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SweeTs

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Everything posted by SweeTs

  1. Hahahaha, looks like a troll auction :D
  2. Probably data/scripts/custom folder. There you will find the folder for that Clan manager or w/e it is.
  3. Take aCis and "you are ready". Also, use bump button.
  4. Right click, team, update to head.
  5. Hehe, yeah, but well.. Why to let them get super-duper-bonus at 5th kill, naaa :D Well, it's up to them to add restrictions and so on :)
  6. Mmmm, that could be a way, but well. Why to give them the possibility to choose, life is brutal :D
  7. Who knows. If you want to extend it, the kills stage, use switch :) If you would like to ask something or so, let me know. We can even cooperate* :D * - (when I'm not lazy)
  8. Yes, even tho Lotriem is not selling it anymore / he's not active. Edit: Time out. Locked.
  9. Hehe, sort of :D Try to code and catch mistakes :D
  10. Yeah, that's it :) Offtopic: I'm thinking about new section for "such" codes. :D
  11. It's like, it's declared for JRE instead of JDK. Make sure you use the same version of Eclipse and java, if you use x32 eclipse, then use x32 jdk. Else, try to add back jre (which is by default) at the list. But that doesn't make any sense, since it's supposed to use JDK. :P Your datapack still shows its declared to JRE..
  12. Hehehe you lazy ass, I'd make you sleep immediatelly :) Well, yes like I/you said, the code "could be a part of something bigger", that's why fake hero would be better, but don't do it :) If you have some nice ideas, let me know. I'm searching something interesting for my project, since I'm empty of good ideas atm :D
  13. Still wrong.. You will give reward ONLY for fighter class. At 100 pvp fighter tattoo, and for each kill mage. Look my previous post, Fanky's code. Debug it and don't mess :)
  14. Wrong.. :D Try to understand the code, let me explain if (Config.FIGHTER_TATTOO_ENABLE && Config.MAGE_TATTOO_ENABLE && !isMageClass()) If fighter and mage tatto enabled and the char is not mage. Also rest of the code is logically wrong as well. Well, it's kinda stupid to have 2 options for fighter and mage tattoo, since why you would reward only one class, so you can make it only with one config and use Fanky version if (Config.CUSTOM_TATTOO_ENABLE) { if (getPvpKills() == 100) { if (!isMageClass()) { addItem("PvP Reward", Config.REWARD_FIGHTER_ID, Config.REWARD_FIGHTER_COUNT, this, true); sendMessage("You've been rewarded with a fighter tattoo"); } else { addItem("PvP Reward", Config.REWARD_MAGE_ID, Config.REWARD_MAGE_COUNT, this, true); sendMessage("You've been rewarded with a mage tatoo"); } } } Otherwise, you have to check 2 times the pvp count (if for example you enable fighter, and disable mage), one check for fighter and then the same shit for mage. :)
  15. If you want to make it kinda advanced. You could make new mothods for hero aura and hero skills, in addition for more kills add hero skills. So, you don't mess anything - heroes ranking for instance :) I have done like that on my sources, so you have more possibilities for the code/methods. But well, why should we share everything.. The same server features everywhere. :) Btw player.setIsHeroByKills(true); ---- _isHeroByKills = true; If you know what I mean :happyforever:
  16. That's logically wrong, kinda.. + // Add Fighter or Mage Tattoos + if (getPvpKills() == Config.PVP_COUNT) + { + if (Config.FIGHTER_TATTOO_ENABLE && !isMageClass()) + { + addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true); + sendMessage("Congratulations! " + Config.PVP_COUNT + " PvP Kills! You won Fighter Tattoo."); + } + else if(Config.MAGE_TATTOO_ENABLE) + { + addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true); + sendMessage("Congratulations! " + Config.PVP_COUNT + " PvP Kills! You won Mage Tattoo."); + } + } From my pov, first of all, you should check if the config is enabled. If yes, proceed, else do nothing. :P
  17. Right click on the project and at the very bottom properties. Check all tabs for issue(s).
  18. Ok, enough. Resell detected. Even so, that doesn't make you the author of the code, like UnAfraid said. Also, you don't have the real author's permission to sell it. You have 24h from now on, to redesign your topic aka drop the auction house feature and party matching, otherwise the topic will be locked.
  19. _killStage++ and there is no need to check for equipped chaotic weapon and oly. Move it directly under pvp count add.
  20. While it's 'pure' pack problem, report on their forum directly. You have more chances they will answer / give possible solution to test. locked.
  21. lol xDrac.. Shame on you, rly.. That's not so professional :okey:
  22. Report it @ l2jserver forum maybe? Also, there should be detailed error inside log folder.
  23. Check the .xml.. as far as I remember it's .xml-zed and there are various options. locked
  24. Ummm... Explain what the heck you want to do, what you are searching for?
  25. Normally the bypass uses only Quest w/o 9000_clan or so, else it's python.
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