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Posted

To mono gegonos se oli tin fasi einai i epikes apantisis sou, pisteyontas oti me kaneis mad kai pisteyontas pali oti me kaneis na fenome xazos.

 

Enas akoma petyximenos vlakas eisai. 

Εισαι mad αδερφε :)

Posted

Gamo to mpourdelosurtaro pou xei sfinosei to ptoma tis mannas sou kai to trataro xusada... AKOUS RE??? AAAAA???

bijo ti kto takoi jia bapse niponial, naverna ti gkonis 

Posted

bijo ti kto takoi jia bapse niponial, naverna ti gkonis 

De ti katexo tin alvaniki... Mia fora perasa poutsoropaloforos kai apo tote paramorfothikan ta kefalia tous... Gi' auto einai oloi etsi ektromata...

Posted

De ti katexo tin alvaniki... Mia fora perasa poutsoropaloforos kai apo tote paramorfothikan ta kefalia tous... Gi' auto einai oloi etsi ektromata...

bijo jia ni ponial tso ti pisais ztes paruski raskavarivai ee

Posted

Kala, akou fasi... Itan kapou stis arxes tou '90... Skao muti stin alvania kouvalontas ton poutso mou ston enan omo kai mia tsougrana ston allon kai arxisa tis poutsoropalies sta tufla... Otan evlepa aimofurtous kato exona ti tsougkrana sta krania tous kai ti gurnaga mesa san purouni gia na tous suro piso mou ap' ta xusoegkefalia...

 

Eixa ftiaksei kai kati patakia ap' ta pleura tis mannas sou alla den eixan perasi kai ta apesura...

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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