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[Guide]Καντε commands που να δειχνουν ποσα ατομα ειναι σε συγεκριμενες πολεις.


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Γεια σας, ειχα μια απορια .....πως να κανω command για παραδειγμα .giranonline που να δειχνει ποσα ατομα ειναι στην Giran.Το εψαξα λιγο και βρηκα 2 τροπους να το κανω, ο ενας ειναι βασισμενος στα town ids, και ο αλλος στα names.Εγω θα σας πω για τα names καλυτερα, γιατι τα ids δεν τα βρηκα.

 

Στο παραδειγμα μας θα κανουμε ενα command .giranonline που θα δειχνει ποσα ατομα ειναι στην Giran.

 

Καταρχας, ο τροπος που σκεφτηκα ειναι ο εξης:Οταν ενα ατομο μπενει σε μια συγεκριμενη πολη , ας παρουμε την Giran για παραδειγμα, μια μεταβλητη που ειναι 0 αυξανετε κατα 1.Οταν βγενει μειωνετε.Αρα λοιπον παμε sto net.sf.l2j.gameserver.model.zone.type.L2TownZone.java.

Βρισκουμε αυτι τη γραμμη

if (character instanceof L2PcInstance)

και κατω απο αυτη τη γραμμη βαλτε:

if(_townName.equals("Giran Castle Town"))
		{
			giranOnline++;
		}

Μετα βρειτε αυτη τη γραμμη:

if (!_noPeace) character.setInsideZone(L2Character.ZONE_PEACE, false);

και βαλτε κατω απο αυτη:

if(_townName.equals("Giran Castle Town"))
	{
		giranOnline--;
	}

Μετα κατω απο αυτο :

private int[] _spawnLoc;

Βαλτε:

 public static int giranOnline = 0;

 

Αποθηκευστε και κλειστε το αρχειο.Τωρα πηγαιντε στο net.sf.l2j.gameserver.handler.voicedcommandhandlers και κανετε ενα αρχειο καινουργιο με ονομα onlinetowns.java

Μετα βαλτε το πολυ απλο code μεσα:

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

/**
*
* @author  Codex
*/
public class onlinetowns implements IVoicedCommandHandler
{
public static String[] VOICED_COMMANDS = {"giranonline"};
public boolean useVoicedCommand(String command, L2PcInstance activeChar,String target)	
{
	if(command.equalsIgnoreCase("giranonline")){
		if(activeChar == null) return false;

		activeChar.sendMessage("In Giran there are "+L2TownZone.giranOnline+" players at the moment");
	}
	return true;
}

/**
 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
 */
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}

}

Τωρα καντε regist το command σας στο gameserver.java και ειστε ετοιμοι για την Giran.Οπως ειπα ηταν ενα παραδειγμα, παντως ειναι αρκετα ευκολο πιστευω, αλλα δεν το εχω ξαναδει εδω μεσα.

Αποτελεσμα:2woirza.png

 

Τωρα για να κανετε για αλλες πολεις, απλα κοιταξτε το τροπο που το εκανα εγω, για να δειτε τι name να βαλετε ακριβως, μπορειτε να τα βρειτε οταν μπενετε στεις towns το λεει πανω πανω.Πρεπει να γραψετε ακριβως το ιδιο,ολοιδιο.

 

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Θα ηταν καλυτερα μια εντολη που να checkarei τους players/npc σε ενα Χ radius, οπως σε L2Off

ισως ειναι μια προκληση για εσενα :)

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Θα ηταν καλυτερα μια εντολη που να checkarei τους players/npc σε ενα Χ radius, οπως σε L2Off

ισως ειναι μια προκληση για εσενα :)

τι ακριβως ενοεις? Ενα παραδειγμα..?
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τι ακριβως ενοεις? Ενα παραδειγμα..?

πχ, πας σε ενα σημειο της giran, και περιμετρικα απο εσενα σε ενα Χ radius που οριζεις εσυ ή ειναι προκαθορισμενο, σου δινει τον αριθμο των npc/ user
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πχ, πας σε ενα σημειο της giran, και περιμετρικα απο εσενα σε ενα Χ radius που οριζεις εσυ ή ειναι προκαθορισμενο, σου δινει τον αριθμο των npc/ user

Hmmm ναι ειναι πιθανον να γινει πιστευω, θα το checkarw αργοτερα/αυριο,θα το χω υποψη..thanks
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Sorry gia to double post, Finito για αυτο που ειπες ισως ενας τροπος να ειναι αυτος

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import java.util.Collection;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

/**
*
* @author  Codex
*/
public class onlinetowns implements IVoicedCommandHandler
{
public static String[] VOICED_COMMANDS = {"nearme"};
private int near = 0;
public boolean useVoicedCommand(String command, L2PcInstance activeChar,String target)	
{
	if(command.equalsIgnoreCase("nearme")){
		if(activeChar == null) return false;

		Collection<L2Character> knowns  = activeChar.getKnownList().getKnownCharactersInRadius(400); 
		for (L2Object p : knowns)               
		         {                
		         	if(p instanceof L2PcInstance)
		         	{
		         		near++;
		         	}
		         }
		activeChar.sendMessage(near+"");
		near = 0;
	}
	return true;
}

/**
 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
 */
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}

}

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και εγώ νόμιζα οτι ήταν όντος guide :S

Please άλλαξε title (και εάν μπορεί κάποιος άς κάνει ένα guide)

Γιατι τι ειναι?
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poli oraio.....na sou pw iparxi kamia p1than0tita na to kanw san NPC?dld na exei koumpia gia kathe poli?

Fisika oti ginete se command ginete kai se npc, ala den tha postarw tora to npc....

Tha pw ton tropo vevea:

Xriazete new instance , sti method onbypassfeedback dimiourgite commands gia kathe poli , se kathe poli to ksexoristo code.Sto html tou npc kanete bypass ta koumpia me ta commands oste na emfanistoun ta apotelesmata....oso gia to code koita pos ine sto command kai epeksergasou ta.

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lol Poli kalo file mou ...! +1 Apo emena gia auto to Share + polla alla pou exeis kanei ....

 

 

Thanks Again ;)

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