SkySkase Posted April 6, 2012 Posted April 6, 2012 the stuckType Oo lol There is No StuckType here Chek this <skill id="3128" levels="10" name="Item Skill: Blessed Soul"> <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table> <table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="300000" /> <set name="staticReuse" val="true" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="staticHitTime" val="true" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> <add order="0x40" stat="maxMp" val="#maxMp" /> </effect> </for> </skill> There is no StuckType So what i must Do? Quote
Zake Posted April 6, 2012 Posted April 6, 2012 lol There is No StuckType here Chek this <skill id="3128" levels="10" name="Item Skill: Blessed Soul"> <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table> <table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="300000" /> <set name="staticReuse" val="true" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="staticHitTime" val="true" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> <add order="0x40" stat="maxMp" val="#maxMp" /> </effect> </for> </skill> There is no StuckType So what i must Do? <skill id="3128" levels="10" name="Item Skill: Blessed Soul"> <!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Active: Increases the maximum MP by 20 temporarily. Lvl 2 - Active: Increases the maximum MP by 40 temporarily. Lvl 3 - Active: Increases the maximum MP by 60 temporarily. Lvl 4 - Active: Increases the maximum MP by 80 temporarily. Lvl 5 - Active: Increases the maximum MP by 100 temporarily. Lvl 6 - Active: Increases the maximum MP by 120 temporarily. Lvl 7 - Active: Increases the maximum MP by 140 temporarily. Lvl 8 - Active: Increases the maximum MP by 160 temporarily. Lvl 9 - Active: Increases the maximum MP by 180 temporarily. Lvl 10 - Active: Increases the maximum MP by 200 temporarily. --> <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table> <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table> <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen"> <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/> </effect> </for> </skill> Quote
Grim. Posted April 7, 2012 Posted April 7, 2012 By the way,on the Config variables one of the words is censored.Can u paste the diff patch in pastebin? Quote
Guest Elfocrash Posted April 7, 2012 Posted April 7, 2012 By the way,on the Config variables one of the words is censored.Can u paste the diff patch in pastebin? read the ps Quote
Grim. Posted April 7, 2012 Posted April 7, 2012 read the ps I read the comment in the frozen forums :) Quote
Guest Elfocrash Posted April 7, 2012 Posted April 7, 2012 I read the comment in the frozen forums :) Not my business if people are retarded :) Quote
`NeverMore Posted April 7, 2012 Posted April 7, 2012 Not my business if people are retarded :) :D simple and Good idea , thanks for sharing it ... Quote
Revolver Posted April 8, 2012 Posted April 8, 2012 Good job mate, nice coded, pretty well done. Keep it up with cool ideas. Quote
Dulens. Posted April 8, 2012 Posted April 8, 2012 Already added on my project! Thanks, for your share Nikos. Quote
DeathSpank287 Posted November 17, 2012 Posted November 17, 2012 I know it's an old post but I have a question, Will this work on L2J High Five if I just change the imports? EDIT: F..... SORRY!!! I now read the damn comments.. just adapt it.i think this will work just but adding the correct imports and correcting the config stuff Quote
barao45 Posted November 28, 2012 Posted November 28, 2012 thanks man. but i need to create a npc for this code? i dont undertand it Quote
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