Jump to content

Ingame Vote System


Synerge

Recommended Posts

You cant just "use" the player's ip as you wish, a connection doesn't work that way, only if u trick out the syn packets, which most internet providers block out immediately, so you must have a client side thingie, or a proxy list. And i have seen your codes before, and lets just say that I dont see you working with raw packets.

Link to comment
Share on other sites

You cant just "use" the player's ip as you wish, a connection doesn't work that way, only if u trick out the syn packets, which most internet providers block out immediately, so you must have a client side thingie, or a proxy list. And i have seen your codes before, and lets just say that I dont see you working with raw packets.

post with your main account :O

Link to comment
Share on other sites

You have seen my codes? What do you mean, I only sold the Ranking and the Auction House, both packaged so you can't see much, and they are just advanced html based systems

This one no one saw it yet, as I just finished

For the rest of my stuff, I never showed anything, and the only people that saw some small parts of my coding are good friends of mine, so you are lying or probably mistaking me with someone else

 

No live servers for now. We will try some massive votes today

Link to comment
Share on other sites

Don't get ur panties in a bunch, what i saw was the auction house, which was pretty bad. And thats not advanced html "based system" (dont know how one could even name smth a html engine lol) but don't get my intent as a act of a spoiled brat whom came here to brag.

 

You were mostly focused on my taunt than what i said about the functionality of your engine. So how about you enlighten us on which method u use, tricked out the act packets or the proxy list? Since there's no way in hell you can proxy an user's connection from just the server <-> l2client comm.

Edited by Scorn
Link to comment
Share on other sites

Don't get ur panties in a bunch, what i saw was the auction house, which was pretty bad. And thats not advanced html "based system" (dont know how one could even name smth a html engine lol) but don't get my intent as a act of a spoiled brat whom came here to brag.

 

You were mostly focused on my taunt than what i said about the functionality of your engine. So how about you enlighten us on which method u use, tricked out the act packets or the proxy list? Since there's no way in hell you can proxy an user's connection from just the server <-> l2client comm.

Cry :happyforever:

Link to comment
Share on other sites

Guest Elfocrash

Cry you too then, but out of this topic if possible loser

No need to be toxic. He talks with proper arguements. Your arguement is that we cry, when there is no reason to cry.

I am the first who did something like this so i really don't have the need to cry.

 

You can go straight back to you misery, ass-licking life :D

Link to comment
Share on other sites

No need to be toxic. He talks with proper arguements. Your arguement is that we cry, when there is no reason to cry.

I am the first who did something like this so i really don't have the need to cry.

 

You can go straight back to you misery, ass-licking life :D

He talks, or u talks? back to your cavern :dat:

Link to comment
Share on other sites

Take this as your last warning.

Warning for? i didnt insult, he yes "You can go straight back to you misery, ass-licking life"

i get the warning and he not? true, he is legendary member

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Thank you 😊👍 working great! 
    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...