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Posted

server is x90 and u have instant 79 lvl custom feature? That's bad...

 

I thing this and u have right , i change start lvl to 74 and sub class same.

 

i check about rates.

Posted

If some1 join please reply me here and tell me your opinion for current Xp rate.

 

if is easy normal or hard.

Posted

I thing this and u have right , i change start lvl to 74 and sub class same.

 

i check about rates.

 

wtf is that starting lvl 74? Make it lvl 1 with a normal xp rate like x90 or w/e or instant 80 and put on ur features. ENOUGH

Posted

wtf is that starting lvl 74? Make it lvl 1 with a normal xp rate like x90 or w/e or instant 80 and put on ur features. ENOUGH

 

Starting will stay like this, i need some opinions about how difficult should be .

Posted

this server would be actually good with all it's features  if you get rid of your class balance obsession.

 

such thing can't be reached unless you totally destroy the game experience l2 players are used to get and such thing is not profitable with the actual  L2 population, specially on this forums with shitty greeks.

 

the armors look ok, but then again, i still don't understand why people just don't simply use GoD armors textures since Apella and Draconic are so 2009.

 

make an slight change, get rid of these fugly tattoos, get the buff back to normal and nerf the armors a bit.

 

the class balance thing you're doing is not gonna work, i can tell you in advance ... just get a balance L2sublimity kinda and you're good to go.

Posted

this server would be actually good with all it's features  if you get rid of your class balance obsession.

 

such thing can't be reached unless you totally destroy the game experience l2 players are used to get and such thing is not profitable with the actual  L2 population, specially on this forums with shitty greeks.

 

the armors look ok, but then again, i still don't understand why people just don't simply use GoD armors textures since Apella and Draconic are so 2009.

 

make an slight change, get rid of these fugly tattoos, get the buff back to normal and nerf the armors a bit.

 

the class balance thing you're doing is not gonna work, i can tell you in advance ... just get a balance L2sublimity kinda and you're good to go.

 

 

balance its really good dont worry about that trust me you ask some old players ,

you can play with any class pvp expect ( support classes )

i have done a lot of updates and if need some rework i m here for that ..

 

any change and custom stat i thing to much for that u must play pvp and u will undestand ..

 

its totaly new gaming i dont wanna open another c6 server..

Posted

 

balance its really good dont worry about that trust me you ask some old players ,

you can play with any class pvp expect ( support classes )

i have done a lot of updates and if need some rework i m here for that ..

 

any change and custom stat i thing to much for that u must play pvp and u will undestand ..

 

its totaly new gaming i dont wanna open another c6 server..

 

i'm an old player ... 9 years is old enough? .... anyways i've tested every class with all the top armors enchanted and saw the stats, skills delays, skills effects and armor stats (i know how to play every class btw), i've already figured out what you actually pretend to do, however you missed several things while doing your balance stuff.

 

also you forgot an important marketing aspect which is the innovation period Interlude actually had ... and that was like 5 years ago. But considering that you look really stubborn, i would just recommend to make aback up plan that may or may not save your server.

 

 

Posted

i'm an old player ... 9 years is old enough? .... anyways i've tested every class with all the top armors enchanted and saw the stats, skills delays, skills effects and armor stats (i know how to play every class btw), i've already figured out what you actually pretend to do, however you missed several things while doing your balance stuff.

 

also you forgot an important marketing aspect which is the innovation period Interlude actually had ... and that was like 5 years ago. But considering that you look really stubborn, i would just recommend to make aback up plan that may or may not save your server.

 

 

i'm an old player ... 9 years is old enough? .... anyways i've tested every class with all the top armors enchanted and saw the stats, skills delays, skills effects and armor stats (i know how to play every class btw), i've already figured out what you actually pretend to do, however you missed several things while doing your balance stuff.

 

also you forgot an important marketing aspect which is the innovation period Interlude actually had ... and that was like 5 years ago. But considering that you look really stubborn, i would just recommend to make aback up plan that may or may not save your server.

 

 

 

I m old player dude , i have test everything and with create this server i see much more ..

my server is hight customized so if u are searching something retail just avoid to join ...

that doesnt mean wht u see kid stats and features in .. also maybe u join for 5 min and check some features ..

anyway.

Posted

 

Fully re-worked support classes , no more useless classes , all have something special and unique skill (no custom skills) many modifies to be cool supporter )

so now are 4 cool support classes no more only bishop ..

 

 

prepare for the best Mass battles that u ever seen!!!

 

Posted

On last server i just thought about Bishop , because he has very low reus of skills and healing ppl with S grade -50% is not so good...  He was useless :/

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Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? 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