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Everything posted by wongerlt
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Yes with phx i see game guard query. And all gg query from server and game are different, so simulate it idk how :D
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i try with no gg system but i get dc on select server.
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Hello, Maybe are solution how to bypass CliExt.dll on private server. dsetup.dll CliExt.dll Work only PHX without dc and L2Tower but after 10min i get DC.
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WTF, i try this but not work, but now when i copy/paste it work :D Nonsense Thanks you :) EDIT: oh its not encoded, so need encode to use with umodel.
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Hello, im trying bypass captcha. Im trying extract it with umodel but i get error: with other utx files all fine only with Crest.utx i have problem. Who can help with it? I'm attach Crest.utx Crest.zip
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Help Dialog Text Sometime Not Show
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
some time show full sometime not full -
Help Dialog Text Sometime Not Show
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
you say there is problem? and not full text at welcome dialog when enter to world ,it saved in html file, so where can be problem? -
Help Dialog Text Sometime Not Show
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
NpcHtmlMessage html = new NpcHtmlMessage(0); String htmlas = "<html><body><table width=\"300\"><tr><td align=\"center\"><font color=\"FF9900\">Check for Bots</font><img src=\"L2UI.SquareWhite\" width=\"300\" height=\"1\"><br></td></tr><tr><td align=\"center\">" + "<img src=\"Crest.crest_" + client.getServerId() + "_" + (id+idx) + "\" width=256 height=64><br>" + "<edit width=180 var=\"code\"><br>" + "<button action=\"bypass -h pinas $code\" value=\"Submit Code\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<br><br>If you close this window, click <font color=\"LEVEL\">Start button</font><br>" + "<a action=\"bypass -h pinas refresh\"><font color=\"9CC300\">Refresh Code</font></a><br>" + "</td></tr></table></center></body></html>"; html.setHtml(htmlas); client.sendPacket(html); -
Help Dialog Text Sometime Not Show
wongerlt posted a question in Request Server Development Help [L2J]
Hello, I have one problem, sometime in dialog not show full text. Example: html: "<br>If you close this window, click <font color=\"LEVEL\">Start button</font><br>" Start button it show all time, but sometime "If you close this window, click" not show like it be invisible color. Where can be problem? -
How Increase Speed On Packet?
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
thanks all for help :) its working -
How Increase Speed On Packet?
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
/** MMO settings */ public static int MMO_SELECTOR_SLEEP_TIME = 20; // default 20 public static int MMO_MAX_SEND_PER_PASS = 22; // default 12 public static int MMO_MAX_READ_PER_PASS = 22; // default 12 public static int MMO_HELPER_BUFFER_COUNT = 20; // default 20 Is good? -
How Increase Speed On Packet?
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
i say same situation on vps and on local pc, same delay.. -
Hello, Im using aCis. Now example when i click on ground i need to wait maybe 0.4~0.5 sec. when start run where i click.. And with all actions same situation. Im tested on vps and on local pc where ping [0], on vps ping maybe ~60-100. How i can increase it, that work faster? Thanks ;)
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Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
hmm i think java is java just changed function name and make little different from other packs :D i will fixed it self if i know how to start this bug in game to see :D -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
maybe you see it in code in me thread? :D -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
You mean when function call self or call other function who call 1# function and it make while? -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
To much work to move all server to new aCis version... Maybe anyone can tell me more about this movement system bug. Thanks :) Example about bug that need target self to can move at start, but not all time. -
Fixed by self. :) If any one need it can be made in one line: ServerList.java else if (gsi.getStatus() != ServerStatus.STATUS_GM_ONLY) { // Server is not GM-Only + addServer("78.78.78.78", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()); + addServer("79.79.79.79", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()+1); } and in RequestServerLogin.java public boolean readImpl() { if (super._buf.remaining() >= 9) { _skey1 = readD(); _skey2 = readD(); _serverId = readC(); + if(_serverId==2) + _serverId=1; return true; } return false; } It work for me :)
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Hello, Me server have 2 ip with different country. First ip i registered in game server list, now i need register and second ip to same server. How i can do it on aCis?
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Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
Oh why on latest version material, crystal_type, weapon_type are upercase? :D -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
Im use only notepad++ and ant (to compile). Im try to use eclipse but its very uncomfortable for me :/ And i see on latest version many changes, so i need rework all me codes to adapt ;) Will be a lot of work from ~300 to ~360 :D -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
Little? I'm many things changed in server core , so move all changes is hard :D -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
Yes.. i read all chagelog from me revision to latest and see many chages... Time to move all features to latest version, will be hard.. -
Need Help To Fix In Exception In Thread "aistpool-5".
wongerlt replied to wongerlt's question in Request Server Development Help [L2J]
from what revision i can fix it? -
L2J aCis. Error: Exception in thread "AISTPool-5" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.startWaterTask(L2PcInstance.java:9109) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkWaterState(L2PcInstance.java:9122) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1540) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:626) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) and 100 same error like last block L2Character.java:3586 i marked it with plus "+" .... if (offset > 0 || distance < 1) { // approximation for moving closer when z coordinates are different // TODO: handle Z axis movement better offset -= Math.abs(dz); if (offset < 5) offset = 5; // If no distance to go through, the movement is canceled if (distance < 1 || distance - offset <= 0) { if (Config.DEBUG) _log.fine("already in range, no movement needed."); // Notify the AI that the L2Character is arrived at destination + getAI().notifyEvent(CtrlEvent.EVT_ARRIVED); return; } .... L2Character.java:2819 public void moveTo(int x, int y, int z, int offset) { + moveToLocation(x, y, z, offset); } AbstractAI.java:538 protected void moveTo(int x, int y, int z, int offset) { // Check if actor can move if (_actor.isMovementDisabled()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Set AI movement data _clientMoving = true; if (_accessor == null) return; // Calculate movement data for a move to location action and add the actor to + _accessor.moveTo(x, y, z, offset); if (!_actor.isMoving()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in _actor.broadcastPacket(new MoveToLocation(_actor)); } AbstractAI.java:494 protected void moveToPawn(L2Object pawn, int offset) { if (_clientMoving && _target == pawn && _actor.isOnGeodataPath() && GameTimeController.getGameTicks() < _moveToPawnTimeout) return; _target = pawn; if (_target == null) return; _moveToPawnTimeout = GameTimeController.getGameTicks() + 20; + moveTo(_target.getX(), _target.getY(), _target.getZ(), offset = offset < 10 ? 10 : offset); } L2CharacterAI.java:877 protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius(); if (!_actor.isInsideRadius(target, offset, false, false)) { if (getFollowTarget() != null) { int foffset = offset + (((L2Character) target).isMoving() ? 100 : 0); // allow larger hit range when the target is moving (check is run only once per second) if (!_actor.isInsideRadius(target, foffset, false, false)) { if (!_actor.isAttackingNow() || _actor instanceof L2Summon) + moveToPawn(target, offset); return true; } stopFollow(); return false; } if (_actor.isMovementDisabled() && !(_actor instanceof L2Attackable)) { if (getIntention() == CtrlIntention.ATTACK) setIntention(CtrlIntention.IDLE); return true; } // If not running, set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!(this instanceof L2PlayerAI) && !(this instanceof L2SummonAI)) _actor.setRunning(); if ((target instanceof L2Character) && !(target instanceof L2DoorInstance)) startFollow((L2Character) target, offset); else { // Move the actor to Pawn server side AND client side by sending Server->Client packet MoveToPawn (broadcast) moveToPawn(target, offset); } return true; } stopFollow(); return false; } L2PlayerAI.java:235 private void thinkCast() { L2Character target = (L2Character) getTarget(); if (Config.DEBUG) _log.warning("L2PlayerAI: thinkCast -> Start"); if (_skill.getTargetType() == SkillTargetType.TARGET_GROUND && _actor instanceof L2PcInstance) { if (maybeMoveToPosition(((L2PcInstance) _actor).getCurrentSkillWorldPosition(), _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } } else { if (checkTargetLost(target)) { // Notify the target if (_skill.isOffensive() && getTarget() != null) setTarget(null); _actor.setIsCastingNow(false); return; } + if (target != null && maybeMoveToPawn(target, _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } } L2PlayerAI.java:312 protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking && getIntention() != CtrlIntention.CAST) // casting must always continue return; // Start thinking action _thinking = true; try { // Manage AI thoughts switch (getIntention()) { case ATTACK: thinkAttack(); break; case CAST: + thinkCast(); break; case PICK_UP: thinkPickUp(); break; case INTERACT: thinkInteract(); break; } } finally { // Stop thinking action _thinking = false; } } L2CharacterAI.java:641 protected void onEvtArrived() { _accessor.getActor().revalidateZone(true); if (_accessor.getActor().moveToNextRoutePoint()) return; if (_accessor.getActor() instanceof L2Attackable) ((L2Attackable) _accessor.getActor()).setIsReturningToSpawnPoint(false); clientStoppedMoving(); // If the Intention was MOVE_TO, set the Intention to ACTIVE if (getIntention() == CtrlIntention.MOVE_TO) setIntention(CtrlIntention.ACTIVE); // Launch actions corresponding to the Event Think + onEvtThink(); } AbstractAI.java:373 ... case EVT_ARRIVED: if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow()) + onEvtArrived(); break; ... AbstractAI.java:296 public final void notifyEvent(CtrlEvent evt) { + notifyEvent(evt, null, null); } i get this error not only with startWaterTask i get and with others, and same error 14000 lines... one time per day. Maybe anyone know how to solve this problem?
