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[Share] Beta Server Commands (Max Enchant and Elements)


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Hello guys, a guy requested me those commands so I should share them with you, you should need them, however you have to keep on your mind that:

First: This file got a -_- coding inside, it's preety fast coded!

Second: It is hardcored, you have to edit it yourself and there are not configs!

Third: You have to change the package (the folder that the file is locared) and some imports!

Forth: You have to also register the .java file as voiced command handler on MasterHandler!

 

So, here we are:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.l2jserver.gameserver.handler.voicedcommandhandlers;

import l2ft.commons.util.Rnd; // Strange Import, probably it's import l2jserver.commons.util.Rnd;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
* @author Vampir
* @version 2
* 
*/
public class Beta implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
		"dark", "earth", "fire", "holy", "water", "wind", "beta"
};

private static final int[] _onlyEnchantedParts = {Inventory.PAPERDOLL_CLOAK, Inventory.PAPERDOLL_RHAND, 
	Inventory.PAPERDOLL_LHAND, Inventory.PAPERDOLL_LEAR, Inventory.PAPERDOLL_REAR, Inventory.PAPERDOLL_LFINGER, 
	Inventory.PAPERDOLL_RFINGER, Inventory.PAPERDOLL_NECK, Inventory.PAPERDOLL_UNDER, Inventory.PAPERDOLL_BELT};

private static final int[] _enchantedAndAttributed = {Inventory.PAPERDOLL_HEAD, Inventory.PAPERDOLL_CHEST, 
	Inventory.PAPERDOLL_GLOVES, Inventory.PAPERDOLL_FEET};
private static final String[] _possibilities = {"dark", "earth", "fire", "holy", "water", "wind"};

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String name)
{
	if (command.startsWith("beta"))
	{
		for(int part : _onlyEnchantedParts)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleOnlyEnchanted(activeChar, part);

		for(int part : _enchantedAndAttributed)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleEnchantAndAttribute(activeChar, part);

		activeChar.sendPacket(iu);
		activeChar.broadcastPacket(new CharInfo(activeChar));
		activeChar.sendPacket(new UserInfo(activeChar));
		activeChar.broadcastPacket(new ExBrExtraUserInfo(activeChar));

	}
	else 
		handleWeapon(activeChar, command);
	return false;
}

private static void handleWeapon(L2PcInstance activeChar, String type)
{
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	activeChar.getInventory().unEquipItem(item);
	item.clearElementAttr((byte) -1);
	item.setElementAttr(Elementals.getElementId(type), 450);
	activeChar.getInventory().equipItem(item);
}

private static void handleEnchantAndAttribute(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(bodySlot);
	activeChar.getInventory().unEquipItem(item);
	item.setEnchantLevel(30);
	item.clearElementAttr((byte) -1);
	for(int i = 0;i<3;i++)
		item.setElementAttr(Elementals.getElementId(Rnd.get(_possibilities)), 450);
	activeChar.getInventory().equipItem(item);
	iu.addModifiedItem(item);
}

private void handleOnlyEnchanted(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance itemInstance = activeChar.getInventory().getPaperdollItem(bodySlot);
	itemInstance = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
	itemInstance.setEnchantLevel(30);
	itemInstance.clearElementAttr((byte) -1);
	// send packets
	iu.addModifiedItem(itemInstance);
}

@Override
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

I wish you good luck with your servers to all of you and I do not care if you need my "good luck", just in case !!! :)

 

Credits: pipiou21 (Me), vampir.

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v2 version in 112 lines: http://pastebin.com/C71xsAzV

But u know, thinking is delaying u, why dont u turn off thinking?

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v2 version in 112 lines: http://pastebin.com/C71xsAzV

But u know, thinking is delaying u, why dont u turn off thinking?

 

I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

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I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

sure.

I also suggest to think first, and later do something :)

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