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Posted

checked every hour  

You can also participate on our active events if you want to have some rewards for the G.O!

Its a litle bit realy tho, but events are announceded!

Posted

Goosebumps brah! XD Anyway, I really hope this server is worth playing ^_^ About blessed, the item will not return to 0 even if it fails? Cool then  :happyforever:  Just make it harder to get though :-beep- yeah:

Posted

Goosebumps brah! XD Anyway, I really hope this server is worth playing ^_^ About blessed, the item will not return to 0 even if it fails? Cool then  :happyforever:  Just make it harder to get though :-beep- yeah:

yes that exaclty :)

Bump!!

Posted (edited)

lmao,seems you already making fans:))

I am really loved on this place as you can see...

Think that someone made a new e-mail a new account and opened photoshop to create this image to post it here ...

Pathetic? or ?

Edited by `NeverMore
Posted

I am really loved on this place as you can see...

Think that someone made a new e-mail a new account and opened photoshop to create this image to post it here ...

Pathetic? or ?

 

 

Just don't pay attention to fanbois dude, I call them entertaining bumpers

Posted (edited)

Just don't pay attention to fanbois dude, I call them entertaining bumpers

Yes thats what i am going to do!

I already know who is he but i will not take any action aganst him, but on the other hand i would like to thank him for giving some activity and clicks to my topic.

8 members, 6 guests, 0 anonymous users
`NeverMore, vaiNmode, Eagle_Eye, Brendar, Jeyse, SantosMark, Cr4wd, DirtySexMusic

Peace.

 

~ABOUT BETA~

We invite everyone to our beta opening at 24-05-2014 and 6am.

During beta mode , all players should report bugs and problems to our forum.

BETA will end at 29/05/2014 and at 6am.

Then we are gonna fix/resolve every reported bug/problem and prepare the server for G.O!

G.O will be on --> 31/05/2014.

Invite all your friends and join our BETA, more players more reports which means stabled and buggless gameplay.

 

Edited by `NeverMore
Posted (edited)

8 members, 22 guests, 0 anonymous users

`NeverMore, DirtySexMusic, scoobymath, Eagle_Eye, Brendar, Jeyse, SantosMark, Cr4wd

Edited by Universe
Removed Picture Content
Posted

Don't post useless images just to bump.

You can say just bump.

Nevermore this is not going to you no offense.

Posted (edited)

The grammar isn't important as long as we can understand what the other one is saying :forever alone like a boss: What truly matters is the capability of the server ;D

When offering something above average and not sloppy,in my opinion English skills actually do matter since your language and grammar reflects upon your work.Of course that is my own point of view.

That being said,gl.

Edited by Eagle_Eye
Posted

Server is online! ( gm only ) 
You can download our patch and be ready for the BETA!

For more information please visit our site/forum or read above.
 
First Method ( Recommended )

  • Download and Install Lineage 2 High Five Part 5 client ( direct download | torrent download )
  • Download  L2Pegasus Updater( direct download | mediafire download )
  • Copy and paste L2Pegasus Updater to your client ( default --> C:\Program Files (x86)\NCsoft\Lineage II )
  • Run it and when all files are downloaded click PLAY button and start your journey.

Second Method (Non  Recommended )

  • Download and Install Lineage 2 High Five Part 5 client ( direct download | torrent download )
  • Download our system  ( direct download | mediafire download ) 
  • Copy and paste our system to your client ( default --> C:\Program Files (x86)\NCsoft\Lineage II )
  • Start L2Pegasus from l2.exe ( located into system folder )

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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