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Everything posted by melron
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1st, good job elfo. This package can be very interesting and usefull since it's working in real time. I'm just looking the posts and im wondering if they understood what they can do with this in their hands. Its not only the enchant boys ... You can manage your own usefull action in real time (if you dont like the enchant case just forget it) ... I will not say anything else , just use ur fucking mind
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Help Πέρασμα Κώδικα L2Jacis
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
ThreadPool.schedule(() -> protections.get(victim.getObjectId()).remove(killer.getObjectId()), 1000*60*15); -
Share Interlude Ext Ui 0.9 Updated.
melron replied to Celestine's topic in Client Development Discussion
Thank you cele! +1 -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Ε παιξε με τα IF .... -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Θα στο κανω πιο αναλυτικα :P βαλε ακριβως αυτα: if (Config.ANNOUNCE_CASTLE_LORDS) { notifyCastleOwner(activeChar); } if (Config.ANNOUNCE_HEROES) if (activeChar.isHero()) Broadcast.announceToOnlinePlayers("Hero "+activeChar.getName()+" has been logged in."); μετα βαλε: private void notifyCastleOwner(Player activeChar) { L2Clan clan = activeChar.getClan(); if (clan != null) { if (clan.hasCastle()) { Castle castle = CastleManager.getInstance().getCastleById(clan.getClanId()); if ((castle != null) && (activeChar.getObjectId() == clan.getLeaderId())) Broadcast.announceToOnlinePlayers("Lord " + activeChar.getName() + " Of " + castle.getName() + " Castle is now online!"); } } } Και απλα φτιαξε ενα Config.ANNOUNCE_HEROES -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Μαλον εσυ δεν εχεις καταλαβει :P Θελεις 2 features . announce clan lord kai announce hero on LOGIN Οποτε Καλα εκανες και εβαλες ενα IF που βλεπει το Config.ANNOUNCE_CASTLE_LORDS αν ειναι true για να κανει announce τους lords. Αν εσυ θελεις οι απλοι heroes να γινονται announce δεν θα πας να το βαλεις μεσα στο IF για τους castle lords... Το καταλαβες τι εννοω? το : private void notifyCastleOwner(Player activeChar) θα δουλεψει αν το Config.ANNOUNCE_CASTLE_LORDS ειναι true. Αν ειναι False και εσυ εχεις βαλει τους heroes τοτε τι? -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
if (Config.ANNOUNCE_CASTLE_LORDS) { αν εχεις μεσα εκει το announce για τους heroes και το config αυτο το βαλεις false , τοτε δεν θα γινει announce... βαλτο εκτος αυτης της συνθηκης -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
για το announce των heroes θα πρεπει να το βαλεις στο αρχειο Enterworld.java σε ξεχωριστο if (αν εχεις config για heroes announce) -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Τι πρόβλημα έχεις με το Broadcast? -
Help Applying A Code Error Πέρασμα Κώδικα ...
melron replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Στο 367 η μέθοδος clan.hasCastle() ειναι τύπου Boolean. Οπότε το check σου ειναι -> if (clan.hasCastle()) Δες τι όρισμα πρέπει να βάλεις εδω CastleManager.getInstance().getCastleById(Integer (δηλαδη το ID της clan)) Announcements... if (clan != null) { if (clan.hasCastle()) { Castle castle = CastleManager.getInstance().getCastleById(clan.getClanId()); if ((castle != null) && (activeChar.getObjectId() == clan.getLeaderId())) Broadcast.announceToOnlinePlayers("Lord " + activeChar.getName() + " Of " + castle.getName() + " Castle is now online!"); } } -
Discussion Fully Functional Website
melron replied to xTrinky's topic in Website Templates & Themes (Free)
Something interesting happened here! :not bad: -
Dude, im sorry but... Its easier to set the new exp in the Level array instead of open a program set the value click a button go to the folder open the file copy the index open Experience.java paste -> compile. Make something usefull and not any idea that you thinking
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Help Augment Attributes List
melron replied to Crytek ™'s question in Request Server Development Help [L2J]
Link -
Request Auto Loot Just Adena
melron replied to Masterand's question in Request Server Development Help [L2J]
// Check if the autoLoot mode is active if ((isRaid() && Config.AUTO_LOOT_RAID) || (!isRaid() && Config.AUTO_LOOT)) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable else { if (item.getId() == 57) player.addAdena("Loot", item.getValue(), player, true); else dropItem(player, item); } ? -
Discussion Looking For Your Ideas
melron replied to WhiteDevil's topic in Server Development Discussion [L2J]
What ideas you expect since you dont tell us whats the plan of your server? lol... -
Discussion Looking For Your Ideas
melron replied to WhiteDevil's topic in Server Development Discussion [L2J]
So you have a server with 4 features ? Server is interlude x1000 Is not based on votes We have many bosses and pt zones that i focus on this enchant < 90% and you want ideas? srsly now? -
You are asking for a ready code or for help? p.s explain it better.. lol
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im not using too (Google answered not me :P)
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no you have to declare a new int and save it inside.. Python doesnt accept int,string etc so (my opinion) is :
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Typecast in python: To convert from a numeric type to a string: number = 2 word = str(number ) To convert from a string type to an int: test = "test" number = int(test )
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Did python accept type casting?
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just delete the token that u saving (the value of the coins) and edit the count in the next check (destroy item) with itecount your count Then, change your html bypass by removing the last value (should be $something) and in your custom bypass if you have check for counting the tokens remove them by one or try to understand your code
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[Help]Bypass Problem
melron replied to phantoml2's question in Request Server Development Help [L2J]
create one more -> else if (_command.startsWith("pvpTeleport")) and inside of this bypass write your teleport method' then your bypass <button value=\"PvP Zone\" action=\"bypass -h voice .telsolozone\" should be <button value=\"PvP Zone\" action=\"bypass -h pvpTeleport\" -
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10 years ago we had a few "hacks" or we just didnt care about this.. we played many servers with bugs inside but we didnt care :P now everyone is looking for the best source files / pack to open a server. But if u search in any l2 advertise site , 80% of the servers that are listed are with these crappy shitty packs :D
