Have you placed the fixed file in your geodata folder?
Look as you have corrupt your "superpointinfo.txt" in your script folder (this is other different file).
L2npc load boths file during startup, "superpoint.bin" in geodata folder (my fixed) and one other file on script folder "superpointinfo.txt".
Thank you, I see on decompiled code something weird, i use options "--chronicles=c1 --tree=0 --utf16le=1", as can you see show some KR/JP string on beginning all classes after "default_npc" class. This don't happen if use default encoded utf8 " --utf16le=0".
ok, I never has seen this parameter in GF/freya ai.obj, i need add this parameter to "default_npc" class, but there a problem after descompiled.
How you can to see second and third parameter show both together, when should be:
Hi, good job but you need fix other small bug on all classes than use "skill_name_id / 256 * 256" you need change from :
Else some npc ai doesn't work as Treasure chest and more.
Thanks you again.
I am testing your compiler, when compiler find one error during code compilation not dump information about error(s) found in "compile_msg.txt" only show quantity errors found so it's hard to fix code.
Thanks you for this original c1 nasc, i have this c4 ai (not 100% fixed). I hope you will be very helpful.
C4 Ai merged
btw Could to be possible compile nasc c1 in release mode please? msvc2015 redist. have missing debug libraries and then need install full visual studio 2015.
If you have disabled this feature use original c4 penalty system player have chance dropp items, in c5+ player don't dropped items but have chance get debuff.