Jump to content

Recommended Posts

Posted

Hey all. It's been long since i was active here..

So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time..

 

CustomCancelTask.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity.custom;

import java.util.Vector;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Anarchy
*
*/
public class CustomCancelTask implements Runnable
{
private L2PcInstance _player = null;
private Vector<L2Skill> _buffs = null;

public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
{
	this._player = _player;
	this._buffs = _buffs;
}

@Override
public void run()
{
	if (_player == null || !_player.isOnline())
	{
		return;
	}
	for (L2Skill s : _buffs)
	{
		if (s == null)
		{
			continue;
		}

		s.getEffects(_player, _player);
	}
}
}

 

And on gameserver/handlers/skillhandlers/Cancel.java

 

Add:

Vector<L2Skill> cancelledBuffs = new Vector<>();

 

Above these variables:

 

int lastCanceledSkillId = 0;

int count = skill.getMaxNegatedEffects();

 

And add:

					if (!cancelledBuffs.contains(effect.getSkill()))
					{
						cancelledBuffs.add(effect.getSkill());
					}

 

Under this maybe:

 

// Stores the last canceled skill for further use.

lastCanceledSkillId = effect.getSkill().getId();

 

And finally add at the end of the method:

		if (cancelledBuffs.size() > 0)
		{
			ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000);
		}

 

(Where 5 here is the seconds you want to delay until give the buffs back.)

 

However i would like to mention a few stuff:

- It was lazy coded, to be honest, since it gives the buff with full buff time.

- It can be used as bug, due to the above.

- It is coded on aCis.

- Sorry for not patch file but i committed that and the svn was deleted.

 

:) :)

 

Update:

 

These 2 patches should fix the code to work as it should. It was Justice's request.

 

-import java.util.Vector;
+import javolution.util.FastMap;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
@@ -52,7 +52,7 @@
         // Get skill power (which is used as baseRate).
         final double skillPower = skill.getPower();
         
-        Vector<L2Skill> cancelledBuffs = new Vector<>();
+        FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>();
         
         for (L2Object obj : targets)
         {
@@ -108,9 +108,9 @@
                     // Stores the last canceled skill for further use.
                     lastCanceledSkillId = effect.getSkill().getId();
                     
-                    if (!cancelledBuffs.contains(effect.getSkill()))
+                    if (!cancelledBuffs.containsKey(effect.getSkill()))
                     {
-                        cancelledBuffs.add(effect.getSkill());
+                        cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() });
                     }
                     
                     // Exit the effect.

 

package net.sf.l2j.gameserver.model.entity.custom;

-import java.util.Vector;
+import javolution.util.FastMap;

+import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.skills.effects.EffectTemplate;

/**
  * @author Anarchy
@@ -26,9 +29,9 @@
public class CustomCancelTask implements Runnable
{
     private L2PcInstance _player = null;
-    private Vector<L2Skill> _buffs = null;
+    private FastMap<L2Skill, int[]> _buffs = null;
         
-    public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
+    public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs)
     {
         this._player = _player;
         this._buffs = _buffs;
@@ -42,7 +45,7 @@
             return;
         }
             
-        for (L2Skill s : _buffs)
+        for (L2Skill s : _buffs.keySet())
         {
             if (s == null)
             {
@@ -49,7 +52,21 @@
                 continue;
             }
                 
-            s.getEffects(_player, _player);
+             Env env = new Env();
+             env.player = _player;
+             env.target = _player;
+             env.skill = s;
+             L2Effect ef;
+             for (EffectTemplate et : s.getEffectTemplates())
+             {
+                ef = et.getEffect(env);
+                 if (ef != null)
+                 {
+                     ef.setCount(_buffs.get(s)[0]);
+                     ef.setFirstTime(_buffs.get(s)[1]);
+                     ef.scheduleEffect();
+                 }
+             }
         }
     }
}
\ No newline at end of file

 

Btw, i have to say a big sorry for the blindness my old cancel code for l2elcardia caused to Elfocrash and Pauler  :alone:

Posted

this wasnt shared by rizzla?

Hey all. It's been long since i was active here..

So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time..

 

CustomCancelTask.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity.custom;

import java.util.Vector;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Anarchy
*
*/
public class CustomCancelTask implements Runnable
{
private L2PcInstance _player = null;
private Vector<L2Skill> _buffs = null;

public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
{
	this._player = _player;
	this._buffs = _buffs;
}

@Override
public void run()
{
	if (_player == null || !_player.isOnline())
	{
		return;
	}
	for (L2Skill s : _buffs)
	{
		if (s == null)
		{
			continue;
		}

		s.getEffects(_player, _player);
	}
}
}

 

And on gameserver/handlers/skillhandlers/Cancel.java

 

Add:

Vector<L2Skill> cancelledBuffs = new Vector<>();

 

Above these variables:

 

int lastCanceledSkillId = 0;

int count = skill.getMaxNegatedEffects();

 

And add:

					if (!cancelledBuffs.contains(effect.getSkill()))
					{
						cancelledBuffs.add(effect.getSkill());
					}

 

Under this maybe:

 

// Stores the last canceled skill for further use.

lastCanceledSkillId = effect.getSkill().getId();

 

And finally add at the end of the method:

		if (cancelledBuffs.size() > 0)
		{
			ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000);
		}

 

(Where 5 here is the seconds you want to delay until give the buffs back.)

 

However i would like to mention a few stuff:

- It was lazy coded, to be honest, since it gives the buff with full buff time.

- It can be used as bug, due to the above.

- It is coded on aCis.

- Sorry for not patch file but i committed that and the svn was deleted.

 

:) :)

octapus,glad that you're back =]

sup?

 

nice idea anyway,thanks for sharing.

Posted

octapus,glad that you're back =]

sup?

 

nice idea anyway,thanks for sharing.

Hehe ;) As always, can't really quit l2j or this forum generally ;p Even if lol took over my pc for several months :D

 

Thanks mate :)

 

this wasnt shared by rizzla?

Well sorry if that's the case, but i was inactive for several months, as i mentioned above.. It should be locked if it exists then..

Posted

Yes, this custom cancellation was already shared as I remember, but I might be wrong.

Check both codes, and you will understand.
Posted

The code is diff from the one that is already shared... as i see

Someone test and reply, i'm waiting...

Romeo one was with bugs, i hope this one is bugless and will restore all buffs + self buffs..

Posted

This cancellation as I recall is exploitable in dueling system and olympiad games, you might want to check it out.

 

with some edits it can be perfect... i accept that any developer can do the restrictions since they are easy

Posted

with some edits it can be perfect... i accept that any developer can do the restrictions since they are easy

Indeed, that's why I was telling not to take only the raw code and apply it, it needs some adapting also.

Posted

Indeed, that's why I was telling not to take only the raw code and apply it, it needs some adapting also.

 

raw code?

raw code means FCA4 8CB8 48A8 4ACE 8488 9D48 94C9 464C

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..