Jump to content

xdem

Members
  • Posts

    4,152
  • Credits

  • Joined

  • Last visited

  • Days Won

    43
  • Feedback

    0%

xdem last won the day on July 22

xdem had the most liked content!

About xdem

Contact Methods

  • Website URL
    aepvp.net
  • Discord
    Blizzard#7187

Profile Information

  • Current Mood
    Bored
  • Gender
    Male
  • Country
    Russia
  • Location
  • Interests
    Astrology

Recent Profile Visitors

6,321 profile views

xdem's Achievements

  1. not missing and crucial thing, it will run as is on any type of gameserver
  2. so true, I am retarded, I though it was the author who responded, thanks haha
  3. You make no sense mate, am I arguing with a Junior ? You put a link to a dead unfinished project to prove what ? Its also shit-coded, and you are talking about geoengine specifically ? You must be retarded
  4. whats the point though? mariadb is the best option for an mmo like l2, mariadb will never be the bottleneck of the gameserver even in theoretical online counts of 100k+ and its already implemented ... the real bottleneck is the client itself, so extreme optimizations especially yours that are out of context make no sense if your project is for educational purposes okay you can built it with nodejs its okay, but re-inventing the wheel with worst designs makes no sense, you can instead contribute to active real-world l2j projects instead and be useful to the community
  5. this forum was (or still is idk) active due to the efforts of amateur l2j/l2client developers that shared custom content. not because of good administration/moderation or anything lmao. keep it l2 focused you are out of business already
  6. I just asked, what specific feature of Postgre you are going to use that will make a difference over current Mysql/Mariadb implementations
  7. I've reverse engineered the shit out of how L2 loads files in the past. It doesn't really matter if the files are located in System/Systextures/Textures whatever, based on my observations folders on L2 client exist only for hierarchy reasons ... Now I am not sure if the client loads everything it finds even if its not used
  8. Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
  9. Can you define what you mean custom ? I haven't look into how the client loads the data in what order and when, but if you give some examples of the files you've reduced that would be helpful. To add to the topic, the virtual ram critical error that @Exdeathy describes doesn't necessarily mean that you've run out of Virtual Memory. The client tried to allocate a continuous series of N bytes within this Virtual Memory block, but wasn't able to find one. So this error can happen even if your client is using 1000mb and you try to allocate 100mb of continuous memory but there wasn't any.
  10. i doubt your trashcan worths more than $250 good luck
  11. So you're going to leverage Postgre's features on L2J ? How ? Show us an example
  12. quick translation "i downloaded shared trinity files, and with hopes and dreams im gonna make the pocket money my daddy never gave me"
  13. I would also advice you to experiment with replaceAll("\\s+", " "); s+ will automatically match any whitespace character (including \r \n etc)
  14. You are not recreating L2 in Unity. You are recreating the MAPS. What you are doing is PoC and will remain unfished forever, and simply because recreating Lineage 2 is much more than importing / improving maps in Unity. Think of client side code, networking, game data, effects, sounds which is truly A LOT, trust me. To do all this in Unity will require an enormous man-hour waste to script, with probably inferior performance to the good old native L2 binaries. I will not even discuss about incompatibility with L2J/L2OFF networking, you will also have to remake the server because scripting the current networking would be a dumb idea on such a project. Overall, yeah nice effort / graphics.
  15. okay its simple and it will work, but you better save the minified html directly in the HTML Cache during the load phase!
×
×
  • Create New...