
barao45
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Everything posted by barao45
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Ultimate Buffer For Acis By Povis111
barao45 replied to povis111's topic in Server Shares & Files [L2J]
thank man, but..... with what chronicle is compatible? -
this game is a really shit, i have account and i played but the games isnt finished, and have cheaters everywhere
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One of the best horror games[my opinion]
barao45 replied to Traixz's topic in Consoles General Discussion
oohhh, lost planet 2!!! too :D i forgot it -
great tutorial, thanks google :D
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downloading. thanks
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[Share] Web Design + PSD Source
barao45 replied to fokys's topic in Website Templates & Themes (Free)
the psd isnt working now, reload please! thanks -
One of the best horror games[my opinion]
barao45 replied to Traixz's topic in Consoles General Discussion
me too, fear II and III, or the new resident evil 6 -
[Help] IPCONFIG Hi5 !!
barao45 replied to conf17's question in Request Server Development Help [L2J]
i have that problem and the problem is resolved, you can see mi topic. bye -
[Help]Problems when the PJ Die
barao45 replied to barao45's question in Request Server Development Help [L2J]
any ideas??? -
I need help, I want to create a mana potion not work in attack mode, any ideas???? and similar to greater haling potion increasing mana gradually.
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[Preview] Counter Strike : Global Offensive
barao45 replied to salim's topic in Other Multiplayer Games
my friends have told me that this very good game, graphics -
My Full Weapon's ID (with SA) - Part3
barao45 replied to ConstantineCX's topic in General Discussion [English]
thanks :D -
on lineage pmfun ?
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at what moment the error appear? yo have the problem in the column 'bot_report_points' I wipe the column
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(Help) Configure Server for Ext User
barao45 posted a question in Request Server Development Help [L2J]
Can anyone helpme? i have a problem when i try to configure the server for ext users. Any solution? ipconfig.xml Quote <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="200.xxx.xxx.xxx" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.106" /> </gameserver> server.properties Quote # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = 200.xxx.xxx.xxx # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jgs (default) # URL = jdbc:hsqldb:hsql://localhost/l2jgs # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = root # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. # WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u> #Default: . DatapackRoot = . # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 267;268;271;273 AllowedProtocolRevisions = 267;268;271;273 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # This setting restricts clan/subpledge names players can set. # See CnameTemplate for details ClanNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 -
[Help]Best Hi5 Source
barao45 replied to dodelez's question in Request Server Development Help [L2J]
yes, ive used the datapack months ago and the svs is stable, talk to them -
your root password is root? can you add databaseinstall.bat picture?
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thanks. good workk!.
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[Share][Collection]Some Freya NPC's
barao45 replied to `KnipeX's topic in Server Shares & Files [L2J]
reply, i wanna see! -
thanks man. but i need to create a npc for this code? i dont undertand it
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thanks!