Jump to content

Recommended Posts

Posted

Leona is what? rofl.

Imo one of the best supports out there. Her CC is enough for the whole team. Plus she is too tanky as well.

nah, if you know how to support, u can make her feel bad every sec of the game

Posted

Hai and leona rocks man :)

im a dedicated non-escape-adc player (i especially like Kog,Draven,Quinn) and leona needs 1 finger to be played. 3 stuns + 1-2 slows plus exhaust :3 pretty annoying

 

and you are?

sup kevin

 

pappous Noble

 

still the uncle for old veterans :P for most of them im their grandpa :D

nah, if you know how to support, u can make her feel bad every sec of the game

lulu,morgana,annie say hi against her :P

Posted (edited)

There's absolutely no reason to pick Leona, when you can pick Nautilus. 

 

Also, beating her is pretty easy, especially in lane. Simply pushing her completely eliminates her lane presence, since she cannot engage under huge minion waves. (That's not what you should always do against her, but it's the simplest way to win against her.) 

Edited by 6Fortuna9
Posted

There's absolutely no reason to pick Leona, when you can pick Nautilus. 

 

Also, beating her is pretty easy, especially in lane. Simply pushing her completely eliminates her presence, since she cannot engage under huge minion waves. (That's not what you should always do against her, but it's the simplest way to win against her.) 

Push her till you get her under the tower and she will tear you to pieces.

She can easily engage through minions and thats 1 of her biggest advantages as a support.

So yea, heres the rest http://forums.euw.leagueoflegends.com/board/showthread.php?t=1150183

 

 

 

 

And here its a random video.

http://img-9gag-fun.9cache.com/photo/agNmwQn_460sv.mp4

Posted (edited)

Push her till you get her under the tower and she will tear you to pieces.

She can easily engage through minions and thats 1 of her biggest advantages as a support.

So yea, heres the rest http://forums.euw.leagueoflegends.com/board/showthread.php?t=1150183

 

 

 

 

And here its a random video.

http://img-9gag-fun.9cache.com/photo/agNmwQn_460sv.mp4

 

 

That thread was from 2013, created by a Gold player.

Edited by 6Fortuna9
Posted

That thread was from 2013, created by a Gold player.

So tell me what changes have been made to leona since 2013.

W got nerfed pretty much

E got nerfed from 90 range to 70 in 5.10 patch.

 

Created by a gold player. This is totally random. You dont have to be a diamond + to judge a champ do you?

Playing couple of games with or against a particular champ puts you in a place to understand some of his/her + and -. And then your in the position to judge.

This is my opinion ofc , since im testing from s2.

Bronze or diamond , gold or challenger, theres no huge difference in this sector.

Posted

So tell me what changes have been made to leona since 2013.

W got nerfed pretty much

E got nerfed from 90 range to 70 in 5.10 patch.

 

Created by a gold player. This is totally random. You dont have to be a diamond + to judge a champ do you?

Playing couple of games with or against a particular champ puts you in a place to understand some of his/her + and -. And then your in the position to judge.

This is my opinion ofc , since im testing from s2.

Bronze or diamond , gold or challenger, theres no huge difference in this sector.

 

 

2013 was S3. Meta picks back then were picks like Nami, Zyra, Sona, Annie and Thresh. Why was Leona never played since most of the supports played were relatively squishy and immobile? Because players would abuse her obvious weakness I mentioned. She gets pushed or hard poked/zoned at level one and then cannot engage, becoming useless. 

 

Finally, rating does matter. If you're Master + you're relatively good, if not then you are trash. However this doesn't mean that Silver is the same as Gold or Platinum. The fact that every rating bans different picks, shows that people of different skill level fear different champions and that's for a reason. For example, people in bronze ban picks like Amumu, Malphite and Blitz. Are these picks strong? Not that much. They just find it difficult to dodge skillshots or spread against aoe skills, which sounds funny at higher ratings. People in plat ban Zed, Riven and Rengar. Are these picks overpowered? Absolutely not. They just suck at peeling, map awareness and predicting enemy movement.

Posted (edited)

So tell me what changes have been made to leona since 2013.

W got nerfed pretty much

E got nerfed from 90 range to 70 in 5.10 patch.

 

Created by a gold player. This is totally random. You dont have to be a diamond + to judge a champ do you?

Playing couple of games with or against a particular champ puts you in a place to understand some of his/her + and -. And then your in the position to judge.

This is my opinion ofc , since im testing from s2.

Bronze or diamond , gold or challenger, theres no huge difference in this sector.

Beeing a gold means luck of game knowledge(most of the times you might luck mechanics). so that means a gold can't analize and judge a champion us good as a diamond. but still he could have an option. i played max 30games this season bot lane. and i know when you push them in their turret at lvl 2~4 there are 2waves worst case senario. a leona could engange they have the turret there that provides a litile bit safety, if she does that. 1) her adc just stays under his turret farming cs and blaming leona for enganging and taking free damage. 2) they engange both doing an even trade or even losing the trade due the minion wave attacking them. and they lose minions becouse turret kills them.

 

after lvl6 if you do that you propablly get rekt of the cc lock. but its the easiest bait. you just call your jungler for gang derp to get caught by leona and you kill them. thats why its easy.

 

excuse mua for poor english/typos

Edited by Snoopi
Posted

There's absolutely no reason to pick Leona, when you can pick Nautilus. 

 

Also, beating her is pretty easy, especially in lane. Simply pushing her completely eliminates her lane presence, since she cannot engage under huge minion waves. (That's not what you should always do against her, but it's the simplest way to win against her.)

 

Yes nautilus is just better in general

I believe he has higher base stats as well and nautilus cc is pretty fucking homo since there's about 0 counter play to ult and once you get knocked up you get pulled than snared then slowed. Only thing is that it's not aoe but Leona ult is not as reliable

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..