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Hi all, i`m using Hyperfilter, and i have problems with connect to server, many players can`t connect to server, or getining mass dc and etc shit...

Where is the problem?

I`m using Scoria.ru pack.

13 answers to this question

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Posted

something might be wrong with the settings which you've done.

 

if everything is fine,contact with them and ask for an explanation.

  • 0
Posted

they dont helping....

 

The problem you have, is with "IPV4Filter" of L2J, you must remove it out of the source code, so all will works 100% :).

  • 0
Posted

i still have problems with connection to server! Theres another config to change? code to modify? cuz i even "disable" the accept funcion on ipv4filter(it always return true) and no progress.

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Posted

i still have problems with connection to server! Theres another config to change? code to modify? cuz i even "disable" the accept funcion on ipv4filter(it always return true) and no progress.

 

It works, as long you replace both servers (Login and Game) not just one of them :).

  • 0
Posted

It works, as long you replace both servers (Login and Game) not just one of them :).

 

no, the best way is to mod MMOCore -> MMOCoreConnection -> inetaddress = InetAddress.getByName(rnd.get(255) + .... );

 

instead of reading the IP from socket, and it will set the IP of the L2GameClient and MMoConnection IP to random isntead of all same IP

 

 

  • 0
Posted

no, the best way is to mod MMOCore -> MMOCoreConnection -> inetaddress = InetAddress.getByName(rnd.get(255) + .... );

 

instead of reading the IP from socket, and it will set the IP of the L2GameClient and MMoConnection IP to random isntead of all same IP

 

Actually, the best way instead of touching the IPs (in my opinion), would be just disabling the flooding algorithms that do it IP based... because, there might be some side effect if you don't go this way (when speaking about mmocore) :]

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Posted

Actually, the best way instead of touching the IPs (in my opinion), would be just disabling the flooding algorithms that do it IP based... because, there might be some side effect if you don't go this way (when speaking about mmocore) :]

 

tested by myself, it works flauntly, I figgured out on the past that mmocore sockets are not Inet or IP depended, the socket is already declared so even if you change the getter getInetAddress there won't be any unwanted effect

  • 0
Posted

tested by myself, it works flauntly, I figgured out on the past that mmocore sockets are not Inet or IP depended, the socket is already declared so even if you change the getter getInetAddress there won't be any unwanted effect

 

Yeah, not saying it wouldn't work, but it is always better to disable directly what cause the issues :).

 

Honestly these packs needed to have a 'real' option to completely disable any type of flood control, but unfortunately, most of them, have this option 'bugged', because it doesn't really disable everything...

 

Like the l2jserver package, where if you disable the antiflood, still the ipv4filter will continue doing shit.

  • 0
Posted

Maybe someone can help me with this ipv4filter ? Im too cant use hyperfilter. I can pay for it (paypal). Skype - playl2 or pm.

  • 0
Posted

Maybe someone can help me with this ipv4filter ? Im too cant use hyperfilter. I can pay for it (paypal). Skype - playl2 or pm.

 

It is not hard, just modify all "return false" to "return true" and recompile LS and GS.

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