Jump to content

[L2J] L2Guards 10.04.20011


MusicMaker

Recommended Posts

Features

Exp:10000

SP:10000

Adena:10000

Spoil:1x

Craft:1x

 

Enchant Info

Safe : 3

Max : 20

Normal Enchant : 75%

Blessed Enchant : 85%

Crystal Enchant : 100%

 

Custom

 

Custom GK

Custom Nobless

Custom Farm Zones

Custom Raid Boss with high drop

Custom GM SHOP

Custom TvT Event

Custom Leader Color name

PvP/PK Colors

 

Friendly GM's event's every day

 

WEBSITE: http://www.l2guards.tk/ (domain really soon)

Link to comment
Share on other sites

the problem is that the site doesn't work :///. Shows an error with MySQL etc.... fix it :) :). And Good Luck ^^ I will really join!!!!!!!!! Fix your subject's tittle and add the server's Chronicle :).

 

 

-babylon

Link to comment
Share on other sites

the problem is that the site doesn't work :///. Shows an error with MySQL etc.... fix it :) :). And Good Luck ^^ I will really join!!!!!!!!! Fix your subject's tittle and add the server's Chronicle :).

 

 

-babylon

same problem here...when u will fix it?
Link to comment
Share on other sites

Soon, just wait guys .. btw working on website let us fix it and then we will take domain too.

 

Put this in ur system folder and join for now and just wait: http://www.4shared.com/file/HZ_Bqy77/system.html

 

Link to comment
Share on other sites

you have confusing us... on top of the server's site shows other server rates and to your introduction tell us other rates :S :S. Fix it plz. Because someone will confusing too ;). Nice work BTW. :) :)

Link to comment
Share on other sites

To the author: if you call this an "advertisement", I will call it SHIT.

 

There isn't even info about chronicle in main post, pathetic.

 

Interlude prefix added.

Link to comment
Share on other sites

To the author: if you call this an "advertisement", I will call it SHIT.

 

There isn't even info about chronicle in main post, pathetic.

 

Interlude prefix added.

 

we told him to add prefix for about 10+ Times.... always he forget to put the prefix there.. And for my opinion i don't think that this server will be up for a looong time cause of anyone can hack this server due to unprotectable sence......

Link to comment
Share on other sites

we told him to add prefix for about 10+ Times.... always he forget to put the prefix there.. And for my opinion i don't think that this server will be up for a looong time cause of anyone can hack this server due to unprotectable sence......

He can't add prefix in his own,lol
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • LF client H5 part 5 protocol 273 if there is any change, thank you very much!
    • Try Asocks proxy for FREE! All you need to do is to write a reply to this topic and we will send you a promo code for a 3GB in DMs!   Our users are also able to get extra traffic by checking our available options on the Bonus page. 
    • the link is deactivated. Would anyone have it available?
    • Up / still looking /@Pufa bro your prices are to big 
    • As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore .   The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill .   for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name);   you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java   registerHandler(new FastAugmentation());   and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml   add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item>   it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock