a wannabe that troll us with nonsense, i loved the part source and no-source, and the explanation with google quote that class files are finalized and cannot be reverted for editing o.O
he's probably offering along with "his" engine a new java version with class file encoding, or an engine with server conectivity where the files are hosted o.O which would be totally useless cuz the base of that vote reward engine is already shared.
so what actually he offers? the shared engine in a new console? o.O
This console has some differences from the shared codes i will say some examples
You can have it on other computer (less ram/cpu)
Libraries not load on game server -> less libraries since they moved on that console for the specific purpose to load less ram faster cpu and script excecution time
Console checks hopzone and it uses database 1 time per checktime (30sec) or what you want
Less database communication from the shared systems are shared arround
You know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?
PLUS
The patch removes imports from some java libraries nessesary to connect on votesites also and they wont need to load on game server
My comments: some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.
compared to your ram and cpu theory and saving some microseconds in your version we have one more threadpool and sql connection per cycle which is in core
normal one > save data to sql each cycle, load sql data only on gs loading
yours > save data to sql each cycle, load sql data every single cycle by core
xD
i wont even bother my self checking your post anymore, GOOD LUCK with your sales and your theories