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vampir

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Everything posted by vampir

  1. Take a look at item Rune of Experience Points 30% - id 22039.
  2. :S by looking at this jar, i can see they have a lot of stolen code from me :( This thing isn't protected at all, if you want to change this code, you can just use winrar and notepad: Open L2sGameServer.jar with winrar, find Clients class, open it with notepad, replace the value, save it, window in winrar will pop up to update the archive(click yes). Done By looking at the classes like Clients, ChatReplacer, they really should change the "dev"...
  3. So the best way, would be to find the place in the core where Linen Shirt is set as the No-Armor-Worn. You could also make modification in the core that would do the same thing as .dressme is doing - change packet with chosen armor id(catch the packet and replace the value). I am sorry but i can't really help in completing any of those ways because i don't know much about creating such modifications.
  4. It's not that i was accusing you of something, i just found your previous post funny and wrote comment why it looked funny to me. I thought it was obvious that what i wrote is exaggeration and that i didn't write it because i thought it was the truth. I ment no harm, have fun working on your project :)
  5. You can achieve it without client modification by implementing part of so called dressme system. While having Linen Shirt equiped, you could just send visual packets of other armor.
  6. Sorry, but i don't want to add L2UI_CT1.utx from Ertheia with size of 203mb to my patch. Such answers aren't really helpful staying on the topic.
  7. This sounded like you wanted to be seen as maker of those codes and felt resentful that somebody spotted that :P
  8. That's what i want to do, set those properties and i made this topic to find out how.
  9. Nobody knows? :( I can pay for info
  10. Same question: http://www.maxcheaters.com/topic/185096-html-button-fore-back-actions/
  11. Ye, while doing this Party Machine i was doing something like that: Not Checked: <button value="" action="bypass bypass" width=14 height=14 back="L2UI.CheckBox" fore="L2U.CheckBox"> Checked: <button value="" action="bypass bypass" width=14 height=14 back="L2UI.CheckBox_checked" fore="L2U.CheckBox_checked">
  12. Look of the button doesn't matter. What i need is to find out, how to make button width and height change and not second(like on the picture) button to be created.
  13. Hi I want to add Button from another Ertheia to H5. It works really nice except one problem: Does anybody know, what i need to set so button will expand in width and height correctly? L2UI_CT1.Button_DF is good example of correct button, it is normally 32x32 but i can create any size of it and it will look nice :)
  14. You want to fix whole L2JServer by asking for the completed codes? Sorry but i don't have that fixes, you could take just part of the work from acis(like those fixes you are asking for).
  15. Omg... So it looks like you are the only one worthy. On Topic: I would like to see a server with nice background story. I don't mean wall of texts in every quest that nobody would read, but small infos that would tell player what is mainly going on over the world. Then just connect your features with it, make everything have a bit of sense. I think players would like that feeling.
  16. I think it should be something like that: @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.equalsIgnoreCase("getbuff")) { String[] buffsArray = command.substring(actualCommand.length).trim().split(";"); for(String buffString : buffsArray) { String[] idLevelString = buffString.split(" "); int buffid = Integer.parseInt(idLevelString[0]); int bufflevel = idLevelString.length > 1 ? Integer.parseInt(idLevelString[1]) : 1; if (buffid != 0 && !player.isDead()) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 500, 0)); } } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("restore")) { if (!player.isDead()) { player.setCurrentHp(player.getMaxHp()); broadcastPacket(new MagicSkillUse(this, player, 1258, 4, 500, 0)); showChatWindow(player); } } else if (actualCommand.equalsIgnoreCase("cancel")) { if (!player.isDead()) { player.stopAllEffects(); broadcastPacket(new MagicSkillUse(this, player, 1056, 12, 500, 0)); showChatWindow(player); } } else super.onBypassFeedback(player, command); }
  17. Hi Could you show me whats before the code you have pasted? I would like to see how buffid and bufflevel is taken from String, so i can find out best changes in code without guessing :)
  18. Can you put here screens of finished work when everything is done? :) I am glad you have found somebody who can do such things, result looks great so far
  19. <html> <body> Normal Text <br> <font name="CreditTextNormal">CreditTextNormal Text</font> <br> </body> </html>
  20. <font name="CreditTextNormal">
  21. Easy thing. You need 2 superposed icons. Make a table with that icon(guy with a green/white colors around) as a background. Inside TD of the table, add button with completely invisible fore and almost fully invisible(except yellow borders) back.
  22. This is connection of 3 things: 1. Background icon(icon.weapon_elven_long_sword_i00) 2. Black Square which area is 1/4 of icons area, also placed as background(L2UI_CT1.Windows_DF_TooltipBG) 3. Normal Text <table border=0 cellspacing=0 cellpadding=0 width=32 height=32 background="icon.weapon_elven_long_sword_i00"> <tr> <td width=32 align=right> <table border=0 width=16 height=16 background="L2UI_CT1.Windows_DF_TooltipBG"> <tr> <td width=16 align=center valign=center> <font color="FFFFFF">D</font> </td> </tr> </table> </td> </tr> </table>
  23. Really nice! I wish you good luck, for sure i would also use services of the person that can accomplish such task :)
  24. It's better to use some files with less bugs, i believe that's what merfis202 and Krat0S ment and i have to agree
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