ρωτησεις το ηξερε αυτο οτι ο καθενας εχει διαφορετικο "ποστο" ..

Εντάξει έγινε.

  • 0
Posted

Εντάξει έγινε.

γιαυτο και τωρα αν δεις τι λεει το topic για τα services που ειμαι μονος μου δεν εχει τιποτα για codes και packs

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock