I duplicated the eplymod script to modify it for fantasy island using bad rabbit npcs instead of elpies so that im able to start the elpy event and the badrabbit event. it works so far. there are no problems. the only thing that grinds my gears is this exception:
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
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P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
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snifi
Hi folks,
I duplicated the eplymod script to modify it for fantasy island using bad rabbit npcs instead of elpies so that im able to start the elpy event and the badrabbit event. it works so far. there are no problems. the only thing that grinds my gears is this exception:
can someone explain it to me??
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