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wongerlt

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Everything posted by wongerlt

  1. Dual connections bug its a keyword u find 100% solutions.
  2. +import net.sf.l2j.gameserver.util.Broadcast; _log.info("RaidBoss: " + raidboss.getName() + " has spawned."); +Broadcast.announceToOnlinePlayers(raidboss.getName() + ": Im alive!! who try to kill me???" , true); ..... ..... ..... +Broadcast.announceToOnlinePlayers(boss.getName() + ": Im dead... I will be back after " +respawnDelay+ " hours." , true); _schedules.put(boss.getNpcId(), ThreadPoolManager.getInstance().scheduleGeneral(new spawnSchedule(boss.getNpcId()), respawnDelay * 3600000)); from me server.
  3. u mean L2Character.java->moveToLocation function change to other from other pack?
  4. I have made many modification on me sources files, so its hard.. Maybe ither solution to fix?
  5. Hello, When start siege i get many errors with same error log: at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3612) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2845) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) in 10 mins i get about 10mb to log file with this error. What here can be wrong?
  6. Hmm okay, maybe are other method to check dualbox its same pc or no?
  7. I know this already, i ask some information about it , how it work and etc. :)
  8. So what point wirite one part of code here? If you dont give functions code and it cant work without it? :D
  9. Hmm what need in client for it?
  10. Hello, In what method i can capture Hardware id from client in server side? Maybe can someone give me more informations for it? Thanks :)
  11. Hello, Maybe someone have dsetup.dll sources for interlude? And can share it :)
  12. content dynamic or static?
  13. Hello, Why sometime when i log to server first time i not see htm content, if i click again npc then i see, what is wrong?
  14. which one? tag class mesh cnt_tex1 tex1[0] tex1[1] tex1[2] tex1[3] tex1[4] cnt_tex2 tex1[0] tex1[1] cnt_dtab1 dtab1[0] dtab1[1] dtab1[2] dtab1[3] dtab1[4] dtab1[5] dtab1[6] dtab1[7] dtab1[8] dtab1[9] dtab1[10] dtab1[11] dtab1[12] dtab1[13] dtab1[14] dtab1[15] dtab1[16] dtab1[17] dtab1[18] dtab1[19] dtab1[20] dtab1[21] dtab1[22] dtab1[23] dtab1[24] dtab1[25] npc_speed unk0_cnt unk0_tab cnt_snd1 snd1[0] snd1[1] snd1[2] cnt_snd2 snd2[0] snd2[1] snd2[2] snd2[3] snd2[4] cnt_snd3 snd3[0] snd3[1] snd3[2] rb_effect_on rb_effect rb_effect_fl unk1_cnt unk1_tab[0] unk1_tab[1] unk1_tab[2] unk1_tab[3] unk1_tab[4] effect UNK_2 sound_rad sound_vol sound_rnd quest_be class_lim_? i found, lock thread ;)
  15. Hello, how remove exclamation mark, like in this photo? http://prntscr.com/a4387t
  16. Hello, its posible to make link without underline? Example now <a... tags: Link i want without underine: Link
  17. now im understand, thanks for help :)
  18. Hello, now im working with drop and i need info about how work chance, example now i see in npc table: category id=1..... drop id=2.... chance=90000 drop id=5.... chance=50000 category close.... now i want to make id 5 chance 35% and id 2 75% how i need to write? and what mean 90000 and 50000?
  19. I fixed it, just in ai script i find error, thx for help ;)
  20. Its old version, command doesn't exist. And all server guards don't attack pk players. So how to fix it? http://prntscr.com/a1x5uj And i change aggro to 2000 l
  21. Tessa, now im testing, i log with 2 char and set karma to 5k example. Guard dont attack. But if im try attack guard and it kill me then guard start kill other char who have karma.
  22. reborn12 im stay near guard but guard not attack me.
  23. Hello, Why me guard not attack player with karma? Me guard info: http://prntscr.com/a1tvad <npc id="31034" idTemplate="31034" name="Sentry" title=""> <set name="level" val="80"/> <set name="radius" val="7"/> <set name="height" val="25"/> <set name="rHand" val="277"/> <set name="lHand" val="0"/> <set name="type" val="L2Guard"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="3290.11306877694"/> <set name="mp" val="1674.8"/> <set name="hpRegen" val="4424.5"/> <set name="mpRegen" val="2554"/> <set name="pAtk" val="91524570.537548504614"/> <set name="pDef" val="925445.375"/> <set name="mAtk" val="662.751329129412"/> <set name="mDef" val="921554.80341"/> <set name="crit" val="8"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="60"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="160"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="2000"/> <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="9000" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> <skill id="15003" level="1"/> <!-- Sentry Stats --> </skills> </npc> But i see when guard is in combat mode then his kill all player with karma, but when in normal, just stay in spawn..
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