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Question
l2redkiller
i got some errors in ctf event engine :
thannkss for help
if need the code :
public static void addFlagToPlayer(L2PcInstance _player) { //remove items from the player hands (right, left, both) // This is NOT a BUG, I don't want them to see the icon they have 8D L2ItemInstance wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn == null) { wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); } else { _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_LHAND); } //add the flag in his hands _player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null)); _player.broadcastPacket(new SocialAction(_player.getObjectId(), 16)); //amazing glow _player._haveFlagCTF = true; _player.broadcastUserInfo(); _player.sendPacket(new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::")); // 8D } public static void removeFlagFromPlayer(L2PcInstance player) { final L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); player._haveFlagCTF = false; if (wpn != null) { final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart()); player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance element : unequiped) iu.addModifiedItem(element); player.sendPacket(iu); player.sendPacket(new ItemList(player, true)); // get your weapon back now ... player.abortAttack(); player.broadcastUserInfo(); } else { player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); // get your weapon back now ... player.abortAttack(); player.broadcastUserInfo(); } }14 answers to this question
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