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NevesOma

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Everything posted by NevesOma

  1. I made it a long time ago, but there was no time to make a video for it and publish it. There are effects, sounds, skills, attack animations. Suitable for all chronicles. There is an opportunity to do all the "elements" style. There is a place for copyright of the project. Write me: Skype: Support_La2-Pro ICQ: 634 024 371 Personal messages. In game:
  2.  

    Done 05.03.2019

  3. Death Knight Costumes ( All chronicles ). Video on my profile.

  4.  

    New KOR Update, 3 new classes ( MFighter / MElf / MDarkElf ), unique costumes for Lineage 2. All chronicles.

  5. This is due to bad NPC, try to change and make tests.
  6. Try to change template ID ( change to another NPC ) and write me.
  7. Yes, that's right, that's why I wrote to him above to search for these names in npcgrp.dat who have such suffixes. And I too wrote to him above that not every class with the suffix _bi_NUM this is exactly number of %. For example: devastator_200_bi = ( DrawScale=3.00 ) and not 2.0 as we saw from the name, therefore one must be careful. In any case, this is the easiest method for him.
  8. For 1st way: check the forum. You can find nice guides from @GLO or from other people. For 2nd way: you don't need hex editor, simple check the npcgrp.dat for script names. As you know, _20_bi = 20% big; _30_bi = 30% big; _10_sm = 10% small. _NUM_bi = NUM% big; _NUM_sm = NUM% small. but not always. For example if you will replace your script name to " LineageMonster.banshee_20_bi" in npcgrp.dat then your monster will be 20% big. But you need to be careful that the animations also match. Try.
  9. I can make with effects / sounds / attacks.
  10. 1st way: 20083 - ID LineageMonster.stone_golem - patch to script. LineageMonsters.stone_golem_m00 - patch to model. LineageMonstersTex.stone_golem_t00 - patch to 1st texturel. LineageMonstersTex.stone_golem_t01 - patch to 2nd texturel. Decrypt original *.ukx & *.utx files ( for example LineageMonsters.ukx & LineageMonstersTex.utx ) and get the model + textures of your NPC / mob. Next: import all content to Unreal and use this box to change scale ( how to import you can read in Client Dev section ): 1.000000 - original scale ( 100% ). 2.000000 - scale ( 200% of original size ) Save with your name and change patch to model & textures in npcgrp.dat 2nd way: As you know what LineageMonster.stone_golem = patch to script. stone_golem script: In npcgrp.dat you can see examples of patch to script with prefix _20_bi & _30_bi or _10_sm Let we see text of script with prefix _20_b ( for example banshee_20_bi ): We can see new line. DrawScale = 1.20 ( 1.00 = 100% of size ). Your npc will be 20% bigger. You can use LineageMonster.banshee_20_bi to your NPC ( patch to script ) and not LineageMonster.stone_golem => your gremlin will be 20% bigger => _20_bi = _20%_big New example: LineageMonster.blade_stakato_soldier_10_sm => your NPC will be 10% smaller. In total, you can edit only patch to script, but be careful.
  11. Unlocked. weapongrp.dat, column junk3 [0], set the value to -1 and augmentation will disappear. ___________________ Locked.
  12. Top RaidBoss for all chronicles. Sounds. Effects. Skills attacks. Unique animations. Your server logo: YES. Write me: Skype: Support_La2-Pro ICQ: 634 024 371 Personal messages. + available for sale:
  13.  

    RaidBoss for Sale for all chronicles. Effects, sounds, server logo, skills.

    Skype: Support_La2-Pro

    ICQ: 634 024 371

    Personal messages.

  14. About duals: ________________________________________ Locked. Reason: solved.
  15. Fixed a script for you. Just replace the file in the systems folder. Download
  16. For sale new costume ( not adaptation ).

     

  17. LameUpdater. Free, but with default design.
  18. If you need like this ( maybe you don't have effect, but it's not a problem ): @King1 , this is weapongrp line for you ( H5 ): Download @NiteDog, to make a weapongrp line of duals for you I need your weapongrp line of a slayer. And then I will do duals for you. I need to know the path to models and textures. If you don't have effects then you can use weapongrp line for @King1. Try.
  19. Example of my work.

  20. Example of my work.

  21.  

    Madness Shield. Example of work.

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