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Posted

tera03uc3.jpg

 

Year: 2012

Genre: MMO RPG

Developer: Bluehole Studio

Publisher: Frogster Interactive

Version: OBT

Publication Type: Informal

Language: English

System requirements:

Operating System: WINDOWS XP/VISTA/7

Processor: INTEL PENTIUM 4 3.20GHZ, INTEL CORE2 DUO E6750@2.66GHZ

RAM: 2GB or more

Graphics: GEFORCE 7600 GT, GEFORCE 8800 GT

Direct X: DirecrX 9.0C or higher

Harddisk: 40GB or more

Download Client & Register: http://newteraonline.com/en

Net framework 4.0: http://www.microsoft.com/net

XNa 3.1: http://www.microsoft.com/download/en/details.aspx?id=15163

Directx 9.0c: http://www.microsoft.com/download/en/details.aspx?id=35

Microsoft Visual C++ 2005-2008-2010 (x86,x64): http://rutracker.org/forum/viewtopic.php?t=3847203

 

 

When you download the client:

1) Make a new file: TeraEU and put all the client files there

2) Put the folder in: C:\Program Files or (x86)

3) Close the antivirus and run the NewTeraLauncher in: C:\Program Files\TeraEU or C:\Program Files (x86)\TeraEU

4) Login and play, Have Fun!

 

Some Screenshots:

 

width=1024 height=640http://i1077.photobucket.com/albums/w478/Jay-d_Trinety/TERA_ScreenShot_20120227_145010.png[/img]

width=1024 height=640http://i1077.photobucket.com/albums/w478/Jay-d_Trinety/TERA_ScreenShot_20120226_135459.png[/img]

width=1024 height=640http://i1077.photobucket.com/albums/w478/Jay-d_Trinety/TERA_ScreenShot_20120226_155958.png[/img]

 

Trailer:

 

Posted

I've took my time to report the server to En Masse, they're already taking care for the server and investigating who the owners are.

 

Good luck to whoever run the server.

Posted

I've took my time to report the server to En Masse, they're already taking care for the server and investigating who the owners are.

 

Good luck to whoever run the server.

And how do you feel about that?

Posted

I've took my time to report the server to En Masse, they're already taking care for the server and investigating who the owners are.

 

Good luck to whoever run the server.

umad?

and btw they dont rly give a fuck

 

Posted

umad?

and btw they dont rly give a -beep-

Are you some kind of braindead kiddo? This action is considered Illegal, they on purpose blocked Russian/Ukrainian IPs, because they were sure abuses and hacking attempts would come from those countrys, this will be investigated, i've called them few times already making sure they're well informed about the problem, also www.maxcheaters.com is on their watchlist now, as i've informed them about the forum aswell. And on the answer to your pity "umad" read below, please.

And how do you feel about that?

Totally perfect, i'm satisfied by what i've done. I'm sick of kids ruining games, trying to bring private servers that freighten potential players causing loss to the company bringing the game, also they stop the income of money for the Game, means lack of updates will occur, i don't want this, that's why i chose to pay and play on the retail servers. This server is simply a Scamming experience.

 

Thanks for your time reading.

Posted

Totally perfect, i'm satisfied by what i've done. I'm sick of kids ruining games, trying to bring private servers that freighten potential players causing loss to the company bringing the game, also they stop the income of money for the Game, means lack of updates will occur, i don't want this, that's why i chose to pay and play on the retail servers. This server is simply a Scamming experience.

 

Thanks for your time reading.

Nevermind.. You might have the money to pay for the game. Anyway, this is another subject.

 

Just to inform you, there WILL be private servers, not 4-5, but 400-500. Not telling you to make you angry, it's the truth. Even if they close the first 50, then more and more will be created and they will give up.

Posted

Are you some kind of braindead kiddo? This action is considered Illegal, they on purpose blocked Russian/Ukrainian IPs, because they were sure abuses and hacking attempts would come from those countrys, this will be investigated, i've called them few times already making sure they're well informed about the problem, also www.maxcheaters.com is on their watchlist now, as i've informed them about the forum aswell. And on the answer to your pity "umad" read below, please.Totally perfect, i'm satisfied by what i've done. I'm sick of kids ruining games, trying to bring private servers that freighten potential players causing loss to the company bringing the game, also they stop the income of money for the Game, means lack of updates will occur, i don't want this, that's why i chose to pay and play on the retail servers. This server is simply a Scamming experience.

 

Thanks for your time reading.

y u mad :/
Posted

Nevermind.. You might have the money to pay for the game. Anyway, this is another subject.

 

Just to inform you, there WILL be private servers, not 4-5, but 400-500. Not telling you to make you angry, it's the truth. Even if they close the first 50, then more and more will be created and they will give up.

By that time i'll report every single one i can, Private Servers were the reason Lineage 2 died. And also you can collect money for the game, it's nothing hard, save 1$ a day, even once every 2 days, and you'll be able to play.

 

y u mad :/

Get smart, please. I just realized you haven't grown since the last time i had to speak to you, unfortunately.

Posted

By that time i'll report every single one i can, Private Servers were the reason Lineage 2 died. And also you can collect money for the game, it's nothing hard, save 1$ a day, even once every 2 days, and you'll be able to play.

Get smart, please. I just realized you haven't grown since the last time i had to speak to you, unfortunately.

i hope u know that none gonna pay for official tera ;d
Posted

i hope u know that none gonna pay for official tera ;d

None of the Greeks, yeah, i know, not a problem for me, i'm playing US/NA servers anyway, EU servers are always poor and less populated. And you should check some statistics just for the closed Beta tests, i'd love to see once the Pre-Launch and Launch are here.

Posted

I support Goddess-God's action ( wth).

 

Although even I LOVE this game for its awesome standard Korean things , but I will pick GW2 than Tera since it's a really demanding game.

Posted

A question to Godess - what are u doing on this site then if u support only legal servers?

And no, private servers didnt killed l2. Bots did, which caused ppl drive nuts and make private servers without em.

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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