hello how can help me on this ?
packet from server -> client ( is all incoming packet from login server and game server )
typedef int (__fastcall *_AddNetworkQueue) (unsigned int This, unsigned int EDX, TNetworkPacket *NetworkPacket);
_AddNetworkQueue true_AddNetworkQueue;
//"?AddNetworkQueue@UNetworkHandler@@UAEHPAUNetworkPacket@@@Z"
int __fastcall new_AddNetworkQueue(unsigned int This, unsigned int EDX, TNetworkPacket *NetworkPacket)
{
return true_AddNetworkQueue(This, EDX, NetworkPacket);
}
packer from client -> to game server
typedef void (__cdecl *_SendPacket) (unsigned int This, char *Format, ...);
_SendPacket true_SendPacket;
void __cdecl new_SendPacket(unsigned int This, char *Format, ...)
{
true_SendPacket(This, "b", size, (int)buf);
}
how can get packer from client -> to login server ???