Jump to content

[L2J] Lineage II Wicca - OPENING 17/03/2013


xDrac

Recommended Posts

New chunk of feature information revealed!

 

 

cDBWQ.png

 

The basic idea of the Achievements System is that you get rewarded for completing goals.

 

The goals are categorized, most have multiple levels, some are ridiculously hard and others are pointlessly easy. Some may reward you very generously while others might not give you much.

 

It's up to you which goals you'll complete!

 

achievements.jpg

Link to comment
Share on other sites

Since we were done working on this, we thought we’d announce it now!

 

wuickpma.png

 

The Quick Party Matching helps you advertise your party and find members with one click.

The secret is in the question marks! qmark.jpg

 

Below you’ll find an example use.

 

pmatchsma.png

Link to comment
Share on other sites

I just looked into this and I can see that they're using the exact same design as L2Gallo (an old server that doesn't operate anymore). Ours is (obviously) heavily inspired by L2Gallo's since it was very stunning, and that's why they're almost identical.

Link to comment
Share on other sites

i hope for this server. Its long time ago for good h5 server

Bet my ass many people will join cuz too many guys already are getting tortured by other mid rates with little preparation to not at all.I don't mind waiting 2 months for this and play on a close to flawless project.Keep up the good work.  :-beep- yeah:
Link to comment
Share on other sites

I just looked into this and I can see that they're using the exact same design as L2Gallo (an old server that doesn't operate anymore). Ours is (obviously) heavily inspired by L2Gallo's since it was very stunning, and that's why they're almost identical.

Midnex did do a good job on some innovative features on L2 Gallo.

 

I don't wanna be a bitch, but consider giving him some credit somewhere in a small corner of your server.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...