When Adena is dropped, binding to the emitter is triggered, for example ( emitter when Adena is dropped ):
class coins extends Emitter;
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01'
RenderTwoSided=True
Acceleration=(Z=-200.000000)
ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000))
MaxParticles=20
RespawnDeadParticles=False
AutoDestroy=True
Name="MeshEmitter1"
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=2.000000,Max=2.000000)
SpinParticles=True
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(Y=(Min=3.000000,Max=6.000000))
StartSpinRange=(X=(Max=360.000000),Y=(Min=360.000000),Z=(Max=360.000000))
UseSizeScale=True
UseRegularSizeScale=False
StartSizeRange=(X=(Min=0.600000,Max=0.600000))
UniformSize=True
InitialParticlesPerSecond=80.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000))
Name="MeshEmitter1"
End Object
Emitters(0)=MeshEmitter'MeshEmitter1'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01'
RenderTwoSided=True
Acceleration=(Z=-200.000000)
ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000))
AutoDestroy=True
Name="MeshEmitter2"
StartLocationOffset=(Z=3.000000)
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=2.000000,Max=2.000000)
SpinCCWorCW=(X=0.000000)
UseRegularSizeScale=False
StartSizeRange=(X=(Min=3.000000,Max=3.000000))
UniformSize=True
StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000))
Name="MeshEmitter2"
End Object
Emitters(1)=MeshEmitter'MeshEmitter2'
bNoDelete=False
bTrailerSameRotation=True
LifeSpan=40.000000
Mass=4.000000
}