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[Share] Beta Server Commands (Max Enchant and Elements)

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Hello guys, a guy requested me those commands so I should share them with you, you should need them, however you have to keep on your mind that:

First: This file got a -_- coding inside, it's preety fast coded!

Second: It is hardcored, you have to edit it yourself and there are not configs!

Third: You have to change the package (the folder that the file is locared) and some imports!

Forth: You have to also register the .java file as voiced command handler on MasterHandler!

 

So, here we are:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.l2jserver.gameserver.handler.voicedcommandhandlers;

import l2ft.commons.util.Rnd; // Strange Import, probably it's import l2jserver.commons.util.Rnd;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
* @author Vampir
* @version 2
* 
*/
public class Beta implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
		"dark", "earth", "fire", "holy", "water", "wind", "beta"
};

private static final int[] _onlyEnchantedParts = {Inventory.PAPERDOLL_CLOAK, Inventory.PAPERDOLL_RHAND, 
	Inventory.PAPERDOLL_LHAND, Inventory.PAPERDOLL_LEAR, Inventory.PAPERDOLL_REAR, Inventory.PAPERDOLL_LFINGER, 
	Inventory.PAPERDOLL_RFINGER, Inventory.PAPERDOLL_NECK, Inventory.PAPERDOLL_UNDER, Inventory.PAPERDOLL_BELT};

private static final int[] _enchantedAndAttributed = {Inventory.PAPERDOLL_HEAD, Inventory.PAPERDOLL_CHEST, 
	Inventory.PAPERDOLL_GLOVES, Inventory.PAPERDOLL_FEET};
private static final String[] _possibilities = {"dark", "earth", "fire", "holy", "water", "wind"};

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String name)
{
	if (command.startsWith("beta"))
	{
		for(int part : _onlyEnchantedParts)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleOnlyEnchanted(activeChar, part);

		for(int part : _enchantedAndAttributed)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleEnchantAndAttribute(activeChar, part);

		activeChar.sendPacket(iu);
		activeChar.broadcastPacket(new CharInfo(activeChar));
		activeChar.sendPacket(new UserInfo(activeChar));
		activeChar.broadcastPacket(new ExBrExtraUserInfo(activeChar));

	}
	else 
		handleWeapon(activeChar, command);
	return false;
}

private static void handleWeapon(L2PcInstance activeChar, String type)
{
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	activeChar.getInventory().unEquipItem(item);
	item.clearElementAttr((byte) -1);
	item.setElementAttr(Elementals.getElementId(type), 450);
	activeChar.getInventory().equipItem(item);
}

private static void handleEnchantAndAttribute(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(bodySlot);
	activeChar.getInventory().unEquipItem(item);
	item.setEnchantLevel(30);
	item.clearElementAttr((byte) -1);
	for(int i = 0;i<3;i++)
		item.setElementAttr(Elementals.getElementId(Rnd.get(_possibilities)), 450);
	activeChar.getInventory().equipItem(item);
	iu.addModifiedItem(item);
}

private void handleOnlyEnchanted(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance itemInstance = activeChar.getInventory().getPaperdollItem(bodySlot);
	itemInstance = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
	itemInstance.setEnchantLevel(30);
	itemInstance.clearElementAttr((byte) -1);
	// send packets
	iu.addModifiedItem(itemInstance);
}

@Override
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

I wish you good luck with your servers to all of you and I do not care if you need my "good luck", just in case !!! :)

 

Credits: pipiou21 (Me), vampir.

fast coded? u would make it 10x faster if u would think before coding it.

  • Author

fast coded? u would make it 10x faster if u would think before coding it.

 

No, thinking was going to delay me.

  • Author

v2 version in 112 lines: http://pastebin.com/C71xsAzV

But u know, thinking is delaying u, why dont u turn off thinking?

 

I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

sure.

I also suggest to think first, and later do something :)

  • Author

sure.

I also suggest to think first, and later do something :)

 

I'll keep it on my mind ;) !!!

 

Thanks as a part of MxC for your update!

Main post its Updated with V2?

yes

 

nc code mate...!!!

  • Author

+1 karma

 

thanks for share

 

Thanks for the karma as well!

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