Jump to content

SweeTs

Legendary Member
  • Posts

    8,941
  • Credits

  • Joined

  • Last visited

  • Days Won

    25
  • Feedback

    0%

Everything posted by SweeTs

  1. Or use existing one. In towns there are guardians with sword, so simply check their ID, edit stats and spawn where you want :P
  2. Here you go - http://www.4shared.com/file/IY6-YIKI/AA_Exchanger.html You only have to change the count if you want. Explanation you can find inside the multisell.
  3. Yes, your ram, lol :D Change usage of ram. Edit gameserver
  4. Changeset 133 Misc things, organization, HQs Zones - Refactored zones and zone engine in order to drop vertices.sql and read nodes directly from XML. Ty DiNoR for Part I. Another part will come soon. - drop of NOHQ_ZONE (supposed to forbid the cast), replacement for HQ_ZONE (only some areas are allowed for cast). - //zone_check refactor, better visual and addition of all zones types. - zones' XMLs are now organized according to their zoneType. The initial zones.xml is dropped. - The zones'ID process is now dynamically handled. Example : 1001 is the 2nd zone of the 2nd loaded XML, aka BossZone. A new feature on //zone_check should appear soon or later. Organization - Reorganization of XMLs folder : merge of "stats" and "xml" folders, only "xml" folder exists now. HQs - L2SiegeFlagInstance refresh ; advanced HQs are now supported, and HQs "cry" when they're hitted. - improvement of check conditions (use retail messages), addition of distance between flags cast. Misc - correct all missing char_id => charId from quests refactor. Ty Sikken for report.
  5. Lol'd. Smells like spam :D Well, to answer your question.. look at topic name.
  6. He wasn't talking to you, look above :D -------
  7. Open __init__.py file and there you go
  8. Type manually values, one by one and see what left - remove. :)
  9. Like error says. Probably you have not enough column in custom_weapon table - too much columns in your code. Compare columns count with code and add/remove '0' :) So, add it manually or add these weapons into 'weapon' table (number of column is correct) :)
  10. Loled hard :D There is no .rar for gameserver.. just copy the files (from workspace\gameserver\build\dist) and paste it to your server. Also you should post it in aCis forum, not here.
  11. Look password line, maybe lack of space after = , or space after 'root ' pass occur error :P
  12. Check if you put password into gameserver. gameserver\config -> server
  13. http://www.maxcheaters.com/forum/index.php?topic=11307.0 http://www.maxcheaters.com/forum/index.php?topic=101678.0
  14. You really think that he remember these servers, they still alive? Look at date ~ October 19, 2010
  15. gameserver\data\stats\items <item id="491" type="Armor" name="Tattoo of Absolute"> <set name="default_action" val="equip" /> <set name="armor_type" val="light" /> <set name="bodypart" val="chest" /> It should be "underwear", not chest ;)
  16. Changeset 124 Items refactor, part II Replace all differences in terms of values and names typos from Freya to IL. Added back pet armor/weapons type, and bodypart related to pet's race. Drop of is_petitem boolean. Added all missing onCast skills. correct tatoos/cloaks, add pDef to cloaks. Added missing SAs. Corrected all typos. And many more... DP part entirely made by DiNoR, thanks him for the amazing work :) Items DP is supposed to be finished. Consider report any strange item. Ty in advance. Changeset 125 Misc fixes. Correct all skills values "cAtk" from 1.3/1.4/1.5 to 1.3/1.325/1.35. Ty Zerador for the report. Fixes buggy entrance message on arenaZone. Add 2 Arena managers on Giran and Gludin arenas. Move the Derby Monster Track one outside the arena. Corrects the hardcoded CP recovery for a buff use, and add a popup if you haven't enough adenas (ty Zerador for the initial code). Crests refactor, should correct all problems of crests for clan/ally (staying crests after ally kick). Added back ToI and coliseum doors as opened at server start. Added the passive buff "Equip Set Items", which is added/removed in same time than a set passive skill. Verified from a L2Off. Report if you still got problems with crests, I only managed to put/remove/change one to see if I have broken something :P
  17. Well, thats true, in next rev. should be fixed. ty for report :P
  18. Changeset 119 AdminCommands refactor. Here are fresh commands for you, mighty admins ^^. ADDED COMMANDS cameramode: same as retail //camera, thx to Airin (L2J User contribution) http://www.l2jserver.com/forum/viewtopic.php?f=69&t=19618 admin_summon_info: displays an information window about target summon admin_unsummon: unsummon target's pet/summon or target admin_summon_setlvl: set the pet's level admin_show_pet_inv: show pet's inventory (currently NOT WORKING) admin_party_info: find party infos of targeted character, if any admin_clan_info: find clan infos of the character, if any admin_remove_clan_penalty: removes clan penalties DELETED COMMANDS save_modifications, part of the "Edit" button panel of the selected character. visible/invisible, deprecated cause of the existence of vis/invis. PANELS Many panels are improved. Some holes have been filled aswell with the new commands. Main panel have "dualbox" and "pet infos" buttons "List" > select a character got a fresh panel with new added commands. "Edit" button panel has been seriously revisited. It got only useful stuff. MISC Cleaned 2 skills. Nothing for you. L2ClanMember typos. Changeset 120 Some little fixes. core support for isClanSkill(). add an effect on Grade Penalty skill (-50% runspd/atkspd/cstspd). update correctly passive skill list when Grade Penalty occurs. update/complete 2 serverpackets. change calcLvlDependModifier formula method. Experimental : Point3D doesn't use "synchronize" anymore, which means less used ressources. Such points are used for signets casting as exemple. If you handle strange behavior on signets positioning or such, please contact on forum asap. This fix has been released recently on L2J. Changeset 121 Fix hennas typos problems. Additionally improve DB structure for those tables. Ty stanus for report. PS : prices have been updated aswell. When they seem more... normal (from my player's PoV), if you got proofs old prices were retail, send screen / cry on forum ^^. Changeset 122 Items, part 1.5 ^^ Correct following errors : stackable items (5 missing); herbs effects (both DP && core issue); SoE castles/clans (it was using the old itemhandler, used for backward compatibility, but now it was bypassing real effects so bb old itemhandler and welcome new generation :); Misc : added a config for bosses items drop rate; fixed the targeting issue when sitting (when you double protect something sometimes that bugs, lol). added Dummy skillhandler, correct "the DUMMY skillType isn't implemented". You can launch fireworks without bugs ! Eweussaumeu ! Changeset 123 Misc Add core support && DP for Court Magician (allow to use castle crown's skill), currently fully working. Correct shields item restriction (as they migrated from L2Weapon to L2Armor). Improve EffectFear (geodata check). I still don't know why mobs take time to be affected. It's not due to effect anyway. If by any hazard, the Court Magician got other stuff, consider send as much infos as you got on forum, and if possible with proofs about what you say. I didn't manage to find any decent IL infos, except the clan gate part.
  19. The original one ofc are much better than this ..
  20. Well, I checked their svn and there is 31228 npc, so it's your own fault. Also if u think its their fault, report it in their forum.
  21. No problem :) Also if you have a problem related to aCis project, you should use their forum :D We all knows there a known problems so we can help ya ;)
  22. If in game mob give u a crash, the answer is simple :D database ;)
  23. Open your database --> characters --> change X,Y,Z of your char X 117009, Y 145143, Z -2556 Also if you remember what mob crashed your game change his walkspd :)
  24. walkspd = 0 Change the walkspd of them mob.
×
×
  • Create New...