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Posted (edited)

Problem for reg more 2 players...3...4..5 all , no teleport and error console.   In high five .

Edited by MaKasTreRo
Posted

Problem for reg more 2 players...3...4..5 all , no teleport and error console.   In high five .

consider of posting here the error.

  • 4 weeks later...
  • 4 months later...
  • 1 month later...
Posted

Replace Vector for CopyOnWriteArrayList (only if you fix your crap, read the end).

-------------

if(players.isEmpty() || players.size() < 2)

the second check verify the first check... So use only

if(players.size() < 2)

-------------

 

You don't have to make any costly operations on "_players" (except the olympiad check to remove ppl). You can simply pick the players as :

_player1 = _players.get(rnd1);
_player2 = _players.get(rnd2);

Create 2 L2PcInstance variables on RandomFight (same level than _players) to store players. The idea is to .clear() "_players" once the 2 players are taken, and set both players vars to null once the fight is over (tie/win/lose).

Posted

Thank you. and one more pleasure.

 

I want to make seconds count after game is finished to count from 10 to 1 and then teleport players. not instantly.

 

Is it possible?

Posted

Thank you. and one more pleasure.

 

I want to make seconds count after game is finished to count from 10 to 1 and then teleport players. not instantly.

 

Is it possible?

 

There are multiple example of delayed actions, check ThreadPoolManager lines. The time is in milliseconds.

  • 4 months later...
  • 1 month later...
Posted

Delete by owner but if you want to have events like that (1v1 or party fight automaticaly e.t.c) 

you can buy from developers 

 

i can also code for small small small amount of money seperately events. 

 

skype: unst0ppabl32

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