
evilgenx
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Everything posted by evilgenx
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Very nice along with the other Anti-* shares. Tnx!
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This is a fantastic Idea - testing and looking forward to playing it. Tnx for the share m8.
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[Guide] Announcement spawn Raid boss.
evilgenx replied to hoangnhan's topic in Server Shares & Files [L2J]
Very uesful. Saved me a ToDo item. Mucho Tnx. -
This looks pretty awesome. Giving a shot! Tnx for the share.
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[Share]OverEnchant Fix! (Anti-Hacker)
evilgenx replied to Nefer's topic in Server Shares & Files [L2J]
Very nice work around for phx! Thanks for the share! -
So who wants to try and make this work against something like shoutcast servers? :D Regardless, it's a pretty cool idea. I haven't tested yet but the idea is pretty awesome!
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[Share]An item to become hero untill restart
evilgenx replied to Vago's topic in Server Shares & Files [L2J]
Cool. Nice for event rewards! -
[Guide] How to balance classes by fighter and mystics
evilgenx replied to 1tm's topic in Server Development Discussion [L2J]
Nice post. At very least you are *trying* something here which is great. I noticed there was some complaints and nay sayers about this not working or creating proper balance. For those people - I wonder where you better solution is? At very least, this guy gave it a shot and shared it to the rest of us to us - even if just partially or to give admins/owners idea's on their own balance issue's. Tnx for the share/info! -
Will have a look. Tho a english desc. would've been nice. :)
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[SHARE]Imperial Skills Final Release
evilgenx replied to Nox*Shine's topic in Client Development Discussion
Here's the proper link. http://dump.ru/file/3817715 This is the server side data to give everyone a idea what these are... <?xml version="1.0" encoding="UTF-8"?> <list> <skill id="70000" levels="1" name="Imperial Hellish Fire"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="5000"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="20"/> <set name="reuseDelay" val="50000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70001" levels="1" name="Imperial Fire Strike"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1500"/> <set name="magicLvl" val="99"/> <set name="power" val="500"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="200"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="1600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70002" levels="1" name="Imperial Phoenix Rise"> <set name="mpInitialConsume" val="1250"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="5000"/> <set name="target" val="TARGET_PARTY"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> <for> <effect name="Buff" time="12000" val="0"> <add order="0x40" stat="pAtk" val="5000"> </add> <add order="0x40" stat="mAtk" val="5000"> </add> <mul order="0x30" stat="maxHp" val="1.5"> </mul> </effect> </for> </skill> <skill id="70003" levels="1" name="Hell Storm"> <set name="mpInitialConsume" val="50"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="100"/> <set name="target" val="TARGET_AREA"/> <set name="element" val="2"/> <set name="elementPower" val="2000"/> <set name="reuseDelay" val="800"/> <set name="hitTime" val="600"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> </skill> <skill id="70004" levels="1" name="Wind Nova"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="2000"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="2"/> <set name="elementPower" val="20"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70005" levels="1" name="Gravyard"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="50"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="2"/> <!-- Wind --> <set name="elementPower" val="2500"/> <set name="reuseDelay" val="400"/> <set name="hitTime" val="400"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70006" levels="1" name="Getsuga Tenshoy"> <set name="mpConsume" val="500"/> <set name="magicLvl" val="70"/> <set name="power" val="8000"/> <set name="target" val="TARGET_ONE"/> <set name="SSBoost" val="8.0"/> <set name="overHit" val="true"/> <set name="condition" val="128"/> <set name="reuseDelay" val="3000"/> <set name="hitTime" val="1900"/> <set name="skillType" val="PDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="baseCritRate" val="50"/> </skill> <skill id="70007" levels="1" name="CUtten atack"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1500"/> <set name="magicLvl" val="99"/> <set name="power" val="500"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="200"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="1600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70008" levels="1" name="Nova shield"> <set name="mpInitialConsume" val="1250"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="500000"/> <set name="target" val="TARGET_PARTY"/> <set name="reuseDelay" val="12000000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> <for> <effect name="Buff" time="12000" val="0"> <add order="0x40" stat="pDef" val="50000000"> </add> <add order="0x40" stat="mDef" val="50000000"> </add> </effect> </for> </skill> </list> eg. -
Nice. Saves a buncha time! Tnx a bunch for these queries!
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[SHARE] Colored Weapon GlowS from +1 to +100
evilgenx replied to Rattys's topic in Client Development Discussion
Saved me a great deal of time and hair pulling, tnx. :) -
[Share] Cursed Weapons {Custom Glows}
evilgenx replied to Gangsta's topic in Client Development Discussion
Checking this out, looks good tho. Tnx! -
[Guide] How to increase lineage2 performance
evilgenx replied to 1tm's topic in Client Development Discussion
Giving this a shot as well. Tnx for the info... Rather surprised I never noticed this myself. heh -
[Guide] How to increase lineage2 performance
evilgenx replied to 1tm's topic in Client Development Discussion
Giving this a shot as well. Tnx for the info... Rather surprised I never noticed this myself. heh -
Killer guide. TYVM.
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[GUIDE]Alternative Way - Anti-PHX Enchant.
evilgenx replied to Coyote™'s topic in Server Development Discussion [L2J]
Gonna give this a shot of dev and see what's up. Tnx for the share! -
[Share] My Custom Datapack
evilgenx replied to Street-Gamer's topic in Server Development Discussion [L2J]
I'll have a loot and see what the diff is between current dp's. tnx tho for the share. -
[SHARE] Demon and Tiger Shield
evilgenx replied to Maitosanah's topic in Client Development Discussion
Very nice. ty -
Nice share. Tnx.
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[GUIDE]how to make a mob to be your pet.
evilgenx replied to bourbouli8ras's topic in Server Development Discussion [L2J]
Very cool. tnx :D:D -
{UPDATED}[Share] Mega Collection! Top Shares!
evilgenx replied to Frank's topic in Server Development Discussion [L2J]
Nice info, ty. -
[Share]Second web flash my me
evilgenx replied to paulik's topic in Server Development Discussion [L2J]
Nice job & share. :) -
[Share]Hard Set Weapons For Ct2.3
evilgenx replied to Vkouk's topic in Client Development Discussion
Awesome job on these. :) Ty. -
Pre-Thanks. I'm at 24 posts, need 25 to download this. Hopefully nobody gets ticked off - pretty safe bet that these are awesome since everything I've seen so far from Chandy is great work. You def. have a eye and talent for this stuff.