Thug!! Posted August 18, 2014 Posted August 18, 2014 bro, this events is Random 1v1 ... if 100 players will registed ... the server auto will choise only "Two" if(players.isEmpty() || players.size() < 2) there is no errors :P
allanalcantara Posted August 18, 2014 Posted August 18, 2014 bro, this events is Random 1v1 ... if 100 players will registed ... the server auto will choise only "Two" if(players.isEmpty() || players.size() < 2) there is no errors :P omg, friend, do you not understand? works with 500 players registed, but not calls, THE 2 .. know now?
mawtaw7 Posted August 18, 2014 Posted August 18, 2014 omg, friend, do you not understand? works with 500 players registed, but not calls, THE 2 .. know now? + Broadcast.announceToOnlinePlayers("Players selected: "+players.firstElement().getName()+" || "+players.lastElement().getName()); not calling them huh?
Thug!! Posted August 19, 2014 Posted August 19, 2014 i cant understand him...what the *** you what to say with not caliing them?? i said for me WORKING PERCEFT! for everyone who have adapted it by manual doesn't take problem. .only you and devilnikos for H5
allanalcantara Posted August 19, 2014 Posted August 19, 2014 i cant understand him...what the *** you what to say with not caliing them?? i said for me WORKING PERCEFT! for everyone who have adapted it by manual doesn't take problem. .only you and devilnikos for H5 I have not used in h5, stupid. I'm saying, they are no calling random players, adapt IL.. Thank you for your help
Thug!! Posted August 19, 2014 Posted August 19, 2014 lel? hahaha.. stupid? are you fa****g kidding me? talk better retard and learn to fix alone problems! or die cuz no one with IL dont have problem.
allanalcantara Posted August 20, 2014 Posted August 20, 2014 (edited) shut up b***! ;) i will go, fix alone problems! or die trying! ¬¬' ====== fixed: problem: my stupidity, and donkeys who do not know answer! :D :D :D :D Edited August 20, 2014 by allanalcantara
Thug!! Posted August 20, 2014 Posted August 20, 2014 shut up b**** ? ;) you mean "Bastard"? lel. problem comes cuz you are stupid kiddo. next time not be spammer.
Extreamer Posted November 14, 2014 Posted November 14, 2014 Can u adapt it for Freya please? thx. It's really easy, a couple of imports and lines need to be changed and voila, done. The code is pretty universal. I have done it ages ago in my pack.
dymek1984 Posted November 22, 2014 Posted November 22, 2014 for this who have prblem when more tha2 player is registered to event. int rnd1=Rnd.get(players.size()); int rnd2=Rnd.get(players.size()); while(rnd2==rnd1) rnd2=Rnd.get(players.size()); // for(L2PcInstance player : players) // { // if(player != players.get(rnd1) && player != players.get(rnd2)) // players.remove(player); // } its work, but i dont check yet what happend with registered players not picked for fight. And there is one more bug, when teleported before start players can target each other and kill before fight start, is needed to add or root (but mage can kill also if distance is too low) or disable target before fight start. when i done this i will post.
Bearus Posted January 5, 2015 Posted January 5, 2015 very nice and usefull! can anyone adapt it to jfrozen?
MaKasTreRo Posted February 21, 2015 Posted February 21, 2015 Have this problem in hi5 players.firstElement().teleToLocation(113474, 15552, 3968, 0); players.lastElement().teleToLocation(112990, 15489, 3968, 0); players.firstElement().setTeam(1); players.lastElement().setTeam(2); in setTeam. Help me plz , ty all
dymek1984 Posted February 22, 2015 Posted February 22, 2015 setTeam(Team.BLUE); setTeam(Team.RED); and setTeam(Team.NONE);
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