Jump to content

nikpappa

Members
  • Posts

    98
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by nikpappa

  1. You won't find a decent pridepack with features you want, the only thing you can do is take one shared and reconstruct it, add new feature, fix issues that need fixing etc.
  2. How hard is to make a system similar to attribute and alongside it for let's say monster score e.g: every monster kill will increase the bar by one on your weapon. How much client modification does it require?
  3. i fking love you, it worked
  4. can you adjust it to mine? so i can try it java -Djava.util.logging.manager=net.sf.l2j.util.L2LogManager -Xmx1024m -cp ./../libs/*;l2jserver.jar net.sf.l2j.gameserver.GameServer
  5. i tried adding -version:etc in the bat file but it wouldnt start the server
  6. yes every jdk has i believe the same script engine im not sure, i just want to have java11 preferably
  7. I know that, i am asking if there is any other way of doing it, i dont want to use java6
  8. and how do i fix that? cant use 1.6 is so old
  9. thanks for answering but i am using intelij I did invalidate caches but no change
  10. Script engine does not work with any other java version other than 1.6, does anyone know how can I fix that?
  11. i think you are 2 years late
  12. The code is awful you can use substring here
  13. True and even if those codes were correct, even then they could possibly not suit your case. You need to find a way for the flag to stay even if players attack each other
  14. I believe that when players hit each other then they will be unflagged
  15. You need to store players who hit the rb in a collection, then on death you will broadcast to every player that did damage the rb the html message if (attacker instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) attacker; if (!_damageMap.containsKey(player.getObjectId())) _damageMap.put(player.getObjectId(), damage); else _damageMap.put(player.getObjectId(), _damageMap.get(player.getObjectId()) + damage); } should be something like this
  16. You need to keep players that hit the monster in a collection, then you just broadcast it when you want with a html message
  17. this will come in handy for many ppl, nice share
  18. should be on playerinstance, onSubclassChange or smthing like that, otherwise it could be at the npc that handles subs
  19. i guess just remove the part where the previous skills are deleted when you change sub
  20. check the method that is reloading your skills when you change sub, maybe there happens something wrong, should be on VillageMaster or smthing
×
×
  • Create New...