I did a little searching for u :)
Edit : It is for talking island
SCRIPT FOR FIGHTERS
LABEL(DELEVEL) /label to jump till the desired level is reached
CHARSTATUS(LV,<=,20) /here you set the level you want to get
{
SAY(All Right) /message for you
RETURN() /returns NULL
EXIT() /ends the script
}
CHANGEWAITTYPE(1) /stands the char
POSINRANGE(-84512,242679,-3728,600) /first possible position
{
MOVETO(-86156,241094,-3728) /move to the nearest door
LABEL(NORTHWEST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
FORCEATTACK(Kenyos[iD=30045]) /attacks the Kenyos NPC (archer)
DELAY(1000)
JMP(NORTHWEST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-83944,243412,-3728,600) /second possible position
{
MOVETO(-82454,244880,-3728) /move to the nearest door
LABEL(SOUTHEAST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
FORCEATTACK(Arnold[iD=30041]) /attacks the Arnold NPC (archer)
DELAY(1000)
JMP(SOUTHEAST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-83899,242743,-3728,550) /third possible position
{
MOVETO(-82375,241361,-3728) /move to the nearest door
LABEL(NORTHEAST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
FORCEATTACK(Leon[iD=30040]) /attacks the Leon NPC (archer)
DELAY(1000)
JMP(NORTHEAST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-84612,243233,-3728,550)
{
MOVETO(-86222,244575,-3728) /move to the nearest door
LABEL(SOUTHWEST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
FORCEATTACK(Chiperan[iD=30044]) /attacks the Chiperan NPC (archer)
DELAY(1000)
JMP(SOUTHWEST) /this jump keep the attack going till the char die
}
}
DELAY(2000) /delay a little until the return text is displayed
GOHOME() /return the char to the town
JMP(DELEVEL) /jump to the Delevel label to keep going till it reaches the desired lvl
SCRIPT FOR MAGES
LABEL(DELEVEL) /label to jump till the desired level is reached
CHARSTATUS(LV,<=,20) /here you set the level you want to get
{
SAY(All Right) /message for you
RETURN() /returns NULL
EXIT() /ends the script
}
CHANGEWAITTYPE(1) /stands the char
POSINRANGE(-84512,242679,-3728,600) /first possible position
{
MOVETO(-86156,241094,-3728) /move to the nearest door
LABEL(NORTHWEST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
USESKILL(WIND STRIKE[iD=1177],NPC,Kenyos) /attacks the Kenyos NPC (archer)
DELAY(1000)
JMP(NORTHWEST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-83944,243412,-3728,600) /second possible position
{
MOVETO(-82454,244880,-3728) /move to the nearest door
LABEL(SOUTHEAST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
USESKILL(WIND STRIKE[iD=1177],NPC,Arnold) /attacks the Arnold NPC (archer)
DELAY(1000)
JMP(SOUTHEAST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-83899,242743,-3728,550) /third possible position
{
MOVETO(-82375,241361,-3728) /move to the nearest door
LABEL(NORTHEAST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
USESKILL(WIND STRIKE[iD=1177],NPC,Leon) /attacks the Leon NPC (archer)
DELAY(1000)
JMP(NORTHEAST) /this jump keep the attack going till the char die
}
}
POSINRANGE(-84612,243233,-3728,550)
{
MOVETO(-86222,244575,-3728) /move to the nearest door
LABEL(SOUTHWEST) /label to keep attacking while still alive
CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks
{
USESKILL(WIND STRIKE[iD=1177],NPC,Chiperan) /attacks the Chiperan NPC (archer)
DELAY(1000)
JMP(SOUTHWEST) /this jump keep the attack going till the char die
}
}
DELAY(2000) /delay a little until the return text is displayed
GOHOME() /return the char to the town
JMP(DELEVEL) /jump to the Delevel label to keep going till it reaches the desired lvl
The mages script can be used with any meele also only change the skill name and ID so you can hit them faster at lower lvls.
*credits go to Varacolaci from http://ltwo.insane-gamers.com