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Posted

It's shit for real dude. There are many better ways to edit classes.

 

 

Your reply made my day. Most of ppl who know how things goes will tell you it's shit code.. Anyway, let's stop on that since you won't get that :)

 

These are probably one of the most toxic replies to someone trying to help I've ever seen.

Posted

"toxic" replies for a reason. Anyway, lets stop here :)

i havent any problem to say anything about this code. for me work and give me this of i need. i share it here for help if someone need this code..if you dont like i dont say you put this code in your pack now..lets stop this and continue :)  and sorry for my english :D

  • 2 weeks later...
Posted

### Eclipse Workspace Patch 1.0

#P L2_GameServer_It

Index: java/net/sf/l2j/gameserver/skills/Formulas.java

===================================================================

--- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695)

+++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)

@@ -1162,6 +1162,104 @@

{

defence += target.getShldDef();

}

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.DAGGER_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.DAGGER_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.DAGGER_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.ARCHER_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.ARCHER_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.ARCHER_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.BLUNT_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.BLUNT_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.BLUNT_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.FIST_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.FIST_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.FIST_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.DUAL_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.DUAL_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.DUAL_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.SWORD_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.SWORD_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.SWORD_VS_ROBE;

+ }

+ }

+

+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)

+ {

+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();

+ if (armor != null)

+ {

+ if (((L2PcInstance) target).isWearingHeavyArmor())

+ damage /= Config.POLE_VS_HEAVY;

+ if (((L2PcInstance) target).isWearingLightArmor())

+ damage /= Config.POLE_VS_LIGHT;

+ if (((L2PcInstance) target).isWearingMagicArmor())

+ damage /= Config.POLE_VS_ROBE;

+ }

+ }

//if (!(attacker instanceof L2RaidBossInstance) &&

/*

if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))

Index: java/net/sf/l2j/Config.java

===================================================================

--- java/net/sf/l2j/Config.java (revision 3695)

+++ java/net/sf/l2j/Config.java (working copy)

@@ -881,7 +881,30 @@

public static boolean L2JMOD_WEDDING_SAMESEX;

public static boolean L2JMOD_WEDDING_FORMALWEAR;

public static int L2JMOD_WEDDING_DIVORCE_COSTS;

-

+

+ /** Class Balances */

+ public static float DAGGER_VS_HEAVY;

+ public static float DAGGER_VS_LIGHT;

+ public static float DAGGER_VS_ROBE;

+ public static float ARCHER_VS_HEAVY;

+ public static float ARCHER_VS_LIGHT;

+ public static float ARCHER_VS_ROBE;

+ public static float BLUNT_VS_HEAVY;

+ public static float BLUNT_VS_LIGHT;

+ public static float BLUNT_VS_ROBE;

+ public static float FIST_VS_HEAVY;

+ public static float FIST_VS_LIGHT;

+ public static float FIST_VS_ROBE;

+ public static float DUAL_VS_HEAVY;

+ public static float DUAL_VS_LIGHT;

+ public static float DUAL_VS_ROBE;

+ public static float SWORD_VS_HEAVY;

+ public static float SWORD_VS_LIGHT;

+ public static float SWORD_VS_ROBE;

+ public static float POLE_VS_HEAVY;

+ public static float POLE_VS_LIGHT;

+ public static float POLE_VS_ROBE;

+

// Packet information

/** Count the amount of packets per minute ? */

public static boolean COUNT_PACKETS = false;

@@ -1848,6 +1871,34 @@

TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800"));

TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));

 

 

+ DAGGER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.50"));

+ DAGGER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.00"));

+ DAGGER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "1.80"));

+

+ ARCHER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.50"));

+ ARCHER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.00"));

+ ARCHER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "1.80"));

+

+ BLUNT_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.50"));

+ BLUNT_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.00"));

+ BLUNT_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "1.80"));

+

+ FIST_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.50"));

+ FIST_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.00"));

+ FIST_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "1.80"));

+

+ DUAL_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.50"));

+ DUAL_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.00"));

+ DUAL_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "1.80"));

+

+ SWORD_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.50"));

+ SWORD_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.00"));

+ SWORD_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "1.80"));

+

+ POLE_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.50"));

+ POLE_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.00"));

+ POLE_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "1.80"));

+

/** L2JMOD Wedding system */

L2JMOD_ALLOW_WEDDING = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));

L2JMOD_WEDDING_PRICE = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties (revision 3695)

+++ java/config/l2jmods.properties (working copy)

@@ -132,3 +132,52 @@

# ex.: 1;2;3;4;5;6

# no ";" at the start or end

TvTEventDoorsCloseOpenOnStartEnd =

+

+#---------------------------------------------

+# Balance Dagger Classes -

+#---------------------------------------------

+DaggerVsHeavy = 2.50

+DaggerVsLight = 2.00

+DaggerVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Archer Classes -

+#---------------------------------------------

+ArcherVsHeavy = 2.50

+ArcherVsLight = 2.00

+ArcherVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Blunt Classes -

+#---------------------------------------------

+BluntVsHeavy = 2.50

+BluntVsLight = 2.00

+BluntVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Dual-Weapon Classes -

+#---------------------------------------------

+DualVsHeavy = 2.50

+DualVsLight = 2.00

+DualVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Fist Classes -

+#---------------------------------------------

+FistVsHeavy = 2.50

+FistVsLight = 2.00

+FistVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Sword Classes -

+#---------------------------------------------

+SwordVsHeavy = 2.50

+SwordVsLight = 2.00

+SwordVsRobe = 1.80

+

+#---------------------------------------------

+# Balance Pole Classes -

+#---------------------------------------------

+PoleVsHeavy = 2.50

+PoleVsLight = 2.00

+PoleVsRobe = 1.80

 

 

  Credits se ena rwsiko site :) epsaxa sta shares na dw an yparxei kapou alla den vrika kati paromoio...an yparxei kati paromoio delete or lock :)

EDIT: to dokimasa se freya client me ena mikro change sta import kai doulevei :)

Kalhspera prospathisa na kanw adapt to code se L2jFrozen kai mou vgazei auto to error 

 

[mkdir] Created dir: C:\workspace\L2jFrozen_GameServer\build\classes
version:
     [echo] L2jFrozen Gameserver Revision: 1004M
compile:
    [javac] Compiling 1489 source files to C:\workspace\L2jFrozen_GameServer\build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1324: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1324: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1338: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1338: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1352: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1352: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1366: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1366: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1380: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1380: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1394: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1394: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1408: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1408: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] 14 errors
    [javac] 1 warning
 
BUILD FAILED
C:\workspace\L2jFrozen_GameServer\build.xml:65: Compile failed; see the compiler error output for details.
 
Total time: 14 seconds
 

 

Kserei kaneis pws bwro na to fix?

Posted (edited)

 

Kalhspera prospathisa na kanw adapt to code se L2jFrozen kai mou vgazei auto to error 

 

[mkdir] Created dir: C:\workspace\L2jFrozen_GameServer\build\classes
version:
     [echo] L2jFrozen Gameserver Revision: 1004M
compile:
    [javac] Compiling 1489 source files to C:\workspace\L2jFrozen_GameServer\build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1324: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1324: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1338: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1338: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1352: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1352: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1366: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1366: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1380: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1380: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1394: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1394: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1408: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
    [javac]                                       ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] C:\workspace\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\skills\Formulas.java:1408: error: cannot find symbol
    [javac] if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
    [javac]                                                         ^
    [javac]   symbol:   variable weapon
    [javac]   location: class Formulas
    [javac] 14 errors
    [javac] 1 warning
 
BUILD FAILED
C:\workspace\L2jFrozen_GameServer\build.xml:65: Compile failed; see the compiler error output for details.
 
Total time: 14 seconds
 

 

Kserei kaneis pws bwro na to fix?

 

ap oti katalava epeidi den xerw pws einai sto frozen den anagnwrizei ton tropo pou tsekarei ti weapon foraei o paixtis...dokimase kapoion allon tropo. ta imports ta exeis valei ola swsta?

Edited by nikosdevil20
Posted

ap oti katalava epeidi den xerw pws einai sto frozen den anagnwrizei ton tropo pou tsekarei ti weapon foraei o paixtis...dokimase kapoion allon tropo. ta imports ta exeis valei ola swsta?

nai ta imports apo oti vlepw kai pisteuw einai koble.. prospathisa na vrw allon tropo alla den ginotane borei na min mou petage errors opws otan ta alalza apo ta configs ta stats den allaze tpt mesa sto game!

Posted

nai ta imports apo oti vlepw kai pisteuw einai koble.. prospathisa na vrw allon tropo alla den ginotane borei na min mou petage errors opws otan ta alalza apo ta configs ta stats den allaze tpt mesa sto game!

afou les oti eixes error sto compile logiko einai na min doulevoun sto game. ftiaxe ta error sou sto eclispse kane compile kai meta tha doulepsei

Posted

afou les oti eixes error sto compile logiko einai na min doulevoun sto game. ftiaxe ta error sou sto eclispse kane compile kai meta tha doulepsei

nai aderfe auto sou lew kai egw oti den kserw pws na to ftiaksw auto to error sto compile kai gia auto ekana kai comment bas kai gnwrizei kapios kai mou pei ti bwro na kanw :)

Posted

nai aderfe auto sou lew kai egw oti den kserw pws na to ftiaksw auto to error sto compile kai gia auto ekana kai comment bas kai gnwrizei kapios kai mou pei ti bwro na kanw :)

sou eipa prepei na allaxeis tn tropo pou tsekarei to weapon alla den xerw pws einai sto frozen..

Posted

The title is confusing, this kind of "balance" has been available since ages and have been shared a million times even tho its inside many packs. If you want to share something truly balance related than go for skill related changes(powers,enchant routes,chances,debuff timers) or change the base stats(best result is doing both). Balance cannot be done and never will be done with simply core modifications. :)

Posted

The title is confusing, this kind of "balance" has been available since ages and have been shared a million times even tho its inside many packs. If you want to share something truly balance related than go for skill related changes(powers,enchant routes,chances,debuff timers) or change the base stats(best result is doing both). Balance cannot be done and never will be done with simply core modifications. :)

i never say with with this code you make all the server full balance... from here you can give or take some dmg from player to other player. you cannot change skills from here..the server balance cant fixed only with this code. all know that (sorry for my english)

Posted

i never say with with this code you make all the server full balance... from here you can give or take some dmg from player to other player. you cannot change skills from here..the server balance cant fixed only with this code. all know that (sorry for my english)

My point was this modification in general have nothing to do with balance, thats mostly a tool for the most unskilled server owners to nerf mages and dagger classes. :)

Posted

My point was this modification in general have nothing to do with balance, thats mostly a tool for the most unskilled server owners to nerf mages and dagger classes. :)

 

items*

Posted (edited)

My point was this modification in general have nothing to do with balance, thats mostly a tool for the most unskilled server owners to nerf mages and dagger classes. :)

l2j reunion team is unskilled team? cuz and this project have this code. and alot of custom projects work with this code. and i say again this code ISNT for fix skills or what ever is only for fix some damages. and daggers classes you never balance with this code. dagger classes and mages classes must nerf only from skills

Edited by nikosdevil20
Posted

l2j reunion team is unskilled team?

 

the only l2j proffessional teams are l2scripts and l2jserver dude 

 

idk on what world you newbies are living but thats the only true

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