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Posted

Fell free to ask me anything you like or request a demo.
Each customer gets unimited demo revisions until he is 100% satisfied with the result.

 

I am also selling this Game UI for 15$. (original price 20$)

http://u3d.as/content/evil/nightmare-ui/59e


 

skype: rs.project

email: project.redseal@gmail.com

Posted

Update:

 

Added Custom Cursor!

 

Check out the Video below, which also shows the Tray Icon feature!

 

 

 

skype: rs.project

email: project.redseal@gmail.com

Posted

Update: 

 

Added Date/Time( !Real Time! ) in the Launcher:

It refreshes every second

 

nCtYF1q.png

 

 

skype: rs.project
email: project.redseal@gmail.com

Posted

Hello im interested on buying source, could you please tell me on what language is written on?

Discussed in PM

 

Trusted Seller ^^ Thx you

Thank you mate, you are wonderfull to work with too.

 

 

Update:

  • Added ''Create Shortcut Feature''

     ( Every time the Launcher starts, it checks if there's a Shortcut of the Launcher in your Desktop, if not

       it creates one, if yes (!condition) return;  )

Posted (edited)

One of my Customers ordered Template:

(Click to enlarge for more detail)

 

1i2OK7o.png

 

skype: rs.project

email: project.redseal@gmail.com

Edited by gaara
Posted

skype: rs.project
email: project.redseal@gmail.com

 

Conatct me to provide you info and/or demos of my work!

Posted

Update:

 

Added Menu for easier - more flexible use:

 

hYx6AkU.png

 

Customers who have purchased the source will get this update free, just like all the other updates.

Posted

New Template:  Shadows  Download the Shadows - Demo

 

Features:

 

  • QuickMenu for easier and more flexible control of the Launcher
  • Update / Fixes panel, fully configurable by the admin of the respective server
  • Tray Icon with Custom Message and Icon
  • Shortcut Creation function
  • Real-Time Date Display
  • Explanation of each button (hover over the Buttons in the demo to check it out)

F86gYsF.png

 

Price: 25 euros (compiled)

Source: check 1st post of the thread

Posted

Update:

 

Now you can use the Launcher to play in multiple servers.

 

e.g. If you have a network of servers (one high rate, one low rate) players can use

the same Launcher to play on both servers. They just have to choose in what server they want to play

and the Launcher will download the specific patch.

 

Launcher can manage as many server patches as you like (not only 2, number 2 is an example).

 

4DQgQqP.png

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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