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filimon

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Everything posted by filimon

  1. V2 you mean the files with heroism and blah blah blah?
  2. Indeed. Thanks :)
  3. Add a check in enterworld to return the player if his time is over and if he's in the zone.
  4. How to make loading screen streched and get rid off borders
  5. Well, i need someone to decrypt some protected files: https://mega.nz/#!RmxmWYBR!iDFqvYT8VEZBkX8nxAzzdIZTimq7sNhmTGKJkssX5s8 PS: i tried with every known way.
  6. It won't anymore.
  7. You can check how br_aga_zaken gets attached on EAB_HEADBONE if you deeply search it on H5 Chronicle, what i tried to do was to expand the engine's properties.
  8. The attach config is not recognized at all from my engine so I have to find a way to modify engine.u if there's any way...
  9. Well i tried to implement the Zakensword class on lower chronicles from CT 2.5. And i figured out that on CT 2.5 "AttachedBone" was implemented on NAgathion class. What i tried to do was to make a new class since was not able to 'touch' engine.NAgathion so i made my own: class MyAga extends Pawn; var enum EAgathionMovementType { EAMT_FOLLOW, EAMT_FLOAT, EAMT_ONVEHICLE, } MovementType; var enum EAgathionType { EAT_DEFAULT, EAT_ATTACHED, } AgathionType; var enum EAttachedBone { EAB_NONE, EAB_HEADBONE, EAB_SPINEBONE, EAB_R_HANDBONE, EAB_L_HANDBONE, EAB_R_ARMBONE, EAB_L_ARMBONE, EAB_R_FOOTBONE, EAB_L_FOOTBONE, } AttachedBone; var vector DestLocation; var Rotator OriginalRotationRate; var int RandomAnimPercent; var int RandomSpecialAnimationState; // -1 to decide, 0 failed, 1 success var bool NeedMaster; // for 3D UI var pawn Master; var int MasterWaitType; var float MasterWaitTypeChangeUpdate; defaultproperties { OriginalRotationRate=(Pitch=0,Yaw=30000,Roll=0), RandomAnimPercent=20 NeedMaster=True bCollideActors=False bCollideWorld=False } And my own class for npc class br_aga_zaken extends MyAga Config(User); defaultproperties { GroundMaxSpeed=180.00 GroundMinSpeed=60.00 AgathionType=1 AttachedBone=2 CollisionRadius=0.01 CollisionHeight=5.50 } when i compile those two properties disappear : AgathionType=1 AttachedBone=2 and what i get ingame is this It doesn't follow the character but it spawns on the correct position
  10. As the title says i want to buy protection for my client files utx/ukx/.dat/.u/.xdat
  11. that's how scaling worked for me Windows Resolution 4k Ingame resolution 1080p Scaling 150%
  12. it resize only text. (ofc it wont resize textures) I used 2560 x 1440 resolution on my 4k when i wanted to play,
  13. Change windows scaling
  14. WTB Faction System that will be active specific days for specific zones. To be contained: Faction Points (PvE & PvP) Faction Ranks Player name change when he is in Faction Zone ( Name will be set once by player and wont change ) Faction zones cycle 1 Dynamic Teleport for x Faction Zones ( Will redirect to the active zone ) skype: andremitcakos
  15. WTB This achievements engine, pm with prices here or add on skype: andremitcakos
  16. Success!
  17. He should see that coming, when he named his server after an already famous server.
  18. Don't call yourself a freelance developer and don't accept works. I've seen your posts and only idiots would trust you. This topic is an argument between idiots. Unfortunately stupidity can't be defeated. GL.
  19. Funny fact is that people like pamela are going to own a server. Supidity kills lineage 2.
  20. I'm using this to convert numbers from 1 to 10 into images, public final static String number(int numberid) { Map<Integer, String> number; number = new FastMap<Integer, String>(); number.put(1, "<icon._num1 width=16 height=16>"); number.put(2, "<icon._num2 width=16 height=16>"); number.put(3, "<icon._num3 width=16 height=16>"); number.put(4, "<icon._num4 width=16 height=16>"); number.put(5, "<icon._num5 width=16 height=16>"); number.put(6, "<icon._num6 width=16 height=16>"); number.put(7, "<icon._num7 width=16 height=16>"); number.put(8, "<icon._num8 width=16 height=16>"); number.put(9, "<icon._num9 width=16 height=16>"); number.put(10, "<icon._num10 width=16 height=16>"); return number.get(numberid); } is there a way to replace each number automatically when found in string, for example : the number 123 to be converted into "<icon._num1 width=16 height=16>"+"<icon._num2 width=16 height=16>"+"<icon._num3 width=16 height=16>"
  21. try login with accesslevel then ///show windowname then go to character create menu this might help you trace it.
  22. You should straightly contact Neophron, since he's the one who created the interface for interlude.
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