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AbsolutePower

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Everything posted by AbsolutePower

  1. i wont create a list you can check by your self its not that hard. if you need more you can find by searching here or in our forum. L2Hellas discord : https://discord.com/invite/HY8nMPp
  2. thanks :) old base is l2jarchid, quests from acis. but a lot of reworks has been done.
  3. thanks guys :) true its old code, i did not notice it, thanks for repot, its better to report in forum not here.
  4. Links: Forum: http://l2jhellas.com/ New Svn: https://bitbucket.org/NickAbsolutePower/l2jhellas/src/master/ New Timeline: https://bitbucket.org/NickAbsolutePower/l2jhellas/commits/ Discord: https://discord.com/invite/HY8nMPp Old Timeline: https://www.assembla.com/spaces/l2hellas/subversion/commits/list How can you help? Everyone can become a part of the project! The first step is to register in our forum(links above) and give us feedback(Suggestions,ideas). Bug reports and custom patches from users are welcomed as well. That way you will help us grow stronger and keep providing you a stable and free interlude pack.
  5. hellas already running 7 online servers(from what i know they may be more) , you can run anything you want, and if you will find any problem you can report it in forum :) i think that i have already helped you :) am i right? :)
  6. describe your problem correctly. its a problem or something that you wanna do?
  7. h bgale to ! kai kanto < config.enchant h balto se paren8esh kai kanto if ( !(pvpwep.getenchant > config.enchant) ) 8a htan kalutera an to ekanes etsi : final L2ItemInstance pvpwep = to code s. if (pvpwep != null && pvpwep.getEnchantLevel() < config.maxenchant && Rnd.get(100) > 50 )
  8. dont do it, boss should be hard. 1 min for boss kill is nothing and bored, also healers really?pvp with out healers? no man. anyway i can help you to do it , but as kara said you can do it.... its not that hard....
  9. tell him to put in l2.ini 127.0.0.1 as server address. localhost address for his home. (only for home where the server locate)
  10. new updates :) https://l2jhellas.com/ Revision 556: Fix: -player karma lost thanks xfranky for report. -player curson bug, thanks raxzerax for report. -admin respawn-delete npc properly delete npcs from database thanks xfranky for report. -on raidboss death player points are properly update. -castle-clanhall wrong message. thanks xfranky for report. -player sendRelationChanged added a check to avoid invisible exploit. -player can properly Equip-uneuip weapons when finish casting. -IpCatcher: perma ban (mac address-ip address) now working properly. -revert char-userinfo player classid. -Auctioneer: read actions issue added propper messages Rework: -L2AttackableAI -L2GuardInstance -Sweep (skill handler) Clean up: -AdminDisconnect -AdminClanFull -AdminNoble and more admin command handlers. -casino manager thanks to StinkyMadness Implement: -(custom)Admin item search thanks to StinkyMadness -(custom)IconData + xml parser. for iteam search, also can be used for every icon we wanna parse in html. i put almost all usable icons. Removed: -AdminMassHero -Formulas: calcFestivalRegenModifier
  11. new updates :) https://l2jhellas.com/ Revision:555 Added Quests: Q024_InhabitantsOfTheForestOfTheDead Q115_TheOtherSideOfTruth Q136_MoreThanMeetsTheEye Q137_TempleChampionPart1 Q138_TempleChampionPart2 Q139_ShadowFoxPart1 Q140_ShadowFoxPart2 Q141_ShadowFoxPart3 Q142_FallenAngelRequestOfDawn Q143_FallenAngelRequestOfDusk Q343_UnderTheShadowOfTheIvoryTower Q386_StolenDignity Q501_ProofOfClanAlliance Q503_PursuitOfClanAmbition Q505_BloodOffering Q635_InTheDimensionalRift Q648_AnIceMerchantsDream Q998_FallenAngelSelect(custom) Rework-Cleanup: delete L2CharPosition and replace with Location, thanks kara for report. L2CasinoInstance thanks kara for report. deleted PlayerToAssasinate Fix: monsters: prevent to think in not active regions.
  12. new updates :) i post here cause hellas is not listed in private projects(already asked) Fix: -Owner Summon animation. -pvp damage in pease zone. -l2off like npc interaction rotate the player to face the npc -The infamous "Air" phx script fix. -CastleManager npe. -onMagicFinalizer npe -attacking monsters circling the player removed rnd and added a check to avoid nearby mobs around the player without any sense. -player speed to synchronize with server-client. -when using delux key if there is no Success chests attack before decaying. -deathpenalty and player exp percent lost close enough to official,removed delevel config, and now player lvl > 9 and without lucky skill, on die loosing exp. there are some exceptions for example: can't lose exp in pvparena-siege participants inside siege zone etc. also added a emum(PlayerExpLost) to avoid hardcode. Rework: ItemsAutoDestroy SkillTreeData FleeingNPCs are correctly working(Rabbit-Elpy) Clean up: SpawnTable L2Spawn:removed spawnlistener HitMan config. Champion config delete, champion are now static in core(config.java) you can modify it there. NpcBufferTable NpcBufferInstance BuffTemplateTable NpcBufferSkillIdsTable Quests: Added: Config to enable-disable FakePlayer system Q114_ResurrectionOfAnOldManager, thanks to BossForever. Q333_HuntOfTheBlackLion, thanks to BossForever. Q334_TheWishingPotion. Q335_TheSongOfTheHunter. Q336_CoinsOfMagic.
  13. for sure some times i c/p from Unity too. anyway you are right,. post updated :) i test it and works fine :) yeap i own you only for quests, that i c/p :)
  14. i already have the proper fix(got it already in vposition tsekarepos void), tk dont spam, your movement system that is half fixed is worth? and they pay for it.....
  15. thats why you did not fix it yet in acis? cause you can do it better? when i will commit it in hellas you will be able to leach it from there + fly/water check. :) dont worry :)
  16. you can easy overwrite the falling check , remove the message and keep the check only in validateposition.
  17. L2JHellas updates: Rework: unhardcodedSound(Reworkedfroml2j),RequestConfirmGemStone,RequestConfirmRefinerItem, RequestConfirmTargetItem from l2j Friend system,Blocklist(dont forget to update your database). L2GamePackHandler rework :) Duel,commandchannel rework Auto Equip System unhardcoded. unhardcoded RequestShortCutReg. player fishing. deleted all fishing zones,only 2 fishing places,giran-gludio fishing places. When player enter in a fishing zone a auestion mark appears(instructions about fishing). fix: change partyroom leader, CommunityBoard date-stuck, thanks Cupido :) ZODIAC event fixes +typo thanks JMD for report :) movement+follow improvement with geodata. logout fix thanks to JMD, title space fix(no space allowed) cp-hp-mp regeneration calculate,miss calculate,karma calculate,serverlist status,message correction when xp-sp added. forgeofgods reports: Fix Attack in peacezone,z location waterstate check,guards attack pk players,deodata-world map dimensions. forgeofgods reports: fix quest bug. Npefix:L2AttackableAi. forgeofgods reports: fix Adventure Guildsman. Added check to avoid multiple broadcast social action when interact with npc. Removed ValidateLocation to avoid "jumps" ValidateLocation sent only when player client position is wrong. Racetrack teleport fix. 7sDungeon teleport fix. SocialAction now send on every player in radius. Implement SocialAction Floodprotector. ObserverMode spawn fix. onIntentionActive is now set player to active,implement nextaction. onEvtReadyToAct implement nextaction. Guards can attack karma players inside towns. Npe in autoattackstart AttackStanceTaskManager avoid to check for cubis if cubics are not active. summon add attackstance when owner attacked. add pvp status(summon-owner) when casting Offensive skill on player outside of pvp zone. Owner: add attackstance when summon hit a target or pet get attacked. Augmentation skill level. thanks apollo19. Admin addAnnouncement npe. Mobs return home if too far from spawn point. prevent to attack invisible chars. L2GamePacketHandler fix arrayoutofbound-npe. build file(Requirements) removed check for subversion. thanks to forgeofgods. Mobs now can forgetobjects correctly. deleted: Removed some unused configs. double boats and moved inside /quests/vehicles LogChat-logItems double flood protector,PacketHistory,Javolution. Deleted double classrace(classid)-playerrace. Deleted unused IL2EntryProcedure,IL2Procedure. FishingZoneManager. Implement: CastleTraps part1 for tests,NextAction. Fence system. BossForever xml Extractable Items patch. flood protector checks. Augmentation in shortcuts,and update shortcut when delete-add augmentation. packets flood protection.(from l2j). WaterZoneManager to hold information for fishing waterzone to avoid searching all over the zones about it. Organization-improvements: npc randomAnimation,PvpFlag. deleted old knownlist system(new system still in test mode but working well until now) :) doors,zones,walkers,packets,configs clean up and rework. almost 25-35% has been reworked ShortCutpackets: removed switch case, no need since its only 1-3 cases. castle doors are hp avaible only in siege,also removed double packet send, no need since doorstatusupdate got already those packets. unhardcoded RequestQuestAbort. Action removed switch case, no need since its only 1-3 cases. FriendInvite:added 2 check to avoid double invite - invite self. Emum moved inside gameserver.emum package. NpcData move in datatables.sql. Xml datatables are now loading with parser. Misc. MagicUseTask enabled printStackTrace to check for errors Revision 544-545 implement Elfocrash L2jRoboto FakePlayer engine. Fix: Attack animation thanks to forgeofgods Implement forgeofgods patch: deleted unused libs, changed MySQL databasefactory, as it dont have problem for any MySQL version, removed loggerfactory and replaced with java logger,roboto moved inside extensions,npe attack fix. Revision 546: Fix: Bow attack range. l2off like: on action player is following the target and attack only if target is attackable or control pressed. l2off like: you give only one hit if the player is not autoattackable. l2off like: when stun effect finish player stop following target. player equipped with cursed weapon can't use resurrection scrolls. EnterWorld exploit fix thanks to Tryskell. UseItem exploit fix thanks to Tryskell. FakePlayer implement resurrection action when a fake player will go to vilage his AI will change(2 random ai's enchanter-walker.) Revert mysqlconnector 1.33. Organization: L2ArmorType,L2EtcItemType,L2WeaponType moved inside emum package Revision 547: Fix: Revert: Drop item l2off like thanks forgeofgods for report. GmOnly server status. thanks Anderuimm for report. Missing Config for PremiumRateDropAdena. smallfix for hellasinfo from forgeofgods. Clan pledge status fix. Cleanup-delete: some custom-unused configs for example pvp-pk color system, no need since the rank system exist. rank system will be the main pvp custom engine. ExperienceData xml removed,no need since implemented a better way. Voiced commands removed:ClCmd, MailCmd(and the custom mail system), SetCmd,StatCmd(no need since rank system exist), L2AccountManagerInstance. and lot of more has been removed. Rework:Polymorph,Team,Charinfo packet. Revision 548: Implement 255 tutorial. Fix: chasing attack thanks to forgeofgods for report. Clean up and fix for 2000++ warnings, sql leaks-simple warnings for java 8. Revision 549: update mysql connector. Revision 550; Fix: Summon stuck. Boat thanks cyberwar for report Update summon xyz in boat. Teleport to location instant close active trade. Dual-normal-bow Attack calculate. doRevive player revive first then restore exp/sp stats Cleanup: Minor cleanup on formulas. http://l2jhellas.com/ l2jhellas its free and always will be free
  18. δεν ειναι δυσκολο και να μην ξερεις δες ενα παραδειγμα απο τα npc.sql INSERT INTO `npc` VALUES ('35008', '35008', 'Shamus', '0', 'Sir', '0', 'NPC.a_royal_guardA_MHuman', '7.00', '24.00', '72', 'male', 'L2SiegeGuard', '40', '80268', '6260', '13.43', '3.09', '40', '43', '30', '21', '35', '10', '518', '1', '8479', '491', '849', '399', '278', '0', '253', '2', '0', '0', '80', '120', 'gludio_siege_clan', '1200', '1', '0', 'LAST_HIT'); και θα βάλεις INSERT INTO `npc` VALUES ('id', 'id', 'Shamus', '0', 'Sir', '0', 'NPC.a_royal_guardA_MHuman', '7.00', '24.00', '72', 'male', 'L2PscDonate', '40', '80268', '6260', '13.43', '3.09', '40', '43', '30', '21', '35', '10', '518', '1', '8479', '491', '849', '399', '278', '0', '253', '2', '0', '0', '80', '120', 'gludio_siege_clan', '1200', '1', '0', 'LAST_HIT'); ένα γρήγορο παράδειγμα. η θα πας στην database στα npc και θα το βάλεις χειροκίνητα.
  19. στο workspace σου έχει ένα φάκελο με όνομα build, εκεί όταν θα κάνεις compile θα σου εμφανίσει ένα L2JFrozen_GameServer.rar άνοιξε το και πήγαινε gameserver/libs εκεί έχει ένα rar αρχείο με όνομα l2jfrozen-core.rar αυτό το αρχείο πάρε και βάλτο στα λιβσ του σερβερ σου. και ξανά τρέχεις τον σερβερ. πριν το κάνεις c/p κράτα ένα backup από το δικό σου l2jfrozen-core.rar γιατί δεν ξέρω πια έκδοση μπορεί να έχεις και υπάρχει περίπτωση να μην σου δουλέψει σωστά. οπότε αν γίνει χαζομάρα ξανά βάζεις το παλιό. έχεις φτιάξει npc στην database σου με αυτό το instance?
  20. ναι φίλε μου. κλείσε τον σερβερ(gameserver-loginserver) κάνε compile και αντικατέστησε μόνο τα libs (συγκεκριμένα το l2j***.jar μέσα στα libs αναλόγως το πακ που έχεις. θα βοηθούσε περισσότερο να πεις και τι πακ έχεις για να σου δώσω λεπτομέρειες για το που βρίσκετε αυτο και πιο .jar πρέπει να αντικαταστήσεις.) και ξανά τρέξε τον σερβερ.
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