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  • 4 months later...
Posted

True this exploit is working i have tested it myself. But the bad thing is you get the skillz of 1 class 80 and 1 40 lvl class .. Or atleast that is how i think tested it only 1 time

 

its always like that u will only get 1 class skills lvl 78/80 and other will be only lvl 40

Posted

True this exploit is working i have tested it myself. But the bad thing is you get the skillz of 1 class 80 and 1 40 lvl class .. Or atleast that is how i think tested it only 1 time

Yep i know even a server that it works ^^ Antique server ;) Its so bugged.. i have 10-20 bugged acc`s i`m giving free because i dont play there anymore :)

Posted

it works on kamael?

 

Yes, i made a titan with puma. lol since puma only goes to lvl one it was great. i had a fast titan. also made a tyrant with frenzy, that was lots of fun lol. not lvl 3 frenzy but still fun id say.

Posted

I try it on hellbound u stay on main class give cancel current subclass and give other ex:(dark avenger) and give paladin -------> when lag apears u give fast switch ur subclass on base and rr....  i almst do it but i think it works try it some1 plz :D.....the lag finished and....no tested

Posted

anyone used it on l2ownage ? cause so far i haven't make it possible , and i have seen people with mutliclass

 

yes on l2 ownage you can donate for multiskill... btw that works, I have multiclass on ownage too ;)

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    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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