Extreamer Posted June 10, 2014 Share Posted June 10, 2014 (edited) Sorted thank you ! Edited June 11, 2014 by ExtreameR Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 11, 2014 Author Share Posted June 11, 2014 everything fixed, I managed to read upon a different way of rewriting the code. now it runs smoothly and i got rid of the announcements because they were spamming the chat, instead its going to send a system message. Link to comment Share on other sites More sharing options...
0 SweeTs Posted June 10, 2014 Share Posted June 10, 2014 (edited) Well, you can do it with switch, like (some old code) Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 198) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -4530,6 +4531,8 @@ if (isMounted()) stopFeed(); + spreeKills = 0; + synchronized (this) { if (isFakeDeath()) @@ -4788,8 +4803,59 @@ * Increase the pvp kills count and send the info to the player * */ + private int spreeKills = 0; + public void increasePvpKills() { + spreeKills++; + + switch(spreeKills) + { + case 1: + //add skill code and w/e + break; + + case 2: + //add skill code and w/e + break; + + case 3: + //add skill code and w/e + break; + default: + ; + } // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); Well, it's good to put some sendMessage() so you can see if the code is working or not :P Edited June 10, 2014 by SweeTs Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) Yeah I see where you're going from, but the code might be unstable, im not really into switching. besides if the entire code is not working, but in eclipse everything seems to be fine, I think its misplacing the code is fucking me up again. Edited June 10, 2014 by ExtreameR Link to comment Share on other sites More sharing options...
0 xdem Posted June 10, 2014 Share Posted June 10, 2014 if (combo > 0) addSKill(id, comboLevel) Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 if (combo > 0) addSKill(id, comboLevel) I am checking your method right now I'll update with the result! Link to comment Share on other sites More sharing options...
0 xdem Posted June 10, 2014 Share Posted June 10, 2014 I am checking your method right now I'll update with the result! it has to be beneath sendMessage("You have been rewarded with a skill."); +addSKill(id, i); Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) Yeah I know :L Edit: im currently due to some ECG scans, I will let you know in about 2 hours if it worked or not Edited June 10, 2014 by ExtreameR Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) I tried your way xdem, got nowhere. I also tried it like this if(combo == Config.COMBO1_KILLS) { sendMessage("You have been rewarded with a skill."); addSkill(SkillTable.getInstance().getInfo(Config.COMBO_SKILL_ID, Config.COMBO1_LEVEL)); Announcements.getInstance().announceToAll("Player "+getName() + " is in a Combo Mode with " +combos +" pvp kills in a row!"); } else if(combo == Config.COMBO2_KILLS) { sendMessage("You have been rewarded with a skill level 2."); addSkill(SkillTable.getInstance().getInfo(Config.COMBO_SKILL_ID, Config.COMBO2_LEVEL)); Announcements.getInstance().announceToAll("Player "+getName() + " is in a Combo Mode with " +combos +" pvp kills in a row!"); } else if(combo == Config.COMBO3_KILLS) { sendMessage("You have been rewarded with a skill level 3."); addSkill(SkillTable.getInstance().getInfo(Config.COMBO_SKILL_ID, Config.COMBO3_LEVEL)); Announcements.getInstance().announceToAll("Player "+getName() + " is in a Combo Mode with " +combos +" pvp kills in a row!"); } else if(combo == Config.COMBO4_KILLS) { sendMessage("You have been rewarded with a skill level 4."); addSkill(SkillTable.getInstance().getInfo(Config.COMBO_SKILL_ID, Config.COMBO4_LEVEL)); Announcements.getInstance().announceToAll("Player "+getName() + " is in a Combo Mode with " +combos +" pvp kills in a row!"); } that doesnt work either. It just seem that that part of the code doesn't work at all config and Ini work perfectly fine. Edited June 10, 2014 by ExtreameR Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 I used different methods but I received no result. Link to comment Share on other sites More sharing options...
0 xdem Posted June 10, 2014 Share Posted June 10, 2014 debug your codes mate, the problem comes from another source, check configs and one by one the methods called Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 10, 2014 Author Share Posted June 10, 2014 I am doing that right now, and I cannot see a problem... I will try and sort it out tommorow maybe. Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 11, 2014 Author Share Posted June 11, 2014 Bump problem still hasn't been solved :( Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 11, 2014 Author Share Posted June 11, 2014 still nothing i tried every solution. Link to comment Share on other sites More sharing options...
0 Devlin Posted June 11, 2014 Share Posted June 11, 2014 Explain me the feature that you want. Link to comment Share on other sites More sharing options...
0 Extreamer Posted June 11, 2014 Author Share Posted June 11, 2014 (edited) its explained at the top devlin, I don't want to use you, i want to fix my own code :/ basically when a player reaches 5 kills without death and does not kill the guy 5 times with the same ip/clan/ally etc. he obtains a skill level 1 after another X amount of kills without death, he obtains skill level 2 after 5 more amount of kills without death obtains skill level 3 when he reaches the cap, skill level 5, it stops there. when he dies or restarts the skills dissapears. Nor I want newbies just to copy and paste it and claim it as theirs, i wanna make something that I've done and so it works :/ Edited June 11, 2014 by ExtreameR Link to comment Share on other sites More sharing options...
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Extreamer
Sorted thank you !
Edited by ExtreameRLink to comment
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