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zconll

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Everything posted by zconll

  1. C4 itemdata only support one skill in item skill definition, you have to use next syntax in "ItemdatEx.txt":
  2. correct, i only fixed superpoint.bin (geodata folder)
  3. Have you placed the fixed file in your geodata folder? Look as you have corrupt your "superpointinfo.txt" in your script folder (this is other different file). L2npc load boths file during startup, "superpoint.bin" in geodata folder (my fixed) and one other file on script folder "superpointinfo.txt".
  4. Superpoint Fixed invalid node
  5. Anyone has one link for clean High Five part 5 client installer (Fog login screen)?
  6. HF Here you have full server with some small fixes (still too work to do)
  7. I am using too HAuthd , all work good, i can reloging, i can to send you my HAuthd if you need.
  8. You is using incorrect syntax, change: myself.OwnItemCount -> OwnItemCount
  9. Eressea is in correct, you need add item(s) to itemdataex.txt This is my itemdataex,txt script:
  10. Thank you, I see on decompiled code something weird, i use options "--chronicles=c1 --tree=0 --utf16le=1", as can you see show some KR/JP string on beginning all classes after "default_npc" class. This don't happen if use default encoded utf8 " --utf16le=0".
  11. Thanks you for the new update, for c1 support we have download c1-support branch from repository?
  12. Sorry mistaken mine i updated last descompiler source and now show correctly all parameters. des
  13. ok, I never has seen this parameter in GF/freya ai.obj, i need add this parameter to "default_npc" class, but there a problem after descompiled. How you can to see second and third parameter show both together, when should be:
  14. Problem with empty string in "MakeFString" function. After descompiler: Should be: class warrior_parameter affected and some more.
  15. There is 3 functions missing from eressea's compiler.
  16. nice, you have one missing handler " handler 164 SOCIAL_ACTION_EVENT ".
  17. Hi, good job but you need fix other small bug on all classes than use "skill_name_id / 256 * 256" you need change from : Else some npc ai doesn't work as Treasure chest and more.
  18. Wow! Work fine now.
  19. Thanks you again. I am testing your compiler, when compiler find one error during code compilation not dump information about error(s) found in "compile_msg.txt" only show quantity errors found so it's hard to fix code.
  20. Thanks you for this original c1 nasc, i have this c4 ai (not 100% fixed). I hope you will be very helpful. C4 Ai merged btw Could to be possible compile nasc c1 in release mode please? msvc2015 redist. have missing debug libraries and then need install full visual studio 2015.
  21. Change to "hair" slot . Vanganth is based in C4 server and face slot doesn't exist. you are using il advext itemdata i think and them adding this custom slot. item_begin armor 5808 [party_mask] item_type=armor slot_bit_type={hair} armor_type=none etcitem_type=none recipe_id=0 blessed=0 weight=10 default_action=action_equip consume_type=consume_type_normal initial_count=1 maximum_count=1 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=500000 item_skill=[none] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=wood crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=90 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end
  22. If you have disabled this feature use original c4 penalty system player have chance dropp items, in c5+ player don't dropped items but have chance get debuff.
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