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Well this is a PJ that sells its buff - and adapted it for Freya l2jserver

 

#########################################

######### Algunas Cosillas Mejoradas #########

#########################################

1ª | Command Buff to Sell .SellBuffs

2ª | New Command to Rise .CancelSellBuffs

3ª | You can change the title from l2jmods.properties

4ª | When you see Buff and no need to remove the Target and give again and give him only with k leaves you to buff new tab.

5ª | Fixed error Adena

 

http://img22.imageshack.us/img22/9148/shot00007lj.jpg

http://img4.imageshack.us/img4/7599/shot00008os.jpg

 

Esto va en Eclipse

 

===================================================================
--- head-src/com/l2jserver/Config.java 
+++ head-src/com/l2jserver/Config.java 

  public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
+  public static String ADD_TITULO_PJ_SELLBUFS;

===================================================================

       L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
+      ADD_TITULO_PJ_SELLBUFS = L2JModSettings.getProperty("TituloPjSellBuffs", "BUFF");


===================================================================
--- head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
+++ head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
@@ -31,6 +31,7 @@
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;

+import javolution.text.TextBuilder;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
@@ -451,6 +452,8 @@

    private boolean _noble = false;
    private boolean _hero = false;
+  private boolean _sellbuff = false;
+  private int _buffprize = 0;
+ private String _oldtitle = "";
+ private int _oldnamecolor = 0;
+   


    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
    private L2FolkInstance _lastFolkNpc = null;
@@ -2375,6 +2378,9 @@
    */
    public void standUp()
    {
+      if(isSellBuff())
+        return;
+     
      if (L2Event.active && eventSitForced)
      {
          sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
@@ -3945,6 +3951,42 @@

      // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
      super.setTarget(newTarget);
+
+      L2PcInstance t = null;
+      if(newTarget instanceof L2PcInstance)
+        t = (L2PcInstance) newTarget;
+     
+      if(t != null){
+        if(t.isSellBuff() && t != this){
+            TextBuilder tb = new TextBuilder();
+            NpcHtmlMessage n = new NpcHtmlMessage(0);
+           
+            tb.append("<html><body>");
+            tb.append("<br><br>");
+            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
+            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+t.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
+           
+            L2Skill[] skills = t.getAllSkills();
+            FastList<L2Skill> ba = new FastList<L2Skill>();
+           
+            for(L2Skill s : skills){
+              if(s == null)
+                  continue;
+             
+             
+              if(s.getSkillType() == L2SkillType.BUFF && s.isActive() && s.getId() != 970 && s.getId() != 357 && s.getId() != 1323 && s.getId() != 327 && s.getId() != 1325 && s.getId() != 1326 && s.getId() != 1327)
+                  ba.add(s);
+            }
+           
+            for(L2Skill p : ba){
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
+                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
+            }
+           
+            tb.append("</tr></table></center></body></html>");
+           
+            n.setHtml(tb.toString());
+            sendPacket(n);
+        }
+      }
    }

    /**
@@ -8214,7 +8256,23 @@
      }
      return true;
    }
+  public boolean isSellBuff(){
+      return _sellbuff;
+  }
+ 
+    public void setSellBuff(boolean j){
+      _sellbuff = j;
+    }
+
+    public int getBuffPrize(){
+      return _buffprize;
+    }
+   
+    public void setBuffPrize(int x){
+      _buffprize = x;
+    }
+   
+    public String getOldTitle()
+    {
+       return _oldtitle;
+    }
+   
+    public int getOldNameColor()
+    {
+       return _oldnamecolor;
+    }
+   
+    public void setOldTitle(String title)
+    {
+       _oldtitle = title;
+    }
+   
+    public void setOldNameColor(int color)
+    {
+       _oldnamecolor = color;
+    }
+   
    public boolean isNoble()
    {
      return _noble;





===================================================================
--- head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
+++ head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
@@ -18,16 +18,20 @@
  */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.communitybbs.CommunityBoard;
import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
@@ -85,6 +89,57 @@
          {
            comeHere(activeChar);
          }
+        else if(_command.startsWith("buff")){
+           String[] val = _command.split(" ");
+            String x = val[1];
+            int id = Integer.parseInt(x);
+            L2PcInstance target = null;
+           
+            if(activeChar.getTarget() instanceof L2PcInstance)
+            target = (L2PcInstance) activeChar.getTarget();
+           
+            if(target == null)
+              return;
+           
+            if(activeChar.getInventory().getItemByItemId(57) == null || activeChar.getInventory().getItemByItemId(57).getCount() < ((L2PcInstance) activeChar.getTarget()).getBuffPrize()){
+              activeChar.sendMessage("* No tienes adena!");
+              return;
+            }
+           
+       
+            try{
+            L2Skill s = SkillTable.getInstance().getInfo(id, 3);
+            s.getEffects(activeChar, activeChar);
+            activeChar.sendMessage("* Has Comprado: "+s.getName());
+            activeChar.getInventory().destroyItemByItemId("", 57, target.getBuffPrize(), activeChar, null);
+            target.getInventory().addItem("", 57, target.getBuffPrize(), target, null);
+            TextBuilder tb = new TextBuilder();
+            NpcHtmlMessage n = new NpcHtmlMessage(0);
+           
+            tb.append("<html><body>");
+            tb.append("<br><br>");
+            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
+            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+target.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
+           
+           
+            L2Skill[] skills = target.getAllSkills();
+            FastList<L2Skill> ba = new FastList<L2Skill>();
+           
+            for(L2Skill skill : skills){
+              if(skill == null)
+                  continue;
+             
+             
+              if(skill.getSkillType() == L2SkillType.BUFF && skill.isActive() && skill.getId() != 970 && skill.getId() != 357 && skill.getId() != 1323 && skill.getId() != 327 && skill.getId() != 1325 && skill.getId() != 1326 && skill.getId() != 1327)
+                  ba.add(skill);
+            }
+           
+            for(L2Skill p : ba){
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
+                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
+            }
+           
+            tb.append("</tr></table></center></body></html>");
+           
+            n.setHtml(tb.toString());
+            activeChar.sendPacket(n);
+            }
+            catch(Exception e){
+              e.printStackTrace();
+            }
+        }
+        else if(_command.startsWith("actr")){
+            String l = _command.substring(5);
+           
+            int p = 0;
+
+            p = Integer.parseInt(l);
+           
+           
+            if(p == 0)
+              return;
+           
+            if(p > 2000000000){
+              activeChar.sendMessage("* Te has colado el limite de Adena!");
+              return;
+            }
+           
+              activeChar.setBuffPrize(p);
+              activeChar.sitDown();
+              activeChar.setTeam(1);
+              activeChar.setSellBuff(true);
+              activeChar.setOldTitle(activeChar.getTitle());
+              activeChar.setOldNameColor(activeChar.getAppearance().getNameColor());
+              /*activeChar.getAppearance().setNameColor(0x55155);*/
+              activeChar.getAppearance().setNameColor(99, 22, 11);
+              activeChar.setTitle(Config.ADD_TITULO_PJ_SELLBUFS);
+              activeChar.broadcastUserInfo();
+              activeChar.broadcastTitleInfo();
+        }
          else if (_command.startsWith("player_help "))
          {
            playerHelp(activeChar, _command.substring(12));

 

Cuando pongamos este codigo guardams y copilamos.

 

Luego bamos a Ruta --> game\data\scripts\handlers

 

y abrimos el MasterHandler y añadimos

 

import handlers.voicedcommandhandlers.stats;

  import handlers.voicedcommandhandlers.VisualArmor;

+import handlers.voicedcommandhandlers.sellbuff;

 

  import java.util.logging.Logger;

 

  import com.l2jserver.Config;

 

##############################

 

 

      VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

+      VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new sellbuff());

      if (Config.L2JMOD_ALLOW_WEDDING)

        VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());

      if (Config.BANKING_SYSTEM_ENABLED)

        VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());

 

y guardamos y luego bamos a ruta --> game\data\scripts\handlers\voicedcommandhandlers

y creamos un archivo llamado --> sellbuff

 

y le añadimos el codigo

 

package handlers.voicedcommandhandlers;

 

import javolution.text.TextBuilder;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

 

/**

*

* @author  Iratus

*/

public class sellbuff implements IVoicedCommandHandler

{

 

  private static final String[] VOICED_COMMANDS = {"sellbuffs","cancelsellbuffs"};

 

  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

  {

      if(activeChar == null)

        return false;

   

      if (command.equals(VOICED_COMMANDS[0]))

    {

        if(activeChar.isDead() || activeChar.isAlikeDead()){

          activeChar.sendMessage("You are dead , you can't sell at the moment");

          return false;

        }

        else if(!activeChar.isInsideZone(L2PcInstance.ZONE_PEACE)){

          activeChar.sendMessage("You are not in peacefull zone , you can sell only in peacefull zones");

          return false;

        }

        else if(activeChar.getPvpFlag() > 0 || activeChar.isInCombat() || activeChar.getKarma() > 0){

          activeChar.sendMessage("You are in combat mode , you can't sell at the moment");

          return false;

        }

        else if(activeChar.getClassId().getId() != 98){

          activeChar.sendMessage("You must be a buffer class to sell buffs");

          return false;

        }

     

        TextBuilder tb = new TextBuilder(0);

        tb.append("<html><body><center>");

        tb.append("<table><tr>");

        tb.append("<td><img src=\"icon.etc_alphabet_b_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_u_i00\" width=32 height=32 align=left></td>");

        tb.append("<td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td>");

        tb.append("</tr></table><br>");

        tb.append("<br><font color=LEVEL>Hola</font>, completando este formulario<br>");

        tb.append("<br>usted podra de <font color=LEVEL>vender</font> tus <font color=LEVEL>Buff</font>.<br>");

        tb.append("<br>Los <font color=LEVEL>Players</font> Podran Echarse tus <font color=LEVEL>Buff</font>.<br>");

        tb.append("<br><font color=LEVEL>Tu Pones la Cantidad</font><br>");

        tb.append("<br>de adena para echarse los Buff<br>");

        tb.append("<p><font color=LEVEL>Precio de Buff:</font></p>");

        tb.append("<p><edit var=\"pri\" width=120 height=15></p>");

        tb.append("<button value=\"Confirmar\" action=\"bypass -h actr $pri\" width=160 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">");

        tb.append("</center><br>");

        tb.append("<center>.:<font color=LEVEL>Lineage II</font>:.</center>");

        tb.append("</body></html>");

        NpcHtmlMessage n = new NpcHtmlMessage(0);

        n.setHtml(tb.toString());

        activeChar.sendPacket(n);

    }

    else if (command.equals(VOICED_COMMANDS[1]))

    {

      if (activeChar.isSellBuff())

      {

        activeChar.setSellBuff(false);

        activeChar.standUp();

        activeChar.setTeam(0);

        activeChar.getAppearance().setNameColor(activeChar.getOldNameColor());

            activeChar.setTitle(activeChar.getOldTitle());

            activeChar.broadcastUserInfo();

            activeChar.broadcastTitleInfo();

      }

    }

   

    return true;

  }

 

 

  @Override

  public String[] getVoicedCommandList()

  {

      return VOICED_COMMANDS;

  }

 

}

 

Luego bamos a ruta -> game\config y abrimas el archivo l2jmods.properties y le agregamos

 

EnableWarehouseSortingPrivate = False
+
+###########################
+#### TITULO SELLBUFFS #####
+###########################
+# TITULO PARA VENDER BUFF
+TituloPjSellBuffs = * VENDO BUFF *

 

Creditos : Lobillo , LioNa

 

and Save and you're all set if it works do not forget to give the +

 

sorry with my English

Posted

next version:

 

Contains the window to sell items to sell buff.

Areglado error when you wake sete change the name and title color as you had before selling buff. etc

 

sorry for my English

  • 1 year later...
Posted

hi i put this in my server H5 l2jserver and:

when i buy some buffs and target mayself i see my buffs that i can buy ;p

html appear when i target buffseller from far far far away ;p

when i have enchanted buffs and want to sell buyer get not enchanted buffs

and some other bugs ;]

 

Sorry for my english, hope u understund me.

  • 5 weeks later...
Posted

Error in H5:

[18/10 17:45:16] Client: [Character: Ogmus[268483764] - Account: ogmus - IP: 77.241.112.63] - Failed writing: NpcHtmlMessage - L2J Server Version: 6663M - DP Revision: 10466M ; null
java.nio.BufferOverflowException
	at java.nio.Buffer.nextPutIndex(Buffer.java:527)
	at java.nio.HeapByteBuffer.putChar(HeapByteBuffer.java:270)
	at org.mmocore.network.SendablePacket.writeS(SendablePacket.java:113)
	at com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage.writeImpl(NpcHtmlMessage.java:84)
	at com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket.write(L2GameServerPacket.java:109)
	at org.mmocore.network.SelectorThread.putPacketIntoWriteBuffer(SelectorThread.java:621)
	at org.mmocore.network.SelectorThread.prepareWriteBuffer(SelectorThread.java:589)
	at org.mmocore.network.SelectorThread.writePacket(SelectorThread.java:500)
	at org.mmocore.network.SelectorThread.run(SelectorThread.java:187)

Critical Client to target player sell buff.

  • 6 months later...
Posted

hello first thanks for this sellbuffer i added it right in my server and with somethings changed work fine, but i have a problem with the target.

 

1- if i target the buffer seller on the first clik the window to sell buffs appear ( even if you aren't near buffer).

2- if i close that window and try to reopen (with the buffer targeted) dont work and no errors ( seems only show htm in the first target click) if i leave target and target again work fine.

3- you are allowed to use buffs till your target dissappear from far far far.

 

someone know how to fix the issue with target to work normally as all npcs? i mean if you are inside radius it show htm i hope you understand me and sorry for my english not good, thanks in advance.

Posted (edited)

Put the TextBuilder which displays the sell window under new method, put some checks, if all fine -> show window.

Edited by SweeTs
Posted (edited)

Put the TextBuilder which displays the sell window under new method, put some checks, if all fine -> show window.

thanks sweets i will try now.

 

 

edit: well i try to add this change as you said, i added the "ifs" in the setTarget method as the script is example;

super.setTarget(newTarget); <-- this is the reference line.

L2PcInstance = null;

if(newtarget instanceof L2pcinstance)
{
t = (L2PcInstance) newTarget;
}

if(t != null)
{
if(t.issellBuff() && t != this)
{
showHtm()
}

---------------------------------

then the method showhtm():

textbuilder etc..


i added this but no work, if i target the buffer from far it show the html anyway, and if i add a restriction for if isinsideradius(target, l2npc.interact_distance true , false) --> return it works fine if i am far of buffer, but when i go near the buffer if i have it targeted it dont show the html ( because i have it targeted before enter in his radius LOL),i just want the html working the same as all npcs and texts, this problem are killing my life, thanks if someone can help me, greetings.

 

this is the final work using this base script:

 

sellbuffs.jpg

sellbuffs2.jpg

Edited by b0rto
Posted (edited)

anybody know how to fix that?. seriously i need this issue fixed because i am fighting 4 days with the same shit, if someone have knowledge to fix that i can pay 10€ through paypal to fix it because i very need this working fine, contact me in skype: b0rtzito thanks in advance.

 

P.D a person already helped me to solve this, the problem was in actionhandlers -> l2pcinstanceAction  , just add a check if isSellBuffs do the same action as private shops and it work as it should now :p.

Edited by b0rto
  • 4 weeks later...
  • 1 month later...

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    • Update: Advanced Rate Limiting Rate limiting is now applied to: Login attempts Account registration Password recovery Email confirmation resends WhatsApp verification Checkout access The system maintains independent counters by IP address and user identity, helping prevent traditional brute-force attacks as well as distributed credential-stuffing attempts using multiple proxies. Brute-Force and Credential-Stuffing Protection Protection is not limited to the visitor's IP address. The system also tracks attempts associated with the account, username, or email address, reducing the effectiveness of attacks performed through rotating IP addresses, proxies, or VPN services. Global HTTP Security Headers Security headers are applied across the entire website: X-Frame-Options X-Content-Type-Options Referrer-Policy HTTP Strict Transport Security These headers help protect the website against clickjacking, MIME-type confusion, insecure referrer exposure, and HTTP downgrade attempts. Secure Error Handling Internal exceptions are recorded in protected security logs while visitors receive sanitized error messages. This prevents the accidental exposure of: Internal file paths Database information SQL errors Server configuration Application stack traces Private Storage Exposure Monitoring The system automatically checks whether the private storage directory is publicly accessible in production. If exposure is detected, a security warning is recorded for the administrator without interrupting the website. This directory may contain licensing information, rate-limit records, and security logs and must never be publicly accessible. OAuth Request Protection Google and Facebook authentication flows use cryptographically random state values stored in the user's session. Returned state values are validated using constant-time comparison, helping prevent OAuth request forgery and unauthorized account-linking attacks. Telegram Authentication Validation Telegram login information is protected through: HMAC signature validation Constant-time hash comparison Authentication timestamp verification Expired-login rejection Secure Verification Tokens Email, password recovery, and WhatsApp verification systems include: Cryptographically secure random tokens Hashed WhatsApp verification codes Automatic expiration Limited verification attempts Resend cooldowns One-time token invalidation Account Activation Protection When email or WhatsApp verification is required, the game account remains restricted until all required verification steps are completed. Unverified users cannot bypass the confirmation process through standard or social login. Secure Upload Processing Administrative image uploads include: Real MIME-type inspection Image-content validation File-size limits Extension allowlists Server-generated random filenames Rejection of invalid or disguised files Original user-provided filenames are never used as the final stored filename. Path Traversal Protection Theme and template identifiers are restricted to validated slugs and must exist in the internal list of allowed themes. This prevents directory traversal and unauthorized local-file access through manipulated template names. Atomic Ticket Transfer Protection Ticket transfers use transactional and durable delivery processing. The balance is conditionally debited, the delivery is recorded before communication with the game database, and failed deliveries remain pending for safe reprocessing. This helps prevent: Free-item delivery Inconsistent balances Duplicate delivery Partial transaction failures Lost transfer records Concurrent Balance Protection Administrative balance adjustments use database transactions and row-level locking. This prevents simultaneous balance operations from overwriting each other or creating inconsistent account balances. Secure Redirect Handling Redirect values are sanitized against header injection, and external redirects are restricted to HTTPS destinations. Password Security Improvements The website uses modern password hashing for player-panel accounts and bcrypt with a configurable cost for supported game-server account systems. Compatibility is included for game-server implementations requiring the $2a$ bcrypt prefix. Duplicate Payment Prevention Built-in protections include: Idempotency control Transaction reference validation Payment status verification Unique external payment references Database transactions and rollback Durable payment history Completed-order verification These protections prevent: Double credits Repeated processing Duplicate payment callbacks Incomplete financial operations Signed Payment Callback Protection Payment callbacks are protected through: HMAC-SHA256 authentication Constant-time signature comparison Signed callback timestamps Callback freshness validation Shared callback secrets This helps prevent forged payment notifications, callback manipulation, and replay attacks. SQL Injection Protection The database layer uses: PDO Prepared statements Parameter binding Controlled internal allowlists for dynamic identifiers User-controlled values are not directly concatenated into SQL queries. XSS Protection Output and form data are protected through: HTML escaping Attribute escaping Input filtering HttpOnly session cookies MIME-sniffing protection Frame embedding restrictions These measures reduce the risk of Cross-Site Scripting, malicious HTML injection, session theft, and clickjacking. CSRF Protection Sensitive forms and administrative operations use session-based CSRF tokens. Requests without a valid token are rejected, helping prevent unauthorized actions performed through malicious external websites. Secure Session Protection The session system includes: HttpOnly cookies Secure cookie support SameSite restrictions Session ID regeneration Authentication state validation Session timeout controls These protections reduce the risks of session fixation, session theft, and unauthorized account reuse. reCAPTCHA Protection Google reCAPTCHA may be enabled on sensitive public forms to reduce: Automated account registrations Spam submissions Bot login attempts Automated password recovery abuse Confirmation Resend Limits Email and WhatsApp confirmation resends are protected through: Cooldown periods Rate limiting Expiring verification codes Attempt counters This prevents verification-message flooding and excessive external API usage. Licensing and Anti-Cloning Protection The website includes centralized licensing controls with: License-key validation Domain binding Signed license responses Cached license validation Temporary offline grace period Circuit-breaker protection Unauthorized-domain rejection These measures help prevent unauthorized installation, cloning, and redistribution of the system.
    • Tool that allows you to download the Lineage 2 game client directly from the official publisher CDNs. It fetches the CDN's file list and downloads every patch file, decompresses it (LZMA / Zip) and writes the finished client to disk — and can resume or repair an existing installation instead of starting over. It runs several client downloads at once through a batch queue, so you can prepare multiple regions or versions in a single session.   Supported: NCSoft CDNs (TW / KR / JP / NA) and  4game CDNs(RU / EU)   Download: https://drive.google.com/file/d/11SDcNASqO2GKOBT79LFu7mqvSRSJZvBS
    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
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