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Posted

Top server full of ppl every where not like in noobs servers like tales/world (7-10k lol in these servers max 1k )  . At toi raids/cabrio near 1k ppl and this is only day 2 . 

Posted

Top server full of ppl every where not like in noobs servers like tales/world (7-10k lol in these servers max 1k )  . At toi raids/cabrio near 1k ppl and this is only day 2 . 

plz....Tales has 10000 online... :happyforever:  :happyforever:

Posted

You're said that no russian at private stores and what we see now? :) Everywhere russian... I know that's Ru server etc. but you said something different.

Posted

You're said that no russian at private stores and what we see now? :) Everywhere russian... I know that's Ru server etc. but you said something different.

That's called advertising method  :poker face:

Posted

You're said that no russian at private stores and what we see now? :) Everywhere russian... I know that's Ru server etc. but you said something different.

I said we will recommend russian players to create stores with english titles, but you know, I am only a hired staff and my influence is low.

Main admin is not seeing this initiative to be for the common good.

90% of non-russian players are playing in CPs and clans, and that's pretty logical. As we suppose, they don't really trade at ingame market, because they can manage everything inside own CPs.

For those who are still in need of trading with the others, there will be a special 'how to' topic on our forums.

I will also bring the link here, if you wish.

 

Mad 100 online server Java player/admin.

Bravo!  :lol:

Posted (edited)

sadly they using fake online counter or just they had the most retardedcommunity.... i was watching stream from some high lvl group... 2day and saw 1 other party in DV... full of ppl. noticed :/

 

 

also from 1hour when i was watching stream i noticed a bug already... fort instance (the low lvl one) cancel the ppl who enters and higher lvl than raids... but here it does not even anchor them nor cancel :D

Edited by anhel00
Posted

1 minute after server restart: http://postimg.org/image/wsyiao0a5/full/

Just a simple 7 rb farm, 10 vs 10 pts pvps for every rb: http://postimg.org/image/560i4fejf/full/ http://postimg.org/image/lgcansg37/full/

At evening it's just impossible to find free spot to farm, there is full pt for every mob, even low level spots are all taken, i've never seen so many people in any server, even rpg club had probably less than this one have, i can't even imagine what gonna happen at sieges.

Posted

Yeah, if you're playing in CP or Clan problems will RU are low, but if you need go buy something, find party for kama or something then you got problems... On global chat - russian, on private store - russian, everywhere russian, but it's normal. That's true that admin lies us a bit, but it's not really his fault. It's russians mentality... Sick but real.

Posted

Our fake online counter includes every character that is ingame: dualboxes, offline-traders and even admin character who is checking something from time to time.

 

Kraha, if you need to buy something, use Item Broker: http://forum.averia.ws/threads/offshore-zone-item-broker-guide.50971/

 

Gries, I don't think that's admin's fault that russian-speaking players are prevailing.

We divided our advertising budget by half between russian and foreign websites, if there are more websites which can be used for advertising, please tell me, and probably we buy some banners there and get more english-speaking players.

Posted

Gries, I don't think that's admin's fault that russian-speaking players are prevailing.

We divided our advertising budget by half between russian and foreign websites, if there are more websites which can be used for advertising, please tell me, and probably we buy some banners there and get more english-speaking players.

Actually it isn't about budget or advertising, it is about the server being friendly just for RUS speaking players.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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