WebDAV Posted May 2, 2014 Posted May 2, 2014 is a decent list for lvl 3 builder. =========================================COMMANDES NORMALES======================================== //announce [message] //critannounce [message] making an announcement. //gmon Enable some GM's options, in order to start 'GMing the server'. //undying [on|off] Invulnerability. //healthy Heals targets hp/mp fully //hide [on|off] //gmliston Register you in the GM list (/gmlist) //gmspeed 1..5 Increase your speed (you can also use superhaste - ID 7029 lvl [1-4] //gmchat name message this just a simple way to tell a player somthing. like //gmchat bob your in big trouble! =================================================================================================== ===========================================INFO SERVER============================================== //who Who's online. //serverstat up time, item on ground, players, NPC, protocol version //npccount NPC's online spawned. Really useful when creating new areas with NPC's. //allgm You get the online GM list with the BuilderLVL. Useful to trace illegal builders. //actorcount You get the players' number and NPC's in the area. =================================================================================================== ============================================AUTO REFUSE============================================= //whisper [on|off] so when whisper is off means no one can message you when whispers on they can message you. //friendaddon //friendaddoff //tradeon //tradeoff [/color] Autorefuses requests: /friendinvite ou /trade ======================================================================== ============================PLAYER PARTY================================ //stopsay name time Chatban //stopsay bob 50 (= thats 50 min) //kick name Shut out the player. //char_stop [temps(min)] //party_stop [temps(min)] Fossilization. //debug name Give info about the char in target. //showparty You get the list and classid of the party members of you target. //infectedskill check character buffs //check_bot 1..3 1. OOG Walker 2. IG Walker 3. Superman =================================================================================================== ============================================DEPLACEMENTS============================================ //party_teleport //sendhome name Recall player or party to town //partytel [bookmark] Teleport your party to the bookmark (//bk) //teleportto name This makes so you warp to the player. //recall name This just warps the player to you. //teleport x y z Teleport you if you give the good location (/loc), usefull with maccros. //send_gmroom Send your target in jail. //camera [on|off] Fly mode. Alt+h to add the chat windows while using this mode. //bk //bk [name] Set bookmark del or tp to. //bk name create the bookmark. //telbookmark [bookmarkname] use //bk. teleport yourself. =================================================================================================== =============================================SUMMON================================================ //summon [id|nom] quantity (Itemdata.txt) Note: Builder lvl1, only GM's with builder 1 are allowed to summon items. //summon name = npc (npc_pch.txt) example //summon orc_archer (that would summon an orc archer //summon orc_archer 5 would summon 5 orc archers of them... Note: Only builder lvl 1 and 2 can summon NPC's. //create_pet 1..11 [LVL] 1=wolf 2-4=hatchling 5-7=stryder 8=sin eater 9-11=baby //dice [itemID] [number] Throw the ID's object on the floor and desappear. [number] -> Time before desappearing (no way to pick up it anyway). //summonnpc [iD|Name][Number] Summons Npcs //setai [Monster ID] Gives a npc different AI //spawn_npcs [Count][AI] //killnpc Kill your NPC target, no drop. //ride_wyvern Your target rides a wyvern. ================================================================================================== =============================================NOBLESSE============================================== //set_noblesse //set_hero You become a hero, this cannot be used on a target. Just yourself. //ns hero 0 //ns noblesse 0 Enable/disabled your target hero status. //subjob Subclass relying on the ID class and subjob number [1-3] => not tested. =================================================================================================== =============================================CLASS SKILL============================================= //setclass [ClassID] To the target! //set_skill_all Target Learns all possible skills //delskill [skill ID] Deletes skill from target //setskill [skill ID] Gives skill to target. Skill de GM id de 6000 //announce --быстрый анонс (я думаю это все знают :grin:) //setannounce [id] [текст] --задает анонс , выдаваемый клиенту при подключении //delannounce [id] --удаляет анонс , выдаваемый клиенту при подключении //set_interval_announce add [int] [id] [текст] --задает периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления) //set_interval_announce del [int] [id] [текст] --удаляет периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления) //set_interval_announce start --приостанавливает периодические анонсы //set_interval_announce end --запускает периодические анонсы осады\замки //set_siege [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт начало осады замка //set_siege_end [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт конец осады замка //set_siege_period [castle_id] [время] --период осады замка [castle_id] , [время] в секундах //set_quick_siege [castle_id] [время] --быстрая осада замка [castle_id] , [время] в секундах до начала осады //set_castle_owner [castle_id] [clan_id] --устанавливает клан [clan_id] владельцем замка [castle_id] //reset_castle_owner [castle_id] --освобождает замок [castle_id] //attack [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] атакующим //defend [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] защищающим //show_castle_info [castle_id] --показывает статус замка эвенты //event [type] [on|off] --включает \ отключает эвент типа [type] ..... бестолковая ) //load_event --загружает первый эвент из файла eventdata.ini //load_npcsettings --расставляет эвент-менеджеров по городам 7 печатей //ssq_info --статус + немного инфо //ssq cyclemode default 2 --запуск 7 печатей в стандартном режиме //ssq manual 2 --запуск 7 печатей в ручном режиме с 2 циклами //ssq event_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период эвента (при ручном задании) //ssq seal_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период действия печати (при ручном задании , //ssq quickcycle [время] --быстрый цикл на [время] секунд //ssq setwinner [сторона] --задает сторону-победитля //ssq sealowner [печать] [сторона] --отдает печать стороне Управление чарами //setparam --задает параметры выбранного чара //setskill [skill_id] [skill_lvl] --дает скилл [skill_id] уровня [skill_lvl] выбранному чару //delskill [skill id] --забирает скилл [skill_id] у выбранного чара //setclass [class_id] --устанавливает профессию [class_id] выбранному чару //set_hero --делает выбранного чара героем //set_nobless --делает выбранного чара дворянином //healthy --восстанавливает выбранному чару хп\мп //sendhome [ник] --отправляет чара с ником [ник] в ближайший город //recall [ник] --призывает к себе чара с ником [ник] //stopsay [ник] [время] --запрет чата чару [ник] на [время] минут //kick [charname] --выкидывает из игры чара [charname] Кланы\альянсы //disband [clan_name] --распускает клан [clan_name] //disband2 [alliance_name] --распускает альянс [alliance_name] //declare_clan_war [clan_1] [clan2] --начинает войну клана [clan_1] с [clan_2] //check_bot [1..3] --проверка на бота выбранного чара //declare_truce [clan_1] [clan2] --перемирие кланов [clan_1] , [clan_2] //set_pledge_level [clan] [lvl] --устанавливает уровень [lvl] клану [clan] //reset_clan_leader [clan] [leader_name] --назначает чара [leader_name] лидером клана [clan] //reset_clan_name [clan_name] [new_clan_name] --меняет название клана [clan_name] на [new_clan_name] //reset_alliance_name [alliance_name] [new_alliance_name] --меняет название альянса [alliance_name] на [new_alliance_name] Предметы\нпц //summon [id | name] [количество] --призывает предмет\нпц [id] . Если количество не задано , призывает 1 //summon2 [enchant] [id | name] --призывает предмет [id | name] , заточенный на [enchant] //summon3 [id] [id2] --призывает предметы от [id] до [id2] //teleport_to_npc [NPC class id | NPC name] --телепорт к нпц [NPC class id | NPC name] Прочие полезности //teleport x y z --телепорт в точку с координатами x y z //teleportto [charname] --телепорт к чару [charname] //ride_wyvern --оседлать виверна //create_pet [id] [lvl] --создает питомца [id] уровня [lvl] //hide [on|off] --включение\отключение невидимости //undying [on|off] --включение\отключение бемссмертия //polymorph [npc id|npc name] --превращает в моба [npc id|npc name] //diet [on|off] --включение\отключения лимита веса //set_zzaga_hero --временно дает статус героя //gmspeed [1..5] --повышает скорость бега //set_nobless 1 только на себя. //set_door_status <имя_двери> <статус> //set_door_status aden_colosseum_001_001 close //set_door_status aden_colosseum_001_002 close //set_door_status aden_colosseum_002_001 close //set_door_status aden_colosseum_002_002 close //invite user_name – снять штраф с юзера //invite2 clan_name – раз просит имя клана, наверно это тоже что и //join //join clan_name - снять штраф с клана //join2 alliance_name – снять штраф по выходу из али ---------------------------------------------------------------------- //abnormal_change [type (1-3)]//accept_escape_command on/off //add_peti_chat char //addcomment COMMENT //agitdeco command blablabla... //agitdeco list agit //agitdeco reset agit deco_type //agitdeco set agit deco_id //attack castle(agit) pledge //auction_close agit_name //auction_open agit_name //blockuser flag target_name //camera on/off //can_make_clan user_name //cancelgmpeti [username] //cease_fire pledge1 pledge2 //cease_fire2 alliance1 alliance2 //char_stop [min] //check_bot 1-3 //col_setcolor color time_l2(min) //controltower_levelup [controltower|all] level //create_pet 1~11 level //create_pledge pledge_name //debug [name | .] //declare_alliance_war enemy_alliance_name //declare_clan_war clan_1 clan2 //declare_truce clan_1 clan2 //declare_truce2 enemy_alliance_name //defend castle pledge //defend_register castle pledge //defend_reject castle pledge //delannounce [ANNOUNCE_ID] //delquest [quest id] //delskill [skill id] //dice dice_classid number //diet [on|off] //disband clan_name //disband2 alliance_name //dismiss_partyroom partyroom_id //door_levelup [doorname|all] level(total%) //enable_plane_collision collisio_name 1/0 //escape_mode (1~4) //event type [on/off] //eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ... //eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height] //eventmatch dispelall [match_id] //eventmatch end [match_id] //eventmatch fence [match_id] [fence_state] //eventmatch firecracker [who] //eventmatch info [match_id] //eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ... //eventmatch leader [match_id] [1|2] [leader_id] //eventmatch lock [match_id] [1|2] //eventmatch manage [match_id] //eventmatch msg [match_id] [type] [message] //eventmatch pause [match_id] //eventmatch remove [match_id] //eventmatch score [match_id] [team1_score] [team2_score] //eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ... //eventmatch start [match_id] //eventmatch unlock [match_id] [1|2] //eventmatch useskill [match_id] [skill_id] [skill_level] ... //eventmatchop ... //eventmatchop observer [match_id] [on|off] //expel_from_castle castle //force_peti charname message //gmchat charname message //gmspeed [0..5] //hide [on|off] //inspect_partyroom partyroom_id //invalid NPC //invite user_name //invite2 clan_name //join clan_name //join2 alliance_name //kick [CHAR_NAME] //leavepetimsg [username] [msg] //left_peti_chat char //load_pledge pledge //loadhtml ... //lotto_cancel round //lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23) //lotto_set_number n1 n2 n3 n4 n5 //lotto_set_reward adena //market_price item_type enchant //mid_victory castle pledge //move_cell dir cellcount //NPC does not exist //npcpos_event [event name] [on/off] //ns command blablabla... //ns diary class page //ns hero hero_type //ns nobless nobless_type //object must be npc //observer agit //observer_start x y z yaw pitch //olympiad command blablabla... //olympiad quick id user1 user2 //olympiad result winner loser point //olympiad start_time year month day hour min //olympiad term sec //olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec //play_music music_name //play_voice voice_name delay(msec) //polymorph [npc id|npc name] //ps_stop [min] //quiet [on|off] //recall [CHAR_NAME] //register_tb_pledge agit pledge npctype //register_tb_user agit user //reset_alliance_name original_alliance_name new_alliance_name //reset_castle_owner castle //reset_clan_leader pledge_name leader_name //reset_clan_name original_clan_name new_clan_name //reset_respawn npc_db_name //ride type //sendhome [CHAR_NAME] //set_bp param value(sec) //set_castle_owner castle pledge //set_castle_status castle no //set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable] //set_door_hp door hp //set_door_status door [init|breakable|unbreakable|open|close] //set_fatigue_time [fatigue_time_sec] //set_freeze_field castle_name [on|off] //set_journal quest_id state //set_npclook tick //set_pausable castle_name [on|off] //set_petition_disable_time t1 t2 //set_pledge_level pledge level //set_quick_siege castle sec //set_siege castle year mon day hour min //set_siege_end castle year mon day hour min //set_siege_period castle sec //set_tb agit field value //setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE] //setarea area_name [on|off] //setbuilder [CHAR_NAME] [bUILDER_LEVEL] //setcastleincome [id] [0..1] [1] [0..100000000] //setonetimequest [quest id] [state] //setparam param value //setpower power_id //setquest quest_id state [state2] //setskill [skill id] [level] //settax castle 0...100 //settime hhmm //show (superpoint name | territory | npcpos) //show_agit_info agit_name //show_alliance_info alliance_name //show_castle_door_hp castle //show_castle_info castle //show_castle_tax castle //show_clan_info pledge_name //show_door_hp door //show_partyroom [name] [index] //siege_list castle_id //snoop [char name | .] [no | off] //snoop [char name | .] [ON | OFF] //social [num] //spawn_npcs count ai //ssq addmember [part 1~2] [sealnum 1~3] //ssq addtimeattack [room no] [part] [point] //ssq command [arg1 ... argN] //ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual) //ssq dropguard [1 or 0] //ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss //ssq partinfo [part number] (twilight : 1, dawn : 0) //ssq quickcycle [second] (start cycle after N second) //ssq quickcycle [second] accepted //ssq quickcycle [second] failed //ssq reset : accepted //ssq reset : failed //ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss //ssq setpoll [part] [seal num] [count] //ssq setsealowner [seal no] [part] //ssq setuserpoint [point] //ssq setwinner [part] //ssq winner_effect [winner no] [immediately] //stoplogin [CHAR_NAME] [sTOP_MINUTE] //stopsay [CHAR_NAME] [sTOP_MINUTE] //subjob change subjob_class //subjob command blablabla... //subjob delete subjob_index(1...) //subjob new new_class //subjob renew subjob_id subjob_class //summon_illusion item_class_id count //telbookmark [bookmark name] //teleport x y [z] //teleport_to_npc [NPC class id | NPC name] //teleportto [CHAR_NAME] //time_info [char_name | .(target)] //time_limit char_name (Add | Del) min //undying [on|off] //unregister castle(agit) pledge //unregister_tb_pledge agit pledge //unregister_tb_user agit user //unsetpower power_id //use_skill [skill_id] [skill_level] ... //view_enemy_list pledge_name //view_enemy_list2 alliance_name //view_tb agit //BuilderCmd_summonnpc [Object id|Object name] [number] //giveitem [Object id|Object name] [number] //olympiad quick id user1 user2 //summon [Object id|Object name] [number] //summon2 [enchanted] [Object id|Object name] //summon3 object_id_from object_id_to -------------------------------------------------------------------------- если интересуют команды клиента: ///l2debugwindow - консолька ///l2debug - показывает сообщения в открытой консоли ///geodata - не пробовал пока... для работы необходимо скопировать папку геодата в папку сустем клиента ///buildzone map=[map_name] такая же хрень но на одну область ///showborderline - показывает границу обасти ///showsectors - разбивает мир по секторам ///camerawalking mode=on|off - позволяет двигать камеру на ограниченное расстояние без движения перса. ///c_rmode [1-7] - изменяет внешнее отображение мира... очень жестоко ) приминения пока не нашел ) ///bighead size=[1-n] - увеличивает размер головы. Видно ессестно только тебе ) ///open [map name] - не пробовал ///get [class_name] [attrib_name] ///set [class_name] [attrib_name] ///editdefault class=[class_name] ///stat l2 - общая инфа обо всем... постоянно меняется. полезна. ///stat fps - да здравствует анрил ))) показывает как вы думаете что? ))) конечно же количество кадров в секунду )
Recommended Posts