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Multifunctionzone


^Wyatt

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« Last Edit: Yesterday at 07:50:01 PM by ^Wyatt »

 

 

 

remove this option trololol

true, done, that was a missclick probably

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aCis version is messy. ;DD

>_< could it be about the rev?

Try to pm the guy that addapted it to acis, I just take care of h5 and freya versions.

 

If u're an acis lover and wanna adapt it good and share it with us, post the patch :P I'll try to find some guy to adapt it well btw.

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>_< could it be about the rev?

 

I'm talking about how it's adapted, @SuppressWarnings("unused") and others.

 

Edited: http://pastebin.com/A35R53tu

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Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

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Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

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Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you bro<3 u're the best!

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Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you Wyatt i had same problem  ;D

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Couldn't be like that?

 

player.addItem("Multifunction Rewards.", reward[0], reward[1], player, true);

 

When true, sends message.

Yep but isn't the same systemmessage.

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);

 

It can be done using both ways, with different message.

 

		public static void givereward(L2PcInstance player)
	{
		if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
		{
			SystemMessage systemMessage = null;

			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();

				if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

					if (reward[1] > 1)
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
						systemMessage.addItemName(reward[0]);
						systemMessage.addItemNumber(reward[1]);
					}
					else
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
					}	
					player.sendPacket(systemMessage);
				}
				else
				{
					for (int i = 0; i < reward[1]; ++i)
					{
						inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
						player.sendPacket(systemMessage);
					}
				}
			}
		}
	}

or

			public static void givereward(L2PcInstance player)
		{
			if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
			{
				for (int[] reward : rewards)
				{
					player.addItem("Multifunction Reward", reward[0], reward[1], player, true);
				}
			}
		}

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Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

+                      if(pvp_enabled && activeChar.getPvpFlag() == 0)

+                              activeChar.updatePvPFlag(1);

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

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Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

Yep it's possible coz when I coded it I thought about making zones where the limits couldnt be seen... Q_Q...

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