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vampir

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Everything posted by vampir

  1. Very trusted and experienced client dev. If you can imagine something awesome to add in your client, there is 99% that he will be able to do it.
  2. Please contact me on my skype: niedziolek50
  3. You need to modify localization.ini and add all second language files like itemname-e. On L2Tales i have added Russian language, so you can download the patch and check how it is done.
  4. You should open your Interface.xdat with Xdat Editor(google it to find download link), then in "windows" tab you need to find BoardWnd, then you just delete tabs and save the file.
  5. public static Map<L2PcInstance, Integer> sortMap(Map<L2PcInstance, Integer> notSortedMap) { Map<L2PcInstance, Integer> orderedMap = new TreeMap<>(new MyOwnComparator(notSortedMap)); orderedMap.putAll(notSortedMap); return orderedMap; } public static class MyOwnComparator implements Comparator<L2PcInstance> { private final Map<L2PcInstance, Integer> map; public MyOwnComparator (Map<L2PcInstance, Integer> map) { this.map = map; } @Override public int compare(L2PcInstance o1, L2PcInstance o2) { return Integer.compare(map.get(o1), map.get(o2));//Do whatever you want here. This line will currently compare the values } }
  6. Shots shouldnt be in Crafting profession?
  7. Failed hard, nobody likes PvP Servers that i make, even though in my opinion it was best server i played.
  8. Every h5 mid rate server has problem with stalone servers. Soon L2Cartel is opened, Averia once again will try to get it down by DDOS :P You mad that stalone is making more money than You?
  9. You write <tr>, but you dont write <table> for some reason, take a look: " <tr><br> <tr> <tr> "
  10. When you will stop copying my work and stealing htmls? :(
  11. Can you share source code? I don't think anybody on MXC would be able to create such complicated buffer by himself(except You ofc).
  12. Most likely there is no possibility to trigger that animation now and the only way to create it would be to mess with core of the game client.
  13. Great, about when BETA of your server will begin?
  14. On big servers there would be big queue to vote, i don't see why this way could be better while few toplists provide possibility to check if single IP voted or not.
  15. I believe the idea can work, only if you will make some other way to "level up". Players should be doing something, ONLY to be getting the level up. Now if it costs adena, players will just have to click 100 times and they will have their level, doesnt look like fun. For example: - Kill specific monsters which drop specific spell books - Quests for mages of each race, you gain reputation by doing some tasks and you can buy buffs of certain race - You gain extra skill similar to Spoil, to drain Spell Points from monsters. Lava monsters give some fire skills, Angels some holy skills, something like that The way it works now, i dont see the point.
  16. How can you make individual vote reward, without the API from toplist?
  17. Yup, that's true. Although l2top.co admin seems offline for a while now :/
  18. The problem is, this functionality is not bind to Ultimate Defense in lineageSkillEffect.u but in UserInfo and CharInfo packet sent from server. It is fully triggered by AbnormalEffect variable. Game client even doesn't know which debuff or buff(with abnormal effect) your target has, it just knows that it has to show blue circle above head or invul. Even if you completely disable cast animation in skillgrp(or change it to any other skill), that abnormal effect will still be shown.
  19. Actually even a lot better is to use: <table cellspacing=5></table> You can achieve any possible space in height you wish to have. If <br> is enough, then its better to use <br> because it has less letters.
  20. Depends what exactly you wish to do. There are 2 options: 1. Make abnormal effect for the buffs that your Game Client knows. Your client knows: 1. buffs that your own character has 2. Buffs of your party members 3. Buffs of your olympiad opponent 4. In GOD client knows buffs of all nearby players 2. Make abnormal effect for buffs or debuffs of your nearby opponents. If you are playing below GOD, game client doesn't know them at all(except those, for which abnormal effects are already sent by the server). 1. This can be modified by hardcore client modification, i dont think any of current bots allow such possibility. You would need to attach to the game client and listen for the packets that give info about those buffs/debuffs i have talked about. When such info is sent from the server, you would need to modify AbnormalEffects in the Game Client. That's hard thing to be done. 2. Absolutely no way.
  21. Is it like npc buffer, but to be able to use higher level buffs you need to spend(use Buff Me or Buff Pet button) some time with lower ones?
  22. This data is sent by server(not game client), those animations are called AbnormalEffects. You are admin or the player?
  23. Are you talking about effect that stays on the character for the duration of the buff/debuff? For example stun(when target gets stunned, he gets stars above the char), silence(blue circle above target character), ulitmate defense(bobble on that char that used UD).
  24. Good luck making everything alone, you will never go too far.
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