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sacrifice

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Everything posted by sacrifice

  1. Hello I looking for Heroic weapon to Animation and systextures, I found icon but i don't find texture and mesh of new heroic weapons, who would be or are (and name of tga and psk) Thx
  2. Hello I would like to know if anyone has managed to create full custom soulshots that happens to have the auto lock in the bar if so how is it rated Core or client side that you have to do something if I take existing shot ID not used as 22082 it works by cons if I take totally custom ID like 222222 it does not work the autolock shot THX for Help
  3. Hello I was wondering if someone had already started a project to make mercenaries as in guild wars on L2J Someone would have an idea or track of something close to this idea? Thx all
  4. Very nice Me I would learn to get zone mpas unr into client Koreen, it's very hard, or juste decrypt 111 and open with UE and recrypt....
  5. Hello someone would be able to convert map areas for example fafurion client for old chronicles (ex: Final Part) ? if i add .unr my client CE I need help Thx
  6. i find in interface.u but i dont know how to edit and save in to .u in to Final part //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. //debug ("텍스쳐 이름"@ Item.CrystalType ); if (Item.CrystalType == 6 || Item.CrystalType == 7) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } } to GOD //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.6, 7 //R95,R99 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. 9,10 if (Item.CrystalType == 6 || Item.CrystalType == 7 || Item.CrystalType == 9 || Item.CrystalType == 10) // || Item.CrystalType == 11) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } }
  7. where is link id and filename exemple: 107 a,grades84\0?
  8. Hello you found a solution for add new grade?
  9. where is link id and filename exemple: 107 a,grades84\0? because if i change filename exemple: 107 a,gradesXX\0 a,symbol.grade_s84\0 1 I loose logo grade
  10. i find dat symbolname-e id filename alias UNK_0 1 a,smile\0 a,symbol.imoticon001\0 1 2 a,-_-\0 a,symbol.imoticon002\0 1 3 a,crying\0 a,symbol.imoticon003\0 1 4 a,rage\0 a,symbol.imoticon004\0 1 5 a,heart\0 a,symbol.imoticon005\0 1 100 a,adena\0 a,symbol.adena\0 1 101 a,grades\0 a,symbol.grade_s\0 1 102 a,gradea\0 a,symbol.grade_a\0 1 103 a,gradeb\0 a,symbol.grade_b\0 1 104 a,gradec\0 a,symbol.grade_c\0 1 105 a,graded\0 a,symbol.grade_d\0 1 106 a,grades80\0 a,symbol.grade_s80\0 1 107 a,grades84\0 a,symbol.grade_s84\0 1
  11. Yes i know but my question is for exemple: how do the link number in dat with " Symbol .grade_d" ? but i want create new grade ?
  12. Hello I solicit yours to know if anyone knows where is the link of the rank compared to the link of the logo in systexture (example S84) I know that in the dat (weapongrp / armorgrp) it's a number but this figure how is it going to look for the logo of the grade in systextures because i would like to create new grade related to a digit in the dat Thx for Help
  13. it is random the CE players that is using for Teleport : NPC, either with SOE that it is by entering a zone. There are CE all the time or even when logging is when the disappearance or the appearance more often
  14. the critical error happens most often during a teleport you have an idea how to correct this? Thx for help
  15. Hello someone would be able to fix a recurring critical error: History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterialXXX) Where is Transient.ShadowBitmapMaterial file in client? Thx for Help
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