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Nexus Event Engine - V3.0 Update! Interlude Support!


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Today, the Nexus Event Engine version 1.5_Part2 was released. Excellent features and fixes as always. To whoever is interested, feel free to check us out on http://nxs.cz/index.php

 

Latest fixes:

- configurable: delete all buffs/debuffs when the event ends or gets aborted

- from now you can specify how many players using the same IP will be allowed to be in the event

- configurable: disallow casting all summon skills

- configurable: disallow summoning all pets

- configurable: delete all parties that were not created by the engine when the event STARTS

- added info about the engine to the registration NPC

- fixed a bug due to which players stucked when they tried to hit/heal NPC on event

- fixed Last Man Standing bug with timelimit

- skills are now shown correctly when player transforms on event

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  • 3 weeks later...
  • 4 weeks later...

What i read back in the first post was amazing.Its really a shamefull price since you could earn AT LEAST THE DOUBLE from it.Congratulations to you for your courage and this absolutely stuning work.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

is IL supported?

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is IL supported?

not yet

 


I have been working on a new cool and very advanced event, called Lucky Chests.

Check it out here.

 

It is almost finished, I will post some screenshots or make a video soon.

 

 

 

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A new update (v1.5.1) has just been released. It is neccessary to download it as the address of the nexus auth server has changed. The update also fixes some bugs.

 

The next update is the promised major update, which will bring new event together with multilanguage and L2J callback support and many other interesting things.

 

Check it out here: http://nxs.cz/showthread.php?tid=965&pid=1170

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  • 2 weeks later...

I see a good job of hNoke, developing spending the time for  this engine has to be valued, and for me the event is perfect and complete, incredible work.

Good price!

Good support!

Good engine!

:)

I recommend this Event for all

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